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Level 50 and 2500 are normal, and the TBC equipment after level 60 will improve more than you think compared to the equipment on Earth.
When you reach 70, you will find that you have about 8,000 blood, and you are still wearing blue and green.
If you simply want to support blood, then the commonly known S 0 is a few major prestige (Salma, Fort of Glory, Cenarion, Shatar, Time, Slum) Respectable blue PVP equipment to buy a set, insert some gems at will, and if you add the demon's stamina, your blood is already far more than 10,000.
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There are five ways to increase your HP. One: Grade.
As the level increases, so does the amount of HP. Two: equipment.
You can enchant stamina on your equipment and put stamina stones on your equipment holes. Four: Talent:
Put the demonic stamina on point. Five: Various potions.
You can buy various potions to drink. However, this improvement is time-limited. In addition, most deaths lose their effect.
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15000 blood fs....Maybe, but definitely not much. You have to know that under the same equipment, it is definitely the SS that has the most blood in the clothes, and you have a lot of blood now, not to mention that it is still destroyed, and it is normal to have a little less than the demon first.
If you want blood to 1w+, basically if you don't count the gems, you should need T6 level equipment.
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Level 50 blood is a lot.
When I practiced SS. 60 blood is only more than 2000.
70's battlefield s4 set. Just add a lot of learning. Then set the stone with blood. Level 50 There is almost no equipment that can be gem-set.
It can be enchanted.
But it doesn't feel necessary.
Because Warcraft upgrades quickly.
The equipment was quickly obsolete.
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It's easy to break 10,000 with SS blood, use demonic talents, and wear pvp outfits.
Blood, unless you deliberately pile up blood, or if there is a 20 HP buff or a full buff in Okuyama that opens the Battle Master, it's impossible, and the S4 Guardian mines the most.
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When you reach HP of 1W.
1. Practice to 70 first
2. Fight the battlefield and change the set of S2 to wear.
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The equipment of the Earth Age is anemic, and there is nothing abnormal about it.
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That's right, I'm 56 with 2043 blood and 3125 blue.
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The nmage HP15000 can now be used as a warrior.
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Which mage do you see is 15000 blood?
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Ordered the talent of sacrificing the magic book, and ate the Void Walker BB, which will add blood and return blood.
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The Demon Warlock has a small carved pattern called the Evil God, which is equivalent to the bloody face of DK or the bear of D, and the Warlock can be used as a T after using it
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Now Hero Benga 15 stamina? Or is it the amount of blood? Forgot.
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There is a talent for eating babies and then increasing their abilities.
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First of all, tank classes (such as Paladin) only gain a passive skill endurance (HP on the line) bonus if they have a tank talent, but not under Punishment and Divine talents.
Secondly, the equipment problem, a 583 knight will have a total HP of 71w even if the divine talent does not increase in any way, and the 540 anti-horse does not deliberately choose the endurance gem, it is nothing more than this HP, this is an equipment problem.
Finally, the buff problem, many cloth armor classes ......These must include Warlock and Priest, these two professions can add their own blood to the upper line buff, and the Knight can't only be added by others, so these two professions will be inexplicably higher when walking in the wild.
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The equipment level is not enough, and now the higher the outfit level, the more attributes you will improve, and the bigger the gap. Now the blood dk is embarrassed to come out without 1 million blood... The amount of blood is also related to your talent, if you are anti-riding, the current outfit, etc., the blood can reach 500,000.
It's the same DPS, or milk, and so on, and the amount of blood is about the same.
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Do you see the level of other people's equipment? Maybe everyone is in war orange cloak, more than 550?
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Cloth armor profession? 、?Do you mean big ss??
Don't care about these details Really resist the monster You have to blow him up for 10 streets But a lot of cloth armor has relatively high endurance My 545 FS has close to 55W blood Fight random Fight Thor Go to about 530 to mix the elastic team Make an orange cloak Take some fire bull equipment You will find that the blood volume has gone up.
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buff, there are items on the Eternal Isle that have a 20% increase in all attributes, or other buffs.
Equipment, full level 567 outfits, etc., and you 496 one, can be 30-50whp.
Profession and talent, bear, blood dk, this gang of people on a 100w proper. Not counting the T talent, Warlocks are born with a much higher HP than you.
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It's well equipped, the equipment can be inserted into gems, it can be enchanted, and people may have a buff that adds resistance, and the amount of blood to destroy SS is high.
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The equipment is not good, 60 700,000 blood cloth armor, how can it be 550+
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Hellfire is of course special as the second most powerful minion creature in Dota (the first is the druid's spirit bear), and the landlord doesn't understand why it has such a high damage, so he needs to understand the data and abilities of this unit. Since it's mainly about the late stage, let's take a look at what attributes and abilities level 3 Hellfire has.
Level 3** Golem has 1500 Health, 10 Hero Armor, 125-125 Chaos Attack, and 360 Movement Speed.
Level 3 Inferior Hellfire HP is 1125, attack power 94-94, armor, and speed are the same as ** (the defective product is A staff Hellfire, and the attribute has been weakened).
Regardless of whether it is ** or defective, its retention skills are the same, 50 points of sacrificial damage, and enemies within a radius of 300 350 deal 200 100 points of damage of the Flaming Fist.
Both types of damage are magic damage, but each has its own peculiarities.
The first is the sacrifice, in fact, the scope of the Hellfire sacrifice is very small, generally only when the hellfire is close to the body to have the damage of the sacrifice, sometimes the distance from the hellfire is still the green flame on the body is just a visual effect. It's like leaving the range of an aura, the effect of the aura doesn't disappear immediately, but rather a delay of a few seconds. However, the effect of this sacrifice is not Radiance.,Multiple Hellfires are counted separately.,That is to say, it can be stacked.,A staff refreshes 4 Hellfires and surrounds a hero at the same time, even if you don't attack, you will deduct 200 blood in seconds.,The damage is 5 times that of Radiance.。
The damage of the Flaming Fist is not an ordinary magic injury, it can damage the magic immunity unit, it should be a spell attack to enhance the damage, calculate the magic resistance and ignore the armor. That is to say, every time it is triggered, it will cause 150 pure damage to the hero who is attacked without magic resistance skills or equipment, don't underestimate this 150 magic damage, is the Blackbird magic ball powerful? How much equipment support do you need to add 150 damage?
The Infernal Flaming Fist has a 60% chance, not to mention that 4 Hellfires will rampage across the battlefield after the A-staff is refreshed.
The damage of the Warlock's ultimate Hellfire when it falls is not a fixed 100, it is related to the number of Hellfire, 1 is 100, two is 200, and 4 is 400, as soon as the Hellfire falls, it will start to attack, and the splash coverage area of the Sacrifice and Flame Fist is really large, and then counting the damage bonus caused by the Warlock's fatal connection, the damage caused on the battlefield in a short period of time is indeed very high.
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Let's do the math Each wave of stone men smashed down has a range of 100 damage After 4 Hellfires are smashed down, at least one punch can be punched each, level 3 Hellfire 125-125 chaotic attack, A staff Hellfire attack power 94-94 chaotic attack, level 3 Hellfire has 50 sacrificial damage per second, and when there are 4 Hellfires, it can be stacked, which is 200 damage per second. Level 3 Flaming Flaming Fist deals 200 100 damage to enemies within a 300 350 radius centered on itself, affected by magic resistance. This will cause at least 700 damage in total, and a Flaming Fist will have to add more than 100.
And most of the above is area damage.
I remember that in the past, the first sister's big pair of summoned creatures had 2000 damage, and she was a warlock. The blackbird is not bad, killing stones in minutes. As for being stoned, congratulations on getting a lottery ticket, after all, the odds of being hit by a meteorite are smaller than winning the lottery.
It should be sacrificed and burned, 200 per second, and 25 people think it's not just this chance at all. In the past, every time I was abused by the stone people, the damage was greater than the cow's head.
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Because you have a Fatal Link skill that has a damage bonus. 20% of the damage of linked units is taken so the damage is much higher when playing a group than literally. If you connect the heroes very illusions, it's basically a direct second.
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Warlock - The deadliest skill is the Deadly Connection, which is why you can kill doppelganger heroes like Monkey and Little Naga. Fatal Connection: This skill is the nemesis of clone heroes. As for the stone man of the ultimate, he is very powerful in the early stage, and the later stage is average.
But the dizziness of the ultimate move should not be underestimated. It's a good big group control. And the tide of the big has a fight.
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There is no need to explain why the Warlock's output is so high (the output of a hero is not high!). The key is to outfit, on the opposite side, there is a warlock across the board, and the fast-moving stone can't even touch the ground and directly turn into money, no beating, only the outfit is wrong, and the teammate becomes a pig.
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The damage of the stone man itself is high, not to mention 4, no matter how low the character is, you can make a flame fist, and the damage of the sacrifice cannot be ignored, plus the fatal connection of the warlock IMBA, the damage is considerable!
In fact, the 4 stone men are standing there, first of all, visually giving the enemy a lot of impact, standing, moving, and operating the gods will be affected to a certain extent, and also, ignoring the vertigo of the magic free!! Lose two ultimates.,How much DPS can you output directly?,It's okay to have a soy sauce or something in seconds.。
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This kind of damage can't be just the Warlock's alone, he has a fatal connection and 4 stone people to do good damage, and there is also a stun towards a wide range of 2s ignoring the magic Immunity, and finally there is a group of wolf-like heroes of the opposing team. The damage is quite high.
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How could a warlock be a soy sauce? The ultimate move is a big group control. Damage Stun Ignores Magic Immunity, Damage Connection, and Slow Down are all very useful skills...
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4 Stone Man Sacrifice 200 damage per second, 50 each, 1 100 damage, 4 400 damage, 4 Stone Man 25 probability of 200 damage in the late stage, 200 damage 4 Stone Man each will definitely be out Plus connection Stun Do you say high.
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The Warlock's large stone man itself comes with area damage, and with the fatal connection, the second damage is very high.
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The Stone Man's Flame Fist is a sacred wound that ignores armor immunity.
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It's not a fatal connection.,Ultimate.,Find a good position to put 3J.,See if there's another climb on the opposite side.。。。
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Be sure to finish f and then r so that the damage is maximized.
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Hellfire has a passive skill called Flaming Fist, and if you have this passive, Shanghai is very high.
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Mainly because there are also fatal links.
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Heroes have the most HP (regardless of skills.) For example, the rebirth of the bull's head):
The first Abyss Lord, level 1 has 750 health, level 10 has 1450 life (instead of the 1400 upstairs), second: Earth Alchemist, level 1 has 725 life, level 10 has 1450 life; It was only at level 8 that the Earth Alchemist caught up with the Abyss Lord, but it was a pity;
The third Minotaur chieftain. In fact, the last 2 had the same amount of blood before level 5, but at level 5, the alchemist had 1 point more strength than the Minotaur chieftain, that is, 25 points of blood, and was defeated.
Max HP per unit: Mountain Giant HP: 1600
Ice Dragon Health: 1350
Minotaur Health: 1300
Vengeful Celestial Health: 1200
Abomination Health: 1175
Chimera Health: 1000
Kodomon Health: 1000
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Open the wee device in the unit in the object.
First of all, the original attack speed of the unit cannot be modified, but the projectile rate can be modified, which is the attack image displayed when attacking, but I can suggest that you change the hero's initial agility or give the unit a normal skill that increases attack speed, as for the amount of health, it is changed in each unit's state-max health straight (base) in each unit, which is available to each unit.
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This is divided into 3 types of heroes: agility, strength, and intelligence: Strength heroes have the thickest initial health, followed by agility and intelligence.
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It's very simple for you to get fat and have more blood! Empty.
Wash the demon talent, and fill up the points related to the fat man Ming Loss State to increase blood volume. You wear high stamina gear, and BB can share your stamina.
I can't resist it, and when I fight the monster, let the fat man pull enough hatred to fight you, and if it doesn't have blood, I'll send it to him.
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The stamina bonus you get from the equipment will also give your baby a bonus.
And from the demon talent, there is also an endowment that can increase the baby's blood volume.
However, if you want Lan Fat to be a T, then forget it, there is no need to be so troublesome, with the output of SS in the later stage, it is difficult for the baby to hold the blame.
I Hengyin lost money to kill 70jy magic mecha on the Hellfire Peninsula, so I used the fat man as a t, but it was very difficult to fight
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