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You have to keep moving and you'll know where to play when you play more.
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Don't use Q casually to play robbery.,First clone and then E.,After hitting someone else, then open Q consumption.,E has a slowdown effect.,Can improve Q's hit rate.。 After level 6, you must be able to calculate the damage, calculate the mark damage of R, and after R is full, w, e, q (provided that the energy is full) and then properly level A a few times (or ignite), then press R to go back, and others are not dead or disabled. This combo method is very efficient, and if others don't react, you will already hit the damage back.
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The mid laner is generally very lacking in blue, cooperate with your own jungler to win the opponent's blue buff, and then take your own blue buff is almost, if the opponent is very strong, summon your own jungler to catch a few times, or play a wave with the jungler assistant three people, and then push the tower, put it well, pay attention to the position, the hero will raise his hand when he puts the skill, pay more attention, it is best to keep a control, play aggressively, suppress them, harass more, interfere with the opponent's replenishment, or press the opponent out of the experience area, It's better to learn to count the experience, and the rest is up to you.
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First of all, I'll tell you a cheat, you go to the game settings and turn off that line or something, and your Q will appear in a circle like your r, and you can see the cast range, but the line pointing of that skill is gone, but I think it's better to predict that.
ps: If you want to be detailed, + me q I'll broadcast it live for you for free.
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You are lucky to meet me, professional robbery for thirty years, and there are few groups in the middle and late stages, after all, assassins are still short boards, and if you have the opportunity, you will push 4 1 points, if you really want to play a group, there are two ways. 1.The enemy doesn't move, I don't move, the assassins are like this, the last to show up, you don't have to cut it every time you see the ADC AP, it can scare them, so that they don't dare to rest assured that they can output, and they can stay by our ADC's side, whoever moves the ADC you move him, even if it's meat, plus the firepower of the ADC doesn't die, you have to be crippled, so it's the same, you can harvest if you win, you can catch up anyway, and you can run if you don't win.
The second. Lure the enemy,Stand in front of the group before throwing darts and throw doppelgangers,Run as soon as you fight,Look at the opposite AP skill cd and go up to give him a set,The premise is that the opposite side has been attrition,No matter when,The best team with assassins is to fight more and less.,Even if you're a remnant of blood, don't be afraid.,After you finish a set, others react and die.,I'm not afraid of being chased.。 However, the key to playing robbery is hand speed, and there is still time for an assassin and a mage to do a lot of things, but it is difficult for a mage to beat an assassin.
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Hello,Robbery is an assassin.,Team battles try to use their own ultimates to drop the enemy's C position in seconds is the best.,It's best not to show your head first in team battles.,Find the enemy's C position on the way to the team battle or the mistake of the position directly open a set of past fights in the use of rundown and w to pursue.,When you think the second stage of the ultimate move can be blown up, you will go directly to the initial position of the ultimate move in R.,So as not to be set on fire by the enemy.,In cooperation with teammates to play output,This is what an assassin should do。 Of course, if the ADC doesn't have a displacement skill, the movement of W can help you move to the side of the enemy you want to take out in seconds.
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Originally, I was looking for an opportunity, and the opponent made a mistake in position, and if it was so easy, I could play it later.
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It's certain that you'll be in the back row of the second group, and it's best to go with your teammates. The people who start the group generally have group control, which will attract more attention, so you are relatively safe, strive for the time of the combo, and let go of the first time after the skill, and the crispy skin will be lost in seconds by the second stage of the ultimate, even if it is not seconds, it will have residual blood. There is also a snatch of crispy skins and a single order, and a combo before his teammates rush to release skills.
I also hit the mid laner, but the technique is not good, and I can't play to rob ......So, just take a look and don't take ...... seriously
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The most important move is to keep the opponent away from your shadow, and the most important role of the team battle is to play more roles, try to ensure that you can survive after the second AD, then your team battle is perfect.
The robbery belongs to the 41-point push of the style of play more, so sometimes the big move group can't be opened all at once, don't see the AD, but sometimes it depends on the opponent's position to open decisively, this requires experience, and I can't understand it for a while.
There are two sets of very useful combos in the group: rwweqra rwreqwa, which is very showy, and it is also very good to watch, and it takes more practice.
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Wait for your teammates to start a group, start a dream and go to kill AD.
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If you can pick up ae after w or r, ae will be withdrawn if you can't get rid of it.
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In the late stage of the robbery, the team battle must be able to meet a key character in seconds under the firepower of the opposite side, whether it is a sneak attack or a frontal attack, AP
Or AD seconds to a return to the cost, seconds to 2 earn, because the robbery lies in the strong ability to kill alone, and the contribution to the team battle is only the second to the key person, if not, there will basically be a team battle.
The result of 4 against 5.
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In the late stage of the robbery, the ADC can be completely destroyed in seconds, but often the opposite ADC is closely protected, so it is recommended to rob the ADC with the rushing jungler or the top laner to go up and drop the ADC in seconds, and retreat to prepare for the second wave of output. It's really difficult to play a team battle, so it's better to kill the opponent in seconds when the opponent is not guarded, if the opponent sets up a lineup and waits for you to come, it will violate the advantage of the robbery as an assassin.
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Heroes like Robbery, Akali, and Carter are the ones who wander around after level 6, take heads, develop, and secretly cat when they play in a group, trying to find a way to cut the opposite ADC or second AP. Rob the general main q and vice e.,If you have a combo, you still have to rely on playing more online to accumulate experience.。
Rob this hero can be equally strong in the early and late stages, the early Q or E with W is not short to consume the enemy's blood, can suppress the general single, the mid-term relies on its flexibility and the outbreak of the ultimate, and the robbery after the formation of the equipment in the later stage has changed from relying on skill output to relying on general attack output, in the late stage, his biggest significance skill is the rush of the clone and the deceleration of E, which can allow him to constantly stick to the target output, and the existence of the shadow can also allow him to adjust his position freely in team battles, to avoid being crazy set on fire.
The upper single to the line is looking at the hero. Lineups on both sides. >>>More
League of Legends is a very fun game, there are a lot of heroes to choose from in this game, and each hero can play different effects with different runes, which can make the game always fresh. In the game League of Legends, many heroes can play multiple positions, such as Morteng, you can play jungle or middle two-way, because the strength of Nightmare is actually very high, and when you have the fear effect of E skill in lane melee, you can make yourself more comfortable with blood exchange, and when you are in line range, you have w skills to resist damage and you can also use Q skills to consume enemies, but Nightmare is still an assassin as a whole, and it is relatively brittle while having high damage. As a result, Morten is not particularly comfortable in the lane a lot of the time, so many players use Morten to jungle, I personally thinkUse Moteng to fight the jungle because there are many heroes who can restrain Moteng online, Nightmare's ultimate support effect is good, it is not easy to be predicted by the enemy in the jungle area, and it is more suitable for junglers to passively carry out range attacks and regenerate health1. There are many heroes who can restrain Moteng online, although the Q skill of Nightmare is very long and can consume enemies remotely, but overall the cooldown time is thereIt's still too long in the early stagesWhen encountering some long magemen, they will often be beaten to the point where they are unable to fight backHeroes like Grasshopper and Bomberman can suppress nightmares to death. <> >>>More
The highest burst is definitely Tyrone, with an e-dash, and an additional 15% damage bonus for forbidden demons, and WQR is an instantaneous high burst output.
Hello,I've been playing for a few years to assist.,Weak.,Generally in the fight, it's given priority to the ADC.,Let his attack speed slow down.,Weakened attack.,So that your own side of the ADC can maximize the output without pressure.,There's also a situation where it's a hero who wants to run away with less blood.,For example, our ADC point is disabled on the opposite side of the auxiliary set on him to reduce his movement speed.,Easy to kill.,The specific use of this also depends on the situation at the time.。