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The method I give you,It's not necessarily the most correct.,I'm also based on my own habits.,First of all, when you open a monster, you have to bring a demon guard (here refers to the boss output technique.,Because when you take the guard, there will be a buff to increase the damage of the pet to the demon)-Throw an elemental curse-on disaster--At this time, you bb also ran to the boss.,Use bb's skill whirlwind slash-demon transformation, Instantaneous skill summons Cerberus (Cerberus is the BB with the highest single output) - open your jewelry, the best is the Moonwell Bottle (increase mastery, increase the damage of BB) open the enhancement buff and open the big demon, the name I forgot, it's the big guy who threw the shadow arrow - on the corrosion, and sacrifice, Gul'dan is used when it's good, and when it's not on the buff, it's burned out to fight, and you can discard the shadow arrow without using it - if you're not very far from the boss, remember to use the shadow flame on the card cd.
As for the mobs, it doesn't matter, a large range, the blood volume is not very thick, the whirlwind slash + hellfire of the demon guardian is enough to deal with, if it is a lot of blood, but there are few of the kind of mobs, you can give each mob a dot
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SS is a little worse in itself in this version. Of course, SS can still play a good DPS by using its own advantages. The Demon's strength lies in the AOE, as well as the DPS that transforms into an explosion.
This will allow you to increase your DPS according to the different stages of the boss. For example, DS old 3, out of the black ball, at that time, the aoe damage of the transformation sacrifice must be the highest. Another example is the old 4, 10 seconds of weakness time after the skill is completed, at that time, the ultimate move is opened together, and the soul burns and explodes in 10 seconds.
The advantage of Demon SS is that it explodes, he has phases, and if he has no advantage over other professions, he has no advantage over other professions. The Sacrifice Aura of Transformation is a very powerful skill, so when the demon transforms, it must be output close to the boss.
In fact, it is not so obvious that the equipment has been improved at a certain stage, the important thing is the technique, and at the same time, you must be good at using the strengths of this class. After all, every class is different, and the advantages of different talents in the same class are also different. So to improve DPS, you must first position yourself in a profession and a talent.
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The demon is the king of the stake Hero list post to see the equipment attributes Start with EVA ** element Don't let the elements account for the public CD when the demon transforms, and then I suggest the hand of the ancestor, the hand of the ancestor can increase your BB's critical hit, and then [soul burning (4T13 special effect), BB windmill, BB combined, professional skills (blood of life), racial skills, law strong SP, demon transformation] These do not occupy your public cd, it is recommended to tie macros. Then the Doomsday Guard, Demon Burning (Sacrifice after Transformation), Sacrifice, Corrosion, Doomsday (if there is bloodlust you can use pain), Pig's Head Squirt, BB for Dog, Ancestor's Hand, and then Burn Out or Shadow Arrow, Normal Cycle... Generally, the stake erupts 4w + stabilizes 3w bar.
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I think it should be an elemental start, eva turn ** to finish the instant dog) Gul'dan Sacrifice Corrosion Doom (melee range card cd pig head spray) Burn out to do filling = trigger sp and other effects to come out and then turn into a demon Open sp Keep dot Guldanka cd
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I'm sorry to only find the talent of PVE.
I think it's most convenient for you to find other SS in the main city (Alliance Iron or Tribe Augur).
You can slowly study the talent by yourself, and it's more convenient to study this thing by yourself.
All of my talents are self-researched, and I think they will be more suitable for me.
Demon Talent Point Description:
Enhanced Stone (2 2): Increases the vitality restored by your Stone by 20%.
It can increase the vitality given by ** stone to 5136 points. It also increased 856 life points.
Enhanced Imp (3 3): Increases the effect of Imp Flame Arrow, Flame Shield, and Blood Pact by 30%.
Pure Demons are tied to the Demon Guard in battle, and there is no need to bring imps, so this talent does not need points.
Devil's Embrace (3 3): Increases your total stamina by 10%.
In the current battle, maintaining enough HP will make it easier for you to survive, and the increased stamina will also increase the demon's own stamina, as well as increase your own magic damage. On the premise that the team does not require 2 enhancement stone talents, this talent can be filled.
Evil Synergy (2 2): You have a 100% chance to turn 15% of the spell damage you deal to your pet.
Although this talent can't directly increase your damage, it can keep pets alive and fight if they don't die. And it's also a good crossing point.
Demonic Brute Force (3 3): Increases the effects of your Voidwalker's Torment, Devouring Shadow, Sacrifice, and Crucifixion spells by 30%, and increases the Demon Guard's Demon Frenzy Attack Strength by 3%.
This talent affects the Demon Ward's attack strength bonus. Before you don't have a particularly good talent in the early stage, this is a very good transitional talent point (other talents are too scummy).
1 point of demonic tyranny talent can increase by about 15dps.
Unholy Vitality (2 2): Increases your Imp, Voidwalker, Succubus, Demon Hound, and Demon Guardian's stamina and intelligence by 15%, and increases your maximum health and mana by 3%.
This talent greatly increases the survivability of the Demon Guardian and the strength of your spells (your spell strength increases by 12% of your current pet's stamina plus intelligence), and the character itself can increase their life force and mana limit by 3%. It also exists as an excellent crossing point.
Summoner Master (2 2): Reduces the cast time of your summons of Imps, Voidwalkers, Succubus, Demon Hounds, and Demon Wards by 4 seconds and mana cost by 40%.
These 2 talents work together. Able to instantly re-recruit demon guards in battle to continue the battle. (Without these two talents, it will take 10 seconds to summon them.)
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I'll give you a **portal.,There's a detailed introduction to the talents, attributes and output techniques of Demon Warlocks and other 2-series Warlocks.。
Very detailed.
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=。= I haven't played demon pvp..
Forget about the demon PVE, the equipment must be good enough to be sacrificed for the team. Unless you want to paddle and get scolded by rl.
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This is what I was looking for on NGA.
1. The requirements of the demon system for warlocks are not so much a cycle as a position, and they must clearly know the position of people and demons. When the monomer is output. The best position for a person is the point where the boss is within melee range and does not need to move or take damage.
The location of the demon, EVA is best in the group of mobs, and the succubus is best attached to the target with the magic debuff. In other words, the Demon Warlock is better off choosing his position with a melee eye.
2. The following gives a feasible cycle of the demon system:
At the same time as T receives the boss's hatred, let the demon attack - Gul'dan Hand - Demon Transformation - Demon Jump - Demon Soul - Open Accessories - Sacrificial Aura - Doomsday Calamity - Sacrifice - Corrosion - Multiple Shadow Arrows, read 3 burns when the Molten Heart appears.
After the target reaches 25% HP, it starts the slash cycle, instantly merges EVA with Ava, replaces the Shadow Arrow with Soul Fire, and maintains three DOTs.
The Hand of Gul'dan is always stuck with the CD and ensures that the demon is in its area of influence. The CD of the Demon Souls must be reserved for the Demon Transformation, and the CD of the Demon Transformation can be used with the CD card, but it must be reserved for the AOE occasion if there is an AOE. All the accessories, the CD of the Hu Ma Potion, must also be reserved for AOE occasions.
As for the problem of opening monsters, the armor after the transformation can protect you from dying until you use one shattered. Well, except for Chimaron. Also, remember to leave a fragment for the slash phase for instant moves.
3. AOE means.
The Demon is the strongest AOE talent in the Warlock line, so Warlocks with other talents must pay more attention to AOE occasions. AOE first go to the melee position demon transformation of the monster pile, and the demon soul & accessories are opened together. Sacrifice Aura, pet Demon Storm, use Shadow Flame, and start channeling Infernal Flame.
Shadowflame CD ready to interrupt Hellblaze and use it. On the occasion of a large number of AOEs, it is best to bring jewelry such as jewelry, carved trousers, finger burial statues or soul coffins, etc., and leave the jewelry CD for AOE.
4. The priority of mobile output is: Instant DOT >Life Diversion" Demon Flame.
5. Dark Intentions and Warlock Exchange.
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