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Whispering black cut, exploding knife, CD shoes, hydra, spring brother armor, guaranteed output, you have a set of seconds crispy.
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Personally, I feel that Jace's attack power of more than 200 is enough, and it will be sharper if he produces some meat.
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Personally, I think that Jace Moche + Whispering + Drinking Blood + Endless + Black Cut + CD Shoes is not a problem in the late second ADC or AP, there is no output is not enough, right?
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If you want to impress the meat of two or three hundred armor in the later stage, there are only VN and Big Mouth, and other AD heroes can't move... Theoretically, three endless blood-drinking armor-piercing bows, the damage of these four pieces of equipment, W three times can directly point off more than 1000 blood on the opposite side, with the hammer QE, nearly 2000 damage in an instant, but this is the limit, the second crispy skin is enough, and I still want to think too much about the second meat.
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It's normal that the damage in the late stage is not enough, when I played Polar Smash Bros., there were more than a dozen heads in the early stage, and I was all out of the output, and I could only play about one-sixth of the AP like Radiance in the later stage.
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Hmmm......It's best not to delay the late stage, I often have a sunburn or a fanatic to save my life, remember to stand behind the adc if someone cuts the ace of the adc acceleration hammer form to beat away.
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Whispering Black Cut Drinking Blood Demon Cut Resurrection Bright Shoes Definitely enough damage.
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Black cut Phantom Dream Whispering Blood Drinking Demon Sect CD Shoes In the later stage, it can also be cannon and move QE CD fast.
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You can't do it yourself, I'm just out of the Demon Sect, Hei Che, whispering, and then it's the madman Riyan.
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Whispering the three demon sects, and the other two consider meat. Brother Lan Dunchun.
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The three-phase plus endless out of the adap a triple shot.
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Moche drinks blood, blacks and cuts blue bows.
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Attack speed shoes Demon Sect blood drinking three endless 5 pieces of equipment out of the fear that the output is not enough?
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First, the QE combo ensures that it can be hit. Turn on w. Then switch the hammer form directly.,So the effect of the sub-w is still there.,When the hammer form is also able to increase the attack speed in the first three times.。
Then walk straight through the Wall of Acceleration. Aiming at him is QWE. Then switch back to the cannon form to give a normal Q.
Generally speaking, the crispy skin has been hung at this time, and the whole process is about 3 seconds to operate, if you are skilled enough.
2. Jace's common combos are as follows.
Jace Combo: 1. Cannon form e+q
This is a basic combo that Jace must master, which can greatly increase Jace Q's power, projectile speed, and range. Blood-consuming and chasing Qing soldiers are invincible.
2. Medium and Close-Range Cannon Form E+Q+ Rush Through E+R Hammer Form Q+W+ (Blood) E Fly (Kill) Run past the target hero position, E Hit back.
It's a very smooth Jace combo that can drop a lot of health from the target. The effect of combining three is very powerful.
3. (When being pursued) E in front of the cannon form, rush through E and turn Q, R hammer form Q+W+E fly, anti-kill skill, suitable for only a few pursuers.
4. (Grass Ambush) Hammer form Q+W+E+R Gun Rotation Form E accelerates teammates, Q+W.
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Pure attack,Poke flow heroes,That is, long-range consumable heroes,During the team battle confrontation, it is consumed through the long-range form of QE two companies.,Team battles are not suitable for going up directly to fight.,After consuming the opposite side, go up to the group.,It's easy to fight again after consumption The opposite side is all half blood.,You're all full blood, you say.。
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The explosion should be high, there should be a catastrophe, the male knife, the fire woman, the fire man, Marzaha, the outbreak is not low, it basically belongs to a set of seconds.
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Male guns are now erupting too**.
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This version is an obvious male gun.,Top single male gun.,Jungler male gun.。
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Jace has been slashed once.,It's not a very hot single now.,Skill R is level 1.,Switch between ranged and melee,Q jumps forward a distance in melee form and causes damage to enemies in the range (pointing skills,Not where you want to jump where you want to jump),In long-range form, it's to launch an energy ball (aoe damage),W opens an energy circle for yourself in melee form.,Magic damage to surrounding units per second.,Accelerate your next three basic attacks after using in long-range form., e in melee form is to knock people back a certain distance (before being cut the damage was very high percentage of health and bonus damage, now it doesn't work), and in ranged form summons an acceleration wall, which can accelerate the movement of passing allied units.
The usage is very simple.,When the main Q and vice w、E can look at your own preferences.,The effect of E can trigger Q's damage bonus.,Put an E when you consume with people.,Q a little.,When someone else's blood volume is less than one-third,You can put an E,Q a little.,And then you can accelerate and rush over to cut the melee form and then Q.,Just open W flat A.,If the other party wants to flash or come to support.,E can be ignited at once.。
Outfit plus points and runes, no matter what heroes you play, you have to follow your own habits to the best, for example, if you are more violent and aggressive, then the outfit will be directly brutal to black cut + blood + spring brother, you play conservatively, then ice hammer + legion, add points or you can, one is the main attack, after a wave of you may be out of blue, the other main consumption, runes on the single generally use red fixed attack, essence fixed attack, yellow defense, blue magic resistance.
In fact, adding some runes or something is something that is only available for you to play well.,It's like there are no runes in Dota at all.,Play well depends on the understanding of skills and the tacit understanding between teammates.,It's useless for you to be alone in this kind of game.,Team awesome to win.。
Okay, it's perfectly fine if it's downwind.
I bought a Jace.
It felt very cool. There are a lot of skills, so you have to switch them appropriately. >>>More
I think Jace and robbery, Jace has consumption and suppression, but it is still a good choice to resist hard, and then it's robbery, I really think it's robbery, and I really think it's violent, and the damage after the robbery is really incomprehensible and the small skill cd is very short, and if you go well, as long as you come out of the pure output, you can see the big move eqe and feel not enough to cut it again. When you see people at the level, see people in seconds, and then it's best to use the doppelganger to consume blood to avoid skills before going to six, and when AP is half blooded, you can also take it away in a set, just wewq chase and cut it and then e., It's very violent.,Team battles even if you don't have a big recruit to put a doppelganger in the pile.,You can also play the output by hiding behind and putting skills.,By the way, it's best to let Q hit a person at the same time.,So that the energy will not be lacking.,Completely personal experience.,Look at the owner!
lol Jace's Apocalypse Knight is handsome, and the skill attributes are also relatively high, I wish you a happy game.
Jace teamfights are just attrition. If you really have a hard group, there is no praying mantis to give power. Introducing EQ double consumption, praying mantis upgrade W can also be consumed. >>>More