-
Yes, when you get up, it's counted as a damage, and if it's still within the range of v after falling, it's counted as damage again, but now many people like to put people under their own towers, and then v live, and the damage of the tower is not less than a v, maybe you'll die.
-
As long as it is continuously released within seconds, it has double damage, regardless of the order of VT. IceFrog's premise is that only Tiny can deal double V-damage, so it doesn't matter the VT order.
-
Let me explain to you this, if Xiaoxiao is to Hero A during the period when he lives in Hero A (a random name) and then T to Hero A, then the system will determine the damage of V twice, that is to say, the damage after the success of VT's second consecutive is equal to the damage of V's damage * 2 + T's damage.
In addition, the key to VT is to look at your sense of position, and to stick to the pile of people to fail decisively, and encourage each other
-
V, then T the target, before V disappears the effect, you can eat V's damage and T's skill and landing damage 2 times, which is the highest output of the small skill combo. In addition, I looked at pis ** before, and said that the skill interval between t and V is not more than 2 times, and it seems that it can also damage 2 times.
-
It is said that there is, I didn't watch ** to learn, but I found that I was often stunned twice when I was practicing, and I didn't pay attention to the damage twice as much. And now it seems that not many people in the practice stage use this VT double.,Because the stone often doesn't hit people but lets people go.。。。
-
Yes, regardless of the VT order, T and then V when dealing with stealth, flashing heroes will prevent them from dodging V
-
VT is connected! Whatever comes first will double the damage!
-
It depends on the order in which you put the vt.
-
I'm here to see the masters, and the novices are passing by.
-
Of course, v first, and then immediately on t, t, you have to put the middle of the circle that comes out on the target you want vt.
-
If you want high damage, you have to v first and then t.
The speed needs to reach the time when the person is thrown up by you T and lands on the ground, the avalanche of V is not over, and the good damage is more than 1000.
Generally speaking, the time of vt can be used for two small ordinary attacks, and you know how many small ordinary attacks there are.
There is also a kind of first t and then v, although the damage of this kind is not low, but it is not as high as first v and then t. The advantage of the first t is that it will not be empty, because the small V is easy to faint without jumping the knife (especially the person on the opposite side is more experienced), this is a safer approach, when you look at the blood volume on the opposite side is about 600-700, you can connect it like this.
Of course, there is also a situation where the first t is in V: for example, a ranged and a melee on the opposite side are chasing you, the melee is next to you, and the ranged is about 600 yards behind. If you v first and then t you can only kill one.
At this time, if you first use T to throw the melee around you to the long-ranged body, and then a V, the skill can hit all two people.
There are many ways to play the little t, such as throwing the first teammate, such as throwing away the person chasing you. Another example is throwing others to your own side.
What's more, T's CD is short and the range is too large, and you can throw almost 3 times in a team fight.
-
The principle of Tiny V is to make a judgment on ground units once per second. And when t, there will be a period of stagnation in the air, leaving the ground. In other words, if you return to the range of v, it will be redetermined.
The specific operation is to t the person in place when the V animation effect has not disappeared, so that the damage of V will be counted twice.
-
V is actually a continuous type of damage, and you just have to T it as soon as the V effect has not disappeared. Just practice pressing down on the speed point. This is very simple, in fact, the essence of the little is T, and VT is the entry.
After all, T has a lot less CD pen V. T can throw teammates or throw the opposite side back.
-
It is okay to have v or t first, as long as you use the next move before the effect of one move is over.
-
Close to v immediately t,Basically, before the stone animation disappears.。
In fact, the TV second company is better, first T in V, the accuracy is high, and the enemy is in the air, and you can level a (ignore the armor).
-
Press V next to C first, and T next to R
-
The first thing to do is to get close to the enemy and make sure there are no other units nearby (so you're sure to be able to throw the enemy), and then there are two options:
1.V first and then T, you have to start T before V ends
2.First t and then v, you have to start v before t ends
The max level VT should have 1000 damage.
-
At the same time as v, you can deal damage twice.
-
First a v, and then immediately t the speed should be fast.
-
Press V and T, is the landlord swollen?
-
VT Second Company, it must be a landslide first, and then thrown, and it must be thrown in the process of a landslide.
The small V (landslide) is not a one-time damage, but a segmented continuous damage, and a T (throw) should be attached to this segmented continuous damage.
There is a legitimate bug that icefrog acquiesces to, which is that if you connect to t in V's continuous damage, then V's damage will be doubled.
Therefore, a small person can be a second person, and it must be immediately connected to T after V.
-
Have all these changed? Changing into a sheep is the remaining basic magic resistance (25%) and basic armor, and the air without magic resistance is 72 changes. Now VT two damage is the same.,First T and then V,The damage is the same.,Don't be misled.,But first V and then T will be more stable.,After all, V is a control skill.,With the big root of the jumping knife to cut the back row.。。。
-
VT 2 first V received 300 damage in T up 300 damage + itself was thrown 300 * damage and finally fell down and received 300 damage of V again The actual anti-grinding resistance is about 780 points of blood, but it is easy to dodge often when it has a delay range and does not think about it, and the control time is greatly reduced. So there is a TV saying again, First T in V, although there is less 300 points of damage after landing in the air, but it is so easy to dodge T to definitely connect to V, The control time of T itself is very long After the small attack speed is up, with a small physical output, the effect can be higher and more stable than VT, so it is recommended that people can be directly vt in the early stage, and they can't be second or v is not hit first T. In addition, it is nonsense to have no imitation after what t is up.
-
VT 2 is equivalent to 2 V damage, first give V damage, and then take V damage again when T gets up and falls. TV two consecutive T up and down to be damaged by V, which is equivalent to a damage of V. However, the effect is the same if the hand speed is fast, for example, just put V when you get up, and take the damage of V once before you leave the ground, so it is also the damage of two V.
Therefore, the damage of the small second company is high, and the damage to the skill is less. And at the thirteenth or fourth level, the hero's attributes and equipment have risen a little, and the blood volume will also increase. There is also an upper limit on skill damage, so it's normal to not lose people for a second.
Xiaoxiao will generally come out with a red cane, jump knife cut into, and add a red cane for two seconds. The main goal is to get the crispy on the opposite side, control and output. For example, the French outbreak position is very obscene, and it is quite necessary to cut in and jump the knife.
-
It's all nonsense to say that there is no magic defense when you throw it away. The only way to make people 0 magic defense is to turn into a sheep. v is the phased damage deal.
Throw people up immediately after the v. V's verdict is not over yet. There will be a damage judgment again.
Plus extra damage from the person who was thrown. However, magic damage is fixed. It cannot be increased.
So the upper limit of human HP is high. You're going to be out of business.
-
There is no magic defense when you throw it.
Any hero can be knocked into the air. There is no magic defense in the sky. TV damage is higher than VT.
The small of the violent genre, if you send this one, you can challenge most of the later stages, after all, he has 3 skills of passive dizziness, Sending is out of the soul ring, in the prosthetic leg, in the jumping knife, in the late stage out of the strong attack and cannon, to highlight a force!
Are you talking about Lion or TB?
Are you talking about the situation that the big tree is big first, and the last hand that catches the tide is big? >>>More
It's true that werewolves are stronger than Xiaoxiao. It's hard to say about actual combat. Look at how you play and how you out. >>>More
Who does Xiao throw up is randomly selected within a range of 225 around him, and if you want to throw it out, you have to press T next to him to someone in the distance, so that the system's decision is to throw the unit next to you to the unit you specify. >>>More
I say it's a mountain giant, because it's a little bit of a level 3 and it's called a mountain giant. >>>More