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I know that PN has a double R, I really haven't heard of any double D and 28 times agility!! If there were, almost every game, players would be forced to use Payne! If you don't grab it, don't just return it, so is there still a way to play?
In addition, the double R is put like this: W pulls over and picks up the R and then looks at the moment when it is about to explode The moment you press Q instantly, there will be a chance of double R damage Then it depends on your character And Jun Maro seems to have a double D damage :Q In the past, directly D Press D at the same time, and instantly follow an E There is a chance of two D damage Even look at your character, if it really comes out, then a late-stage power-type hero should not be a problem.
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Double R is there, DW is also there, Double D should not be, or you are playing without CD map.
If there is so many people grabbing PN, double R has heard of it, and double D should be impossible.
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I know,Actually, it can be used in the normal version.,As long as you press it twice in seconds, it can appear.,It's also possible or 1 second can be out.,Hope.。。。 Thank you.
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You don't lie to your friends?
I've been playing RC for 5 years, and I've never tried someone with double D, double R, and even DDL flying, plus double D, 3 times R damage.
Double D? Yes! There really is! No CD, card 6PE, 6 consecutive D!
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Double D can only be in no CD, quickly press D twice, and the normal version can't do it.
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1l is right, there is a double d-. I've tried it many times.
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More than double D, up to 3D, but only without CD.
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Peerless D, otherwise wouldn't you be invincible? It's too rebellious.
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It's hard to say.,But if you play with it, Ino may be able to limit Payne very well.,Just choose to be pulled over by Payne W.,After he r, there's still a very short time to operate Because W's stun time is not enough.,About 1 second to operate.,Ino can go out.,If Payne wants to R first and then W,You can fly away directly.,Approaching the version of Payne's W distance has been shortened.。 There's also the fact that Ino's R time is too fast.,All of a sudden, maybe Payne burned before he could react.,Ino Q's Shenluo effect still won't be extended (it seems that the dedicated Q will be Payne's Q flying.)。 After 20, Ino was very annoying.
A D directly abolishes Payne, because D flies very fast, so generally as long as the fight is not very crooked. Dou too, but in the early stage, Dou is to restrain Payne and let his teammates kill (R).
A bug about Payne and Brother Nine, if Brother Nine's fish is made by Payne to the point that the sky can't come up, can it be used regardless of the terrain (the highland shadows can be walked). When teammates duel, they eat directly and fight for money, which one is left.Let him be lonely, no money, no experience.
Jun and Ningci's words are still a little difficult to beat Payne in the early stage, because Payne's QW, Q bounces directly, (ignoring the invincible magic immunity and other states, even Deidara's R and D can **.) It's a bit difficult for Ning Ci to deal with Payne, depending on which side reacts quickly.
In fact, Payne's Q is not good at ** damage, but to reduce damage and knock people back when used.
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jml because PE is strong in EQ can absorb damage Light Q can** But JML opens R's Q damage can't be absorbed by PE** and ** not much Plus the distance of Q is far Some characters are PE WRD before they hit PE.
There is another 4d w will not be absorbed, but it seems to be bounced some, but 4d has a lot of blood, and at the beginning, use w and some skills to cheat pe's q, but these skills can't use d and r to deceive his skills, he q bounced you, and then he will w r d, and after that, your blood will be left, at this time, wrd, if the blood is too small, wd
Overall, 4D is not highly recommended
If you say the most gram, then of course it is the white most gram qdr can give him seconds, even if q is bounced, he can't play a d, and then immediately a r
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Ape Fei will be a little better.
e live pn can't help it at all, rq can't live if it goes down.
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Matt Kay haha should gram.
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