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Eating", "touching", "kong", "listening", and "hu" are the five states of mahjong. The basic order is:
1, touch than eat priority, eat can only eat the cards of the house, touch can touch all the players out of the cards; If a player plays a card, the next house wants to eat, and the other house wants to touch, the touch takes precedence;
2. There is no priority between the bar and the touch, because there must be at least three identical cards to the bar, and others cannot have a pair of the same; Compared with eating, the bar is preferred, and eating and touching are the same; "Open bar" is preferred over "eat", if you want the card of the bar is just the card of the next party to eat, then the card fails to eat, and the bar is successful.
3. Eat, touch, and bar compared with Hu, and Hu is preferred. Whoever plays the cards, the player can play if they draw the cards.
Special note: [Tie] is the standard name, should not be used as [win] or [paste].
Extended Information: Mahjong Shop Terminology Rules:
1. Play cards. Whenever you draw or eat, touch, open the kong, make up the flower, the discord card will play a card. The dealer has a time limit of 30 seconds from the first draw (including patchwork) to the discarding of the cards.
Thereafter, including each family, each time from the last house to play the cards, to their own time limit of 15 seconds (including eating cards, touching cards, patching flowers);
It is allowed to play the cards that eat at the same time; The cards played must be placed in front of their own door and then put into the pool; The tiles placed in the pool should be placed in an orderly manner from left to right, and after the 6th tile, they should be placed in another row in turn, and they should be arranged neatly so that they are easy to observe.
2. Eat cards. The upper house plays the cards, and the cards in their hands can form a straight.
You can report the food and put the composition of the straight in front of the stand. It is allowed to eat (or touch) the cards played at the same time; It is allowed to draw pongs (kongs) and follow cards played; Retribution should be slower.
3. Touch the cards. Someone played a card with a pair in their hand.
The same, you can report the touch, form a set of pungs and put in front of the stand. "Bumping" takes precedence over "eating". Touch the card quickly, to report within 3 seconds.
4. Open the bar. As soon as the kong is opened, a tile should be added at the end of the wall. When eating cards, there are kong cards in your hand, and you can't open a kong. You can only open a kong after the next time you draw a card, and "kong" takes precedence over "eat". There are two types of bars.
1) Open bar: Others play a card with the same hand of the dark carving, that is, the bar (no longer counting the dark carving). Or grab a pung card that has been touched the same can also be reported to open the bar, the bar must be clearly placed in front of their own stand. There is a clear bar no longer counted, "clear in front of the door."
b) Concealed bars. If you draw 4 of the same card, you can declare a kong. The concealed bar should be buckled in front of the sign. In the case of a tie or a wild hand, it must be shown so that the other three can verify and avoid cheating. The concealed bar does not affect the "door clearing".
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1, Pinghu This is all mahjong card type in the most Hu is not one of them, the card type is composed of pairs, straight and pung, in all the card type, it is because of the difficulty of forming cards, so many players will choose this type of card card.
2, the bumper Hu card type requires that the mahjong cards in the hand are all pung plus a pair, it should be noted that the player can be bumper and bar operation, but is not allowed to eat cards, once the card can not be formed this Hu card type.
3, seven pairs of this type of cards require the player to hand mahjong tiles are all pairs, and all pairs are held in the hand, in the whole process can not be touched and the bar operation.
4. When all the mahjong cards in the hand are composed of cards of the same suit, and at the same time to meet the requirements of the basic winning cards.
5, when mixing a color of the winning cards in all the hands of the cards exist only two situations, a mahjong card with the same suit, the other is the southeast and northwest in the white, two kinds of cards mixed to form the winning card type.
6, the size of the three yuan when the hand of the white if it is three pung card type, then called the big three, if one of the three is the pair, then called the small three.
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1, the basic Hu and the number of turns: 0 times, the player's hand is any two cards, and has been called the winning card, the number of winning cards is 1 time is called the basic Hu.
2, the pair of Hu: 1, the player's hand in addition to a pair of cards, the rest of the cards are three pairs, a total of four pairs, such a card type of card is called a pair of Hu.
3, all one color: 2 times, the player's hand is all a suit, such a card type is called a color.
4, clear pairs: 3 times, the player's hand of the card is all the same color of the pair of Hu, such a card type called clear pair.
Main rules. 1. There are only 108 strips (cables), tubes (cakes), and ten thousand three kinds of cards, and there are no flowers, wind cards and arrows.
2. Don't eat it. (on the action panel.)"ever"indicates a waiver).
3. There must be a lack of doors, that is, there can be no three suits when winning cards.
4, the last four automatic Hu, that is, when the wall only the last 4 left, if the player's hand has been called, and the bid is exactly any of the 4, then when this card appears, the player can only win, and can not skip the winning card to enter the later call process, the player has no right to choose. Note: The last four cards in the rules can be ignored.
5. Multiple shots. That is, if a player plays a card, and more than one player wants to win, then both can win.
6. It is windy and rainy.
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Mahjong requires a winning hand type, and the common winning hand types are as follows:
1. Bumper Hu.
Except for the two pairs of checks, the other cards in the hand are pungs or pongs.
Scoring: 2 times.
2. All the same.
The winning hand in the hand is a flat beard of a suit.
Scoring: 4 rounds.
3. With a single nine.
The cards are all straight cards of 1 or 9.
Scoring: 4 rounds.
4. Seven pairs. The hand is full of pairs, and the player makes any touches (Door Clear) throughout the game.
Scoring: 4 rounds.
5. Clear the right. The cards in the hand are pair and all cards are of the same suit.
Score: 8.
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