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Street basketball is a very basic skill. If you use it well, you are very sharp, and if you use it badly, the opposing team members like you very much.
First of all, don't get excited. When you see the opponent shoot, remember that it is the moment the opponent makes a shot, and the moment the ball leaves the opponent's hand. There are also some movements that look at the feet, and I won't do this, I'm always d at the moment when the other party shot. It usually comes down.
Remember SF virtual and real, PF virtual and real 2, C virtual and real 3. High level or virtual reality 2.
Personally, I think that virtual reality is a go-to skill in attack.
Hope it helps.
At the same time, I hope that the street will not be stuck, and the probability of pumping fruit out of the permanent groove will increase, hehe!
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Cover the void and the reality... First of all, you have to understand the habits of your opponents. There's also a lot of luck in that. At least you need to know one thing: SF shakes once, PF shakes twice, C shakes three.
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Actually, it's not very difficult, as long as you look at the other person's footsteps and press the d keycap when you see him kicking off the ground, it's very easy.
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It's still relatively simple to cover the virtual and real.
Don't wait for the real person to make a move before you can jump the cover.
But there are not many virtual realizations in direct shots, generally play the role of virtual shaking, cover the virtual and real to pay attention, facing the other party, to see if his turn has a shot, of course, there are also people who are virtual 2-3 times, ordinary on the blue, or pf, free to fill but if it is only the virtual and real blue, then wait for him to make a hand and then cover.
I'll give you an example, if the opponent is facing the basket and turns to the right to shoot, you can cover it by pressing the arrow keys + right + d.
You'll find that even if the ball hits the box, you'll be covered.
And the direction of your cover is weird, sideways, reversed... Hehe, landlord, you can go and practice.
PS: C can be shaken up to 3 times, PF is generally up to 2 times, and SF can only be used once.
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Mine is the easiest
The virtual and false turns are small, and the real shots are large turns, and you can see it if you look at it.
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The cover is divided into c and f g
c It is easy to cover with just dd, no need to add direction.
f g is going to be the + arrow key, and g even if the position time is 100% correct, it can't be 100% covered
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The moment you turn around and shoot, the hat will do! At the beginning, I felt the hat, and after I became proficient, I saw the shot, and the moment I shot, the reaction should be very fast, and the hat was ready.
Or stick it in front of the opponent, when covering, you should guess the timing and direction of the opponent's shot, the time of the jump is the moment the ball is shot, and the direction of the cap is the direction of the opponent's shot and the direction of the opponent are pressed together.
For example, in a standard viewing angle, if the opponent is standing in the middle and shooting to the left, you should stick to him and hold the direction the moment he shoots"down"with"Left"and jump at the same time.
When covering the void, I generally don't look at where the ball is, as long as the cover is correct, I can often see a very strange ball in the distance.
Moreover, the cover is not very demanding on the cap value, mainly depending on whether you can guess the other party's mind.
Let's practice more, and I'm sure I'll succeed...
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Fiction and reality, it should be easier to take risks!
In fact, all risks have a premise, that is, they are required to stand on the same line with the other party. Of course, except for the side cover and the reverse cover (until now, I haven't figured out the principle of the side cover and the reverse cover) here I mainly talk about the virtual and real of C, if there is no DD, press D at the moment of shooting, be careful not to be close to the other party, leave half to a position! It's easy to have DD, the moment after the shot, DD is OK, and you can basically catch it!
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I've had a few delay caps, but it's not technology, I want to know, everyone helps, thank you.
How should the virtual reality be covered, Sometimes, the timing and location are very correct, but it can't be covered
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He jumps when his hand is straight, he must be jumping when his hand is straight! Any virtual reality is this hat method.
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As soon as the ball is shot, press d, a big cap. Practicing is key. At first, I didn't know how to build, but sometimes I had to be cheated, and when I played more, I wouldn't be deceived much.
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Remember, regardless of which direction the ball ends up shooting from, the block should be from the direction from which it was first flicked. Shoot by pressing d, press in the direction of the first shake, it's as simple as that. If you don't have a hat, you can come to me.
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Take a half step back and wait for the shot to cover again. Take half a step back so that it is not shaken open, and take half a step back, and the cover can be covered later.
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To put it simply, as long as you look at the cover that someone else throws out, don't press any arrow keys when watching him shake, just stand in place, he throws out, you immediately cover, reflect to block!
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c is better to cover, the left side is coming, press the left cover
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No so much trouble! Just take a second to slow down after the opponent makes a move!
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PF can be turned 2 times, C3 times SF1 is about one step away from him to cover it.
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It's actually quite simple.
It's mostly a matter of time.
The direction doesn't matter at all.
Watch the ball shoot and jump directly.
If you don't believe me, you can try.
It's easiest to cover it with a c's grab cap.
Come one by one, catch one.
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In fact, there is time to block you, and when he shoots, he has to react quickly! If it's left, add the left arrow key, add the right arrow key to the right, and add the D key! But before he straightened out!
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Turning around is a skill that is more difficult to cover.
Good judgment is required.
The general virtual and real can be shaken 2 times.
But C's can be shaken 3 times.
It is best to cover the virtual and real at one time.
When the other party wants to make a move with fiction and reality.
Press the D key to come.
Not to cover.
But 2 and 3 times are more troublesome.
You have to judge well.
Propulsion requires a close hand-off.
Jump when the opponent makes a move.
It's going to happen.
It still requires good reflexes and judgment.
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Hello landlord.
If you fly forward, it means that you are in the wrong direction.
You generally don't need to press the direction unless you are away from the opponent, for example: you are standing on the left side of the opponent's center, and the opponent's center is blocking their own pf, then his pf turns around with the virtual and real, if he shoots on the left, you don't need to press the direction +dd, if he shoots to the right, you need to suck the ball in the direction of the direction +dd, so that you can suck it up and catch the ball.
Now that the streets are so stuck, it's usually too late for you to wait until the opponent's ball is fully shot before you start pressing dd.
If you ask me to talk about how to cover the truth and the truth, I really don't know how to talk about it, I rely on experience to cover it.
The more you play, the more you will be able to familiarize yourself with the difference between your opponent's shot and not.
There are a lot of articles on the Internet that cover the virtual and the real and turn around, you can check it out.
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Don't press the arrow keys when you cover it, most people are used to pressing it
There is also the skill of virtual reality itself, which has a certain anti-counterfeiting function, even if it is a top master who can cover others 100%, it can cover up to 80% of the virtual reality at most.
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Dizzy, the virtual reality is completely sent to the hat, I can cover it 80 percent, simply say to see the shot, as soon as the shot is the cap, the reaction time is about seconds, the beginning of the reaction will be slow, more practice is simple, don't get excited, shoot and then hat, it doesn't matter if you are slow when you practice, gradually it will be faster, if you are excited, you have to let others slaughter.
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I was ...... dizzyCan't you catch it if you can't cover it? Grasp the virtual and the real without direction. If you just want to cover it, I personally think you need to add direction, you have to see which one to shoot, and immediately cover it that way. The situation you mentioned is obviously slow to cover and prone to misalignment.
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It's actually very simple.
First of all, in terms of positioning. You should stand behind his "positive", no matter which side the opponent is shooting from. Both the ordinary virtual and the fast virtual are in that position.
It is best not to use the arrow keys for the hat and the real one, it will fly. Of course, Piaofei also appears because you are too close to the other party. You don't have to go forward to squeeze each other.
And the virtual reality is not capped after the other party's shot. It's slow. Hats when he jumps to make a move. .But don't pay too much attention to his jumping movements, which will also lead to slow shots.
Fiction and reality can also be judged in terms of judgment.
sf: You can only turn it once. But it's usually a feint, a shaking. React quickly and pay attention to his change of tactics.
PF: Rotate twice. Of course, the fast virtual reality will give people the illusion of turning many times, at this time pay attention to observe, after he holds the ball with both hands, immediately dd.
C: It's dazzling. Of course, it also depends on the action of holding the ball with both hands.
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I'm also disgusted with the truth.,,Everything else can be.,,,I won't cover this.。。。
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You're hi I'm all right, how can I explain it to you?
Eh, how many districts will I practice with you tomorrow night?
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Shot cap The main thing is to stand in a good position remember not to press the direction It is better to pull a person later and go to your free practice to practice.
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You're slow, and you don't add direction, and as soon as his hand gets longer, he dd
I usually chase porridge at 45 degrees on both sides.
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Don't get too close to him, if you're not very skilled, don't use dd, wait for him to shoot, be sure to make a shot, well, d, it's generally off.
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There are two ways to cover the void and reality, the first is to cover according to the direction he turns, and if he throws on the left, he will press and hold the left button to cover.
The second is to press the front button directly to cover, no matter he turns left and right, you can cover it before pressing it, this trick is better. He is beside him, and he covers it in the direction that he is in front of you.
Cover the virtual and real also have to get the time cover, just cover it when he just shoots the ball PF is right to choose a female role, the body is flexible and fast, PF does not need to ask for height and high board, mainly to use speed to grab the middle and low boards, and also play an offensive role, with free slam dunk, men and women have no advantages or disadvantages in attack, so the pf who chooses the female role is really perfect, come on lz, the future master
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My God, won't you risk playing fs? It's really too weak.,The pf hat is actually just to help C look at the other side.,Because people who can play will never face C and make a strong shot.,That's looking for a catch.,So he will generally start with the pf who can't catch.,It's actually very simple.,Those that don't seem to be out of reach at all.,You just need to catch his shooting line.,Absolutely fly.。
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Every time I watch him shoot, I get a cap.
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I also think that the virtual reality is the most difficult to cover.
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In fact, it is very simple to cover the virtual reality! It's just a trick! Front cover!
Just look at the timing and pay attention! The center has up to 3 virtual and real, the power forward 2 times, and the small forward once! Therefore, you should be especially careful to prevent the center from being false, but you don't need to worry about covering the void, the ball can still be covered in the air!
Master the rhythm of it! But be careful that some people just use fiction and reality to play tricks and don't shoot. So you have to be calm to cover the real master!
That's all I can say, it's up to you how you use it!
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In fact, the virtual and real hat is very simple 3.1 You have to often play under relatively stable Internet conditions, the most important point of this matter, the difference in Internet speed is directly related to your risky feeling. 2. When you are in danger, you must stand directly in front of the shooter, or slightly deviate from the position, and the distance is not too far. 3. Never be superstitious about whether the virtual reality is on the left or the right, in fact, the virtual reality is to risk in the direction of the shooter, and it is the same as the normal shooting.
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You see that the moment he shoots, as long as the ball leaves his hand, it can be flipped up, as for a very fast virtual reality, it seems to be about to rise, that is, to fan people.
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You can cover it from the side, or you can cover it on the front of the person, and you can see him cover it as soon as he shoots, but playing this game still depends on your network speed!!
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Let me start with the question of how many times the profession is real. SF can be turned down, PF, C. Some of the following are fake, and you can only scatter the field to turn half a circle.
It's actually very easy to fake the truth, there is not so much nonsense to say, the main thing is to look at the reaction, you don't move when he makes an action, and you can catch D when he shoots the ball, and you don't need to press the arrow buttons. The ball is shot, which is the moment you see him shouting with his hand outstretched.
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This is a gift for C. Under the basket, using the virtual and real is equivalent to finding a hat, watching the rotation of his hand, to have the ability to judge, and to be fast. Some people use the virtual and real more quickly, and some are difficult to take.
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It's so easy!
I'll tell you in the simplest words, that is, stand in a good position, when he makes a move, you can guess when you want to jump!! Hope!
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Laughed at the hat, the virtual reality should be added to the arrow keys?? Stop talking nonsense here !! No matter where he shoots, as soon as the ball leaves his hand, press d and see how you react!
It's easy to have more caps, remember not to get excited, look at the caps, in fact, many blocks are caps as soon as the ball leaves the hand, retreat, throw, etc. Remember, the hat is virtual and real without adding arrow keys, redundant, as long as you see you standing on his side can also hat!
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I've mastered the way to make a real hat!
It's very simple, so I like which one is the real and the real and the real and the real I hat.
As long as it's pure fiction and reality, he will produce one, and I will cap one.
Hats are simple.
It's about seeing which way he's going (and of course you don't get excited).
If you look to the left, you will take a step to the left, and you will press d (same as the right), especially the position and time (which is very important).
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If you shoot from the left, press the left arrow button cover, remember to wait for the ball to shoot, and add the left and right arrow keys when you press D. The same goes for the right.
The brothers upstairs copied so much hard work.
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