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Digital collectibles. It can allow ordinary people to collect digital artworks and digital cultural relics at a relatively low level, and learn more about art collections. Of course, there are also many digital collections of film and television IPs, such as "Fengshen" launched by the Pill Card APP
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Digital collection refers to the use of blockchain technology, corresponding to the unique digital certificate generated by a specific work or artwork, on the basis of protecting its digital copyright, to achieve authentic and credible digital distribution, purchase, collection and use.
Now the digital collection market is not good, some of the second level are plummeting, if you are interested, you can pay attention to the Zhilian Metaverse, this platform is still a little more reliable.
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Digital collections have collectible value, but also can empower the development of the physical industry. For example, the copyrighted works of the only art platform and the sponsoring brand of Shanghai Fashion Week launched a co-branded T-shirt, and 6,000 products were sold out in seconds, creating a new model.
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The first point: there must be 2 levels of digital collections, there is no 2 levels that do not need to be considered, there are 2 levels of platforms to make money by the second level, we can earn the premium of the first launch. If a platform only has level 1, it is pure harvesting, and they specialize in making level 1 money.
The third point: high-quality platforms will give back to active participants, which is equivalent to giving them a part-time job and paying you a salary.
1, ibox, this is an old platform, overall relatively stable, ** collection-based, it's okay to play the first start, chasing high is also looking for death. The profit is about 1500 a month.
2. MVR Yuanquan, this collection is a physical project, the speculation control is relatively strict, it is a long-term platform, but you don't need to consider making quick money, unless you pull people's heads, good projects grab the first and wait for dividends, and then sell them with money. Team mode is OK, permanent rake. The profit is around 2000 a month.
3、artpro,This is the first in terms of the professionalism of the digital collection.,But it's professional.,It's really a work of art.,The circulation capacity is relatively strong.,Grab the first release and make a profit.,About 500 a month.。
4. The only art, it's okay to play the first launch, the platform is relatively professional, but don't chase high. 200 runs.
5, hotdog, the IP of this platform is relatively high-quality, and the level of creation and actual value are there, but the real money depends on luck and the landing of the later IP. One month run 200
There is no need to consider the table and wild platform of other large factories, the difference between large cutting leeks and small cutting leeks, large factories do not dare to open secondary level, it is meaningless. The wild platform is too wild, not to mention whether it can make money, one is faster than the other. Yetaizi only needs to eat free wool.
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Digital collectibles can be used to create new business opportunitiesUsed in art, games, fashion, real estate, entertainment, sports, public welfare and other scenarios, enterprises in related industries have also appeared in the layout of digital collection business, digital collections are NFTs, that is, non-fungible tokens, nonfungibletokens, through blockchain technology to encrypt a certain **electronic** or other digital works, so that it has the uniqueness.
The type of play of digital collectiblesDigital artwork artwork is the most basic application of digital collections, and it is currently the most popular kind, it is similar to other artworks in real life, the same through the way of trading, its anti-counterfeiting effect ensures the uniqueness of digital collections, and more freedom, creating an easy and convenient digital collection market.
At present, many collectors of physical items will choose this form, they create a digital collection on behalf of the physical item, and then display and trade through this form, ** and film and television digital collections will ** or film and television works will be generated into digital collections, effectively avoiding infringement and piracy, and at the same time, more film and television pictures can be displayed through digital collections.
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Digital collection refers to the use of blockchain technology to generate unique works such as specific sounds, words, and **.
2. Immutable digital vouchers, on the basis of protecting intellectual property rights, realize real and feasible digital distribution, sales, collection, donation, etc.
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The uses of digital collectibles are:
1. As a digital collection of artworks, it meets the hobby of collectors. Paintings, artifacts and other artworks are the most basic application of digital collectibles, and they are currently the most popular kind, which has similarities with other artworks in real life and are obtained through online purchases.
Digital collections, although "intangible", but compared with traditional artworks, they have certain advantages, for example, digital artworks have tamper-proof properties, anti-counterfeiting effects, to ensure the uniqueness of the collection.
Another example is that digital collectibles are more free, and anyone can mint digital collectibles, buy and sell digital collectibles, creating an easy and convenient digital collectibles marketplace.
2. Digital collectibles are identity identifiers that meet people's online social needs. It can be said that due to the characteristics of digital collectibles themselves, there will be many digital collectibles communities that provide users with digital collectibles identity proof.
For example, users with this type of identity can participate in community events, such as the Bored Ape series, which has its own user's club, and users who own the collection's digital collectibles can participate in club parties.
3. Digital collectibles can be used as game props to meet people's entertainment needs. In the eyes of some people, the game itself does not produce practical value and cannot meet people's basic needs for food and drink, but it does bring happiness to people, so some students or young people are addicted to games, which makes parents very headache.
In the game world, there are many digital collectible items that players can buy, craft, or collect in the game. For example, the ***** digital collectibles released by Alipay are to meet people's demand for a certain game.
For this use of digital collections, friends who like to play games should have a deep understanding.
4. As a tamper-proof certificate, digital collections can be redeemed for physical goods. In fact, we can see a lot of new ways to play on various digital collectibles distribution platforms, and holders of digital collectibles can exchange it for physical items.
In this regard, one of the more well-known cases is Unisocks' sock digital collectibles, each digital collectible corresponds to a pair of socks, and users can choose to exchange the digital collectibles for physical socks.
Many collectors of physical items currently choose this format, they create a digital collectible that represents that physical item, and then display and trade it through this format.
Of course, there are many ways to combine digital collections with entities, not only one-to-one gameplay, but also various gameplay methods such as ** and secondary **, which attract many people to participate.
5. Digital collections are the use of digital technology to promote the outward movement of culture, especially the possibility boundary of traditional cultural industries, and are the carriers to promote the value and commercial value of the cultural industry to "come alive".
The younger generation is the mainstream group that embraces digital technology and is an important inheritor of traditional culture. Young people can get involved, and it is possible for the cultural industry, especially traditional culture, to really benefit from technology.
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Why are so many people buying digital collections, and what can digital collections do when they buy them? What are the developments? Presumably many people will have such questions, including digital collectors who are following the trend.
Today, we will briefly talk about what we can see in front of us. As for the future, its value and gameplay will change synchronously with changes in technology and policies, and it is not easy to explain the clear answer.
First of all, the simplest and most common reason for everyone to get started is its hype value. Some people buy and trade because they understand the internal logic of speculation; There are also some people who purely follow the trend, for example, when the Internet repeatedly advertises drinking red wine and eating steak is an elegance, then many people will follow suit, he doesn't care whether the red wine is good or not, whether the steak is delicious or not, and what is the essence of elegance? He will only be led by the big concept, knowing what it is, not knowing why.
This is the case with this part of the followers, who feel that playing this means that he is keeping up with the pace of technology.
Secondly, it's about its application, which is a secondary attribute. For example, you can buy it as a social ** avatar, present and exhibit all the collections in the digital exhibition hall, or cooperate with some electronic brands to use it as a payment code**.
In addition, it can emphasize and improve the attribution of copyright. This is a good guarantee for many designers, painters, and innovators. There will be a process of confirming the rights of digital collections before they are put on the shelves, which not only ensures the uniqueness and uniqueness of the work, but also respects the author's efforts and ideas.
Finally, the concept of digital collections is a kind of commercial behavior structured in the framework of the metaverse, and since "everything has a reason", digital collections must have a reason for their appearance. It is an ancillary act formed for the development and construction of the metaverse. It's just that because the formation of the concept of the metaverse is inextricably linked with the tokens in the blockchain field, the concept and commercial behavior of digital collections have emerged "at the right time".
So until the universe is officially perfected, we can imagine but not define.
This is a small part of the author's list, there is no standard answer to this question, it is "the benevolent see the benevolent, the wise see the wise". You can also leave your thoughts and imaginations.
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It is a unique digital collection item that exists in the metaverse, which can be used for trading or collection, and this digital collection has a unique digital certificate, which is very beneficial to copyright protection and the protection of consumer rights and interests. - Yi Xixing.
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Digital collectibles are virtual digital goods, not physical goods, and once sold, they cannot be returned or exchanged. Each digital collection is mapped with a unique serial number on a specific blockchain, which cannot be tampered with, divided, or replaced.
Introduction:
Digital collections are digital specific products that are uniquely identified through blockchain technology, and are not physical collections.
Each digital collection has a unique serial number on a specific blockchain, which is equivalent to a unique "digital certificate" based on blockchain technology, which has the characteristics of non-tampering, indivisible, non-replicable, and permanent storage. Digital collectibles, also known as non-fungible warrants, are fundamentally different from fungible tokens such as virtual currencies and do not have any monetary attributes such as payment functions.
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It is not a physical object, but a unique digital collection item that exists in the metaverse, which can be traded or collected, and this digital collection has a unique digital certificate, which is very beneficial to copyright protection and the protection of consumer rights and interests. - Yi Xixing.
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According to blockchain technology, the physical object is divided into a number of unique digital products, some are based on the physical object, some are fictitious, and if you want to enter the pit, you must keep your eyes open, don't be fooled, cultural relics are good.
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The value of digital collections lies in economic interests. When an online work or physical rights and interests are converted into digital collections, it has good storage, circulation, and scarcity, then it is a commodity with strong financial attributes and has become a unique digital asset on the blockchain. Digital collections can be used for their own collections, can be used for transfers, and there will be a lot of room for appreciation.
Digital collections have enabled traditional artworks to have a wider range of dissemination and taste. With digital collections, the collection itself breaks through the limitations of space and extends the boundaries of collection, and every digital art collector can have their own unique collection museum, which can enjoy the fun of appreciation and collection, making the collection more popular, and objectively improving the spiritual and cultural level of society.
Digital collections are an efficient way to show personal hobbies and identities, which helps collectors gain additional social capital, resonate with members of the same group, enjoy a sense of community belonging, and form a strong consensus. For brands and digital marketing companies, the brand communication value of digital collections is far greater than the transaction value.
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The real value of digital collections is that they bring people a unique experience because of their technology, innovation, uniqueness and collectibility.
In the digital world, this collection will have a unique digital ownership certificate, which will exist permanently in the Internet world, cannot be tampered with, indivisible, and cannot be substituted for each other, and belongs to you personally. In fact, brand marketing has become one of the main areas of digital collection application.
The significance of digital collectibles.
The emergence of digital collections not only fits the hot topic of the metaverse, but also provides new ideas for brand marketing. As the saying goes, marketing is all about catching hot spots.
Therefore, it can be seen that all major brands are working together on the platform to consciously export brand concepts, reduce costs and increase efficiency through the innovative gameplay of digital collection. According to publicly disclosed data, after the launch of JD Lingxi's digital collections, more than 50,000 digital collections were issued for more than 30 brand merchants such as Xiaopeng and Lancôme, and the total sales of the relevant products increased by more than 10 million.
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