3 0 anti mount attributes, 3 35 anti mount hits 3 35 anti mount talent

Updated on Game 2024-05-16
9 answers
  1. Anonymous users2024-02-10

    Blocking is king?Not necessarily. The BLZ blue sticker has a tendency to block, but blocking is not good at the moment.

    Indeed, blocking is the best stacking attribute, but to reduce damage, the block value must be high, the block value is difficult to pile high, generally do not deliberately pile up, the block value of FQ is about 700, and deliberately going to the pile can get about 1000. Blame you for 1500 damage, minus the block value, and 500 damage.

    I think dodging is the king, dodging can directly avoid damage, and blocking can only reduce damage.

    When fighting the boss, the next attack speed of the boss will be accelerated by 40% after parrying, which can easily lead to the destruction of the group due to the inability to add **. And parrying is very difficult to pile, I forgot what the specific number is, it is about this 23 dodge level = 1% dodge 35 parry level = 1% parry 18 block level = 1% block .

    My personal suggestion is to dodge the main pile.

  2. Anonymous users2024-02-09

    It depends on what you do, if you fight the monsters, take a fs**. 700 on fs, 16000+ blood without buff. The three main piles are blocked, and the anti-boss main piles are dodged and blocked.

    Now is the time to block! I'm now three dodges 31 parry 20, block 27 or so, can resist some bosses of HS and BT, basically this attribute.

  3. Anonymous users2024-02-08

    Hello, I will answer for you about anti-riding hits, 3 35 anti-riding talent I believe many friends still don't know, now let's take a look! 1. There is no need to appear in many professions at all. <>

    1. There is no need to defend at all Now many professions have the skills to reduce the offensive strength It should be ordered to finish the liquidation.

    2. The chance of multiple attacks is greater than the 3% damage (conquest) hatred.

  4. Anonymous users2024-02-07

    The priority of WLK's anti-riding attributes is: Endurance > Armor > Defense Level > Dodge = Parry > Block Level > Block Value. All tanks are guaranteed to have a defense skill of 549 and then all stamina without brains.

    Anything else is.

    The simplest,Make sure you're wearing a frank outfit.,All slots in addition to ensuring a colorful effect are all brainless stamina.,All enchantment stamina stamina stamina can't stamina all attributes,Don't worry about hatred, survival and other problems.,Make sure that all your enchanted gems are all plus stamina and you're successful.。

    A brief introduction to the specific situation of WLK anti-riding.

    The TBC version of anti-riding is mainly based on spell damage, and the WLK version of anti-riding ushered in a major overhaul, and the main damage has become a physical attribute, so the WLK version of anti-riding does not need to pay attention to the magic injury attribute, although some skills are still magic injuries, and will be affected by spell hits, but there is no need to stack magic injuries.

    There are many advantages of the WLK version of anti-riding, such as being invincible in terms of group pulling, and it is also one of the best in terms of auxiliary abilities, and the location of the dungeon is relatively fixed, whether it is 10 people or 25 people, there is at least one anti-horse. Even if the anti-ride is full, under the influence of the blessing buff, there is a chance to cut a punishment.

  5. Anonymous users2024-02-06

    As a 582FQ, I can responsibly tell you that the accuracy of the hit is enough.

    Other properties in this version of the priority heap hurry! That's right, it's rush! Haste increases the speed at which you can gain Divine Energy (Beans) and increases the number of times your shield block skill is released, which is equivalent to a full damage reduction.

    Before the haste reaches 50%, the haste has a greater benefit than the other attributes.

    Then there's Mastery, which increases the damage reduction of the shield block.

    This version of the anti-riding growth road is very difficult, because the equipment you need is a rapid mastery outfit, which means that you have to compete with the plate armor dps for equipment, and it is difficult to upgrade the equipment when there are many plate armors in the union.

    However, the grown FQ, as a tank with the most team support skills, will provide the team with aura + protection + ** + hand of sacrifice + hand of salvation, and so on. Moreover, the 30sec CD's Holy Blessing Technique covers about 50% of the hard damage reduction (shield block), powerful self** (5-star eternal fire), and powerful life-saving skills (Brother Chun + Uncle + Invincible......FQ has become an indispensable tank to conquer the hero SOO, and the monoclonal antibody H9 Blood Fury has the lowest pressure!

  6. Anonymous users2024-02-05

    First of all, the hit must be reached, the accuracy can reach 15% is the best, if it can't reach 10%, and then haste and mastery. Parry and dodge this version is not very useful, and the stamina depends on the equipment.

  7. Anonymous users2024-02-04

    Attribute Priority: "Endurance", melee hits (>, accurate (15), >haste, mastery, parry, dodge.

  8. Anonymous users2024-02-03

    The attributes of anti-riding should first be above 540 in terms of defense level, and then the hit should be brought to about 200 (to avoid missing the monster), and it is accurately recommended to reach 26 under the condition of the Vengeful Seal Glyph (to avoid the boss parry and accelerate the attack). For other attributes, the equipment that mainly stacks HP and armor will take precedence.

    As for the collection of equipment, if the previous equipment is not good, it is recommended that DPS enter the capital, otherwise it will be very painful to extinguish. You can brush PTSL to be able to enter the new three PT mode (remember to take the task of the new three books and have a reward for the frost brand) The new three books have graduated You can go to the YX copy to brush the brand, and the new three books and SL of the day will be knocked out first. Remember to do the weekly circumference, and if you are in ICC, you can mix a 10 small bento group.

    Use the Triumph brand to exchange for 245's loose head and shoulder necklaces and holy seals, and the rest depends on the situation for 232's T9 suit. The Frost brand recommends changing a key first, so that it will have a high stamina bonus with the Black Heart. Then change to the T10 suit (you don't need to change hands and legs in a hurry, the treasure trove is out.)

    Don't be afraid of wasting the other three pieces, because this can be upgraded).

  9. Anonymous users2024-02-02

    Ordinary trial, graduated more than 3500, and then the hero Ben triumphed, graduated with about 4600, and then TOC consumed two pieces, and entered the ICC....Attributes must be defensive, with stamina taking precedence.

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