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It's an entertainment general.,It's a fw to say it.,First of all, don't say that there are a few times in a round to play a fine strategy.,Even if it's sometimes launched.,It's also folded because of physical limitations.γ
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It must be relatively weak among the three generals, and the penultimate two did not run. It's stronger than eight wastes or something in the full expansion.
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One will become famous, and each expansion pack has a military general who is significantly weaker than others: Ma Jian in 2011, Huaxiong Liaohua in 2012, and Guo Huai in 2013.
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Guo Huai skills. At the end of the Discard Phase, if you play more cards than or equal to your current health, you may draw two cards.
In general, there is only one skill, the support is okay, and there is no outbreak.
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Fully assistive! It's good to be Xiaozhong, but it's good to have enough Tao Guo Guo.
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It's okay, but you'd better not pick this.
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Guo Huai's skills, the first impression is that they are very weak. First of all, fighting alone, in addition to being supported by the card system, there is a lack of cooperation; Secondly, although the skill benefits are acceptable, the frequency of activation is very low.
How low is it, exactly? I tested it a little on the sun, and the number of cards per round under a touch of white cards is not uncomfortable with the playing style:
Average number of cards used in a round:
Considering that Guo Huai has an additional ability to draw cards, it can basically be thought so:
4 blood Guo Huai = tabula rasa.
3 blood Guo Huai = two rounds and one heroic posture.
2 blood Guo Huai = close to one round and one heroic posture to return blood.
1 blood Guo Huai = one round of heroic health recovery.
When 3 blood, you can deliberately save a round and use a round, which can basically ensure that two rounds are launched with a fine strategy) So Guo Huai's strength can be compared to Wang Yi, 4 blood tabula rasa, and below 3 blood is similar to Wang Yi, but the benefit is far less than the latter. The conclusion is that the weakened version of the king is unmistakable.
Let's talk about the fit, except for the national war and the old colleague Zhang He's double generals, I really don't see any fit.
The playability is okay, a bit of a test of the player's rhythm and control of the bloodline.
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It is recommended that you don't use Guo Huai, this general is really weak at home, it is not recommended to use it, you should shift your attention to other generals.
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Theoretically speaking, it is to sell blood in disguise and accumulate cards. Personally, I feel a bit like the whirlwind skill, keeping the trick card + selling blood in disguise, and the opponent's card control ability is demanding.
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First, let's take a look at the skill description: at the end of the discard phase, if the number of cards you use this turn is greater than or equal to your current health, you can draw two cards.
We can know from this that Blind Min is launched at the end of the discard phase, not the fold phase, according to the rules, it is the final settlement of the fold phase, so Guo Huaijing still needs to fold later.
Hand Look... Wu Zhi.
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I have to say that Guo Huai, who has reached 2 physical strength, undoubtedly has reached a peak in the battlefield ability, relatively, because of the ridicule of physical strength, Guo Huai's situation has also become very dangerous, after all, after launching the skill, he has to fold according to his physical strength. Therefore, Guo Huai, who has 2 points of physical strength, can have the advantage of launching skills every round without accidents, so as to better defend outside the round and not be instantly killed without defense cards. The strength of the two physical strength Guo Huai is almost the second blood of a mediocre Yuan Shu, compared to other two blood generals, Guo Huai's defense is not strong, but the hand is ***, so it is not weak, but it is easy to become a team breakthrough, this is to pay attention to, the two physical strength Guo Huai can no longer squeeze out the hand space to store the cards that can be used, the defense must be tight, 2 physical strength is weak enough, you must try your best to keep the blood line.
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Guo Huai is a personal favorite general. Strategy, as the name suggests, is to be careful in planning. But Guo Huai, who has a physical strength limit of 4, starts with 4 physical strength, and if he doesn't take the initiative to sell blood, he may be able to use skills in the first round, because it is too difficult to use 4 cards per round.
It is very convenient to activate the strategy when the health is low, but it is activated after the card playing phase is over, and the defense card will not be saved if the health is too low. In this way, Jingce is in a dilemma, if you want to be safe, you can go blank, and if you want to use skills, you may be beaten into a sieve. In fact, Guo Huai can't keep up with the rhythm.
The way to change this is as simple as changing the timing of the ability to after the discard phase.
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The average number of cards used by generals per round is about just reference data), then Guo Huai is almost equal to a tabula rasa in the case of 4 blood, and in the case of 3 blood, save a round of hand cards in the next round, that is, two rounds to launch a [Jing Ce", and in the case of 2 blood, you can use [Jing Ce" almost once per round, and in the case of 1 blood, the frequency of skill activation is the largest. It is precisely because of this that the martial arts can ensure the frequency of the skill under the condition of appropriate blood loss.
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Because it is launched at the end of the card stage, it can't be started when there is more blood, and when it is less blood, it is launched, but the cards can't be saved. So the practical significance is limited. So when I killed myself, I used my own demon to change Guo Huai:
Guo Huai (Magic Change) 4 Magatama Skill 1: At the end of the playing phase, you can draw x-1 card. (x is the number of suits you have played in this stage) Skill 2:
When a character uses [Southern Barbarian Invasion], you can specify and reduce one target character. Measured down,The first round will be very fierce.,There's basically no hope in the later stage.,If you don't have a package.,The probability of touching two with two is still not large.,So in fact, it can only be regarded as medium intensity.γ Coupled with an additional skill, there is no obvious advantage in the actual heads-up Handang.
2v2 plays better, and if there are more people, it will be wasted.
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As a traditional four-blooded-one-skill general, the strength of its own skills is not outstanding, but it is also necessary to increase the frequency of its own skills through appropriate blood sales, so it can be said that I am not optimistic about this general, so it is not worth starting, but for players who like to collect generals, or local tyrants, it doesn't matter, hurry up and take it.
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Under normal circumstances, Guo Huai's 2 blood and 3 blood are the strongest times, 2 blood Guo Huai is stable and refined, and the end of the round is equivalent to an additional use of Yi Yi in the sub-national war, and you can brush the life-saving card outside the round. Activating Essence at 3 HP can be considered as a hand replenishment. 4 Blood does not have to be forcibly pursued to launch the Essence Strategy, you can consider being a day shift for one round.
As for a blood, although it is basically stable and refined, it is also a declining day, even if the cards are played out in the round, it is not easy to survive outside the round by adding a hand.
Overall, 3 blood and 2 blood Guo Huai is his strong period.
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At the end of the discard phase, if the number of cards you used this turn is greater than or equal to your current health, you may draw two cards. To be honest, I felt weak as soon as I saw this skill. This skill can be said to be equivalent to a big tabula rasa when the generals are full of blood, and unless the hand is particularly powerful, it is impossible to activate the general's skills at all.
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Guo Huai's skill should be that he doesn't have to fold after the strategy! Otherwise, there is no strength at all!
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A general who can't activate a skill with a defense, and a general who may die if he activates a skill.
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The elite soldiers resist the enemy, and they are clumsy and defend like a mountain.
Fang is clumsy and meticulous, and he is prepared.
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FW general, let's just say, he can touch two cards per round, Li Feng is not fragrant, and there is no need to give up, even if his skills are changed to fold the stage after touching is also FW will, Wang Ji people stable touch cards also come with checks and balances.
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Four blood waste generals, three blood income is stable, two blood is difficult to protect the card, one blood is not saved!
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The design is actually good. But it can't keep up with the expansion of the Three Kingdoms, so it can only be used as a waste card.
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Personally, I don't think it's very strong.
The main thing is to draw the hand before folding.
You can't explode when you have an advantage.
You can't keep your cards when you don't have an advantage.
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It's better to use his super evolution Wang Ji.
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Jingce is either changed to the card stage to be issued, and it can be used on the spot after drawing, or it is launched in the discard stage, and there is no need to give up after drawing.
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