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Very good 3DS basic ** textbook, if you hurry up for a summer vacation, you can still master the 3DS basics. It's very systematic, it's good, you can**, you can**watch, a total of 13 episodes.
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There is a 3D section of the eBook Technology related forums in the Tutorials section.
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If you spend 1 or 2 hours studying every day, you may not achieve the effect of becoming a teacher in a month or two, but you should be able to master it about the same.
As for how to learn, start with the beginning. If you don't want to take a look at the tutorial explanation of "Fengle Design", it is from beginner to proficient. And the main talk is also more detailed, which is easy to understand.
So I suggest that you still need to take a look at the 3DMAX teaching designed by Fengle, thank you!
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For beginners, how can I quickly learn 3ds Max?
There are two ways. The disadvantages are obvious: no one supervises the study plan, no one guides you when you encounter problems, and you can fish for three days and dry the net for two days, which is very easy to exhaust your enthusiasm for learning, and your learning will be delayed.
To be clear, it is almost impossible for any professional course to achieve a high-paying practice level through self-study.
Another way to learn is to learn offlineThrough the professional 3ds Max training course, it only takes about 2 months to experienceYou can fully master 3D MAX software design, and the course includes basic model knowledge, basic modeling, character modeling to the final commercial project practice, from shallow to deep systematic improvement, you can achieve the practice level of high-paying employment.
The advantages are clear at a glance: not only professional teachers to guide the software use skills, program design skills and correct processes, but also to learn from the instructor's decades of practical experience, compared to their own software use skills for a few months to learn not necessarily solve the problem is much more efficient, after 2 months of intensive training can basically understand the design theory and design skills, this is the fastest way to quickly master 3ds Max.
To quickly learn 3DS Max courses, you must choose a reliable offline training institution, such as Silk Road Education, relying on the group's 20 years of practical experience and cutting-edge technological achievements in large-scale CG projects at home and abroad, to open 3D modeling courses such as architectural modeling, game modeling, film and television modeling, e-commerce modeling, etc., to teach in the way of enterprise training, and is committed to making every student have the most solid professional foundation and cultivate practical 3D modeling talents to adapt to the society.
How to learn 3D Max modeling? Is the course right for you? Let's try to experience the course first: [Click to apply for a free trial!] 】
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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
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The purpose of learning 3D for beginners is not how to get started quickly, but how to learn well and apply what you have learned.
It's best to have someone to take at the beginning, because this will not only point you out the problem at each step, but also teach you some bits and pieces of drawing tips, and more importantly, you can learn their drawing ideas, which is much more important than learning 3DMax in actual work.
With no guidance, read tutorials or books in the early stages and practice to improve your mastery and proficiency in 3D. In addition, you need to understand some cases about the work you want to do, analyze the structure, although you can't form your own understanding, but you must have a simple analysis and understanding of the case, so that you may reduce a lot of unnecessary troubles when you are going to do the work.
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Beginners learning 3DMAX can first understand the following basics:
1. Two-dimensional graphics.
Lines, circles, arcs, polygons, text, sections, rectangles, ellipses, circles, stars, spirals.
Second, the control of the line.
1. Modify the panel: You can "move", "delete" and other operations on the line.
2. The four states of the vertex of the line: bezier, bezier, corner, and smooth. (If the lever cannot be moved, press the F8 key).
3. Line modification panel.
1. Number of steps: the number of segments of the control line, that is, the "smoothness".
2. Contour: copy another curve of the current curve according to the offset value to form a double-line contour, if the curve is not closed, it will be closed while adding the contour. (Negative numbers are outer offsets, positive numbers are inner offsets).
3. Optimization: It is used to add nodes to the curve.
4. Additional: Combine the two curves together.
5. Rounded corners: Pour the sharp corners of the line into rounded corners.
6. Splitting: Divide the line into several parts.
7. Trimming: the same as the CAD trimming command (it must be attached together before trimming, and the vertex must be welded after trimming).
8. Disconnect: Break a line into two sections at the vertex.
9. Welding: Weld two vertices into one vertex.
<> this is a very simple table, first enter the creation panel, select the box, make a very thin table surface, and then copy a table surface, turn this surface into a table leg, enter the value to turn the plane into a column, copy three columns, distribute them in the four corners of the table, and then continue to copy, use this to make other components, this production process is basically to use a box, and then play lighting, rendering.
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