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As we all know, Honor of Kings is a highly competitive 5v5 real-time mobile game, in which the position of the mid-laner mage is also a crucial flashpoint in the game, the mage has an extremely terrifying explosive ability, a set of skills can cause very considerable damage, and it is also a great weapon to win in team battles. Therefore, many players will discuss this, whether the mage should bring ** or not, I think it is a very chicken thing for a mage with high explosive attributes to bring ** technique, and it is completely unnecessary.
Think about what skills you bring to each game with your mages. Definitely the proportion of ** surgery is very small. A mage who knows how to operate will definitely bring the most suitable summoner skills for him, and high-burst mages come standard with flash and ignition, which can further increase their mobility, survivability and explosive ability.
And the mage with ** is useless,The effect of adding health is not very obvious, and the mage itself is a wave of heroes of the second people, and not a hero to escape or to be at the end of the line. I think that to sum up, the mage's ** technique is of little significance, and it can't be of substantial help, but it is conceivable that there is a trace of truth in the accusations of teammates. For a hero like Zhuge Liang, who would choose to bring ** skills.
However, if you are a god-level player and can beat your opponent with anything, then I think your teammates will not care whether you have ** skills or other messy skills. The main thing is that this is a game that looks at strength.,Everything else is useless in the face of absolute strength.,Having said that, if the strength is not enough, you still have to bring what to bring,Magic is not the best choice for mages, we still have to choose according to the situation, after all, victory is the purpose of the game.
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Because it doesn't have much effect on a mage**, and the amount of health recovered is not high.
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Because the ** inside is too weak, three or four thousand damage can't be stopped at all.
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The mage is mainly an outbreak, a set of seconds to point the enemy, with ** is very chicken.
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No, I don't like it, it's still very vegetable, of course I will be complained about by my teammates.
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Isn't there time left to return to the city with **?,After defeating the hero, the residual blood will be able to recover immediately.,Continue to quack and kill.,After all, you can't guarantee that all the auxiliaries will be able to play.,Play well.。
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The mage doesn't arrest people, what's the use of you bringing a **, these are all auxiliary belts.
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A mage, you are not trash, the mage is directly in the direct killing of local heroes.
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I don't know, I get it every time, because I'm afraid of being killed
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This depends on the individual, as long as it is a big guy, he is invincible.
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There are many heroes for us to choose from in Honor of Kings, this game has been welcomed by many people, and some people have come up with some strange ways to play, some of which are very practical, and some of them have no sense of experience when playing, among which the position of mage needs to take into account both output and control in the gameTherefore, the inscription and summoner's skills have a great impact on oneself.
But it's best for a mage to bring a flash or purification.,These two skills are mainstream skills.,Can bring us a lot of help.,But with **, it's a little weird.,For a crispy skin like a mage, even if you press **, you still can't escape the fate of being killed,Therefore, it is useless to say that the belt ** is useless, especially for some mages who have no displacement.
For example, Angela or Zhen Ji or the like, Zhen Ji, this hero, has all the attributes are not bad, but there is no displacement skill, and the biggest use of flash is when the enemy jungler approaches you, while they don't have skills or put skills at the moment, press the flash, we can escape,And if you press it with **, you can only wait for death, so this is an extremely unwise behavior.
I've gone from ** to the king section, and I have never seen a mid laner with ** after more than a dozen seasons, especially after arriving at the high-end game, this kind of strange outfit and skills are rare, so for his own victory, if you see someone else with **, remind him, because some people have just bought this hero, so when they are just selected, they will choose ** by default, and they have to tell them,They will wake up in time and will not make such a low-level mistake.
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Mages generally bring skills such as flashing and purification, and rarely bring **.
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Because the amount of blood is small, it is easy to die even if it is with **, and many people don't know how to use mages, so they are often complained about.
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What people need is the speed of escape, you are good, you have to add some "burden" to others, and it is strange not to be complained about.
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The main thing is that the inscriptions and summoner skills have a great impact on themselves, and ** has little significance, especially for some mages who have no displacement.
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What does the mage bring! A crispy crust might as well run faster and have a better chance of survival.
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Because the mage's HP itself is relatively small, it is not much use to bring **.
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This will put some burden on the team, which is especially detrimental to the team, so it will be complained about.
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Look at the type and the situation on the other side, there is another mage who can't bring **, just a star ranking, Yingzheng with ** directly 15-0-13, facing Arthur and biting gold 2 meat direct 1 skills and ultimate** harvested 2, directly by the opposite Yingzheng disabled.
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Heads-up mages are preferred Diao Chan. But Diao Chan only slows down, not hard control.
Group control Zhang Liang, Wang Zhaojun, Zhen Ji, Zhong Kui are all talking about group control, and they can control the group and want to single out Wang Zhaojun and Zhang Liang, but they are more suitable for team battles!
Angela's 2 skills can also be controlled, but only one can be stunned, but crispy skin is stunned and 13 skills can be seconds.
Daji is single-controlled, but Daji must not be able to deal damage until the late stage, and he can only use 2 skills to assist his teammates in the early stage!
Xiao Qiao's 2 skills are also half a group control, but the area is small, and generally only one or two people can fly, and they are generally kept to save their lives. It's easy to get caught, though!
Luna is also very strong in heads-up ability, with 2 skills in team control, but the distance is limited. Moreover, it requires a very fast hand speed, and it is necessary to have a strong awareness, and the difficulty of operation is far greater than that of Diao.
Ignorant Fire Dance should be the mage that best meets your requirements.,1 skill slowdown,23 skills are all group control.,Heads-up team is very strong.。 But it's brittle, and it's very technical!
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How to deal with the mage of the glory of kings, the game of glory of kings is very good, the choice of heroes is sensitive and dismantling, and the skill settings are also designed according to the background of the characters, and the game will be changed once a month, so every time the player logs in, it is a new experience for the year, making the game more durable.
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Among the mages of the Glory of Kings, Zhuge Liang, Xiao Qiao, and Chang'e, these heroes are relatively damaging and difficult to catch.
Zhuge Liang's second skill has three displacements, which is definitely the key to its ability to show off in the King's Canyon, due to the existence of the second skill, there are very few heroes who can kill Zhuge Liang alone. Close 1 skill explosion is huge, once the team battle ultimate move kills someone, it is difficult to stop the passivity on the body, and the high burst itself is easy to kill to drive the rhythm, and there is an unusually strong harvesting ability in the case of tailwind, so the daily five kills are definitely not a dream. Moreover, in the recent experience server update, Zhuge Liang's second skill has been strengthened, and it will be more flexible and strong in the early stage.
Although Xiao Qiao did not displace, he accelerated. Although it is not like the second back row of the cadre Mo Ye's big move, but the three-piece set of skills is definitely not a problem. There are two skills for a slightly larger range of group control, and there is a skill for hand length, as well as a large and extremely high damage ultimate.
is flexible and has real damage, and Xiao Qiao is much more flexible than the three sisters of the grass because of his ability. If you can squat, you can play as an assassin.,The ability to kill alone is relatively strong.,And there is also the ability to accelerate when chasing the enemy.。
Although Chang'e has just undergone a nerf, it is undeniable that it is still a hero with particularly high damage, not only has the strong control of one skill and the blue absorption ability of the second skill, but also has health points that are stronger than many mages. Chang'e's passive skill is to use her own damage to trigger a protective shield, which can absorb and resist a certain amount of damage from the enemy, which ensures her survival and the next attack on the enemy to a large extent, and the effect is also very good. Chang'e's ultimate damage is very high, although it is particularly Fei Lan and can be easily interrupted, but as long as she grasps the time of release, Chang'e can still become the most beautiful woman in the King's Canyon.
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Shangguan Wan'er, his damage is very high, and he is very meaty, provided that you can fly
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