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SS is definitely promising, it's the most cumbersome operation, and it's interesting, you can recruit BB, you can resurrect, and it will, the skills of the heroes of Warcraft 3, this class is the most (dedication, death coiling, hellfire, life drain.).
Magic absorbs the silence of the dog and the rain of flames).
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These 3 professions have strong attack power, and there are many people who practice, relatively speaking.
SS is explosive.
FS swarm attack is strong.
LR is strong and survivable.
See what you like.
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Long? Warrior, to be an MT, you have to be there every day, as long as the guild does not fall, as long as the server does not collapse, it can last for a long time.
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FS has no future.,Every time MC comes the most is FS.,The saddest thing is also FS.,I remember that there's a RAG.,Come to a 21 FS.,But it's fast.,The first small fire just went out.,The hammer fell off.。
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The playability of FS is the most ornamental.
Both FS and SS have been played, and it feels like FS is a little more demanding.
SS is a little more cumbersome to operate, and there are more skills.
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I recommend you hunters to come and make money quickly, and 2 to the 2nd floor to say that there is a baby. However, the Hunter's baby is comparable to the Warlock's baby NB. And you can also change it as you like.
3 Fastest leveling. There is also a personal belief that a hunter with good operation and awareness is absolutely PK invincible.
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Many users know that NVIDIA and AMD have different DLSS and FSR functions, but they don't know how effective these two functions are in actual applications.
A:So far, let's look at these two technologiesThe effect is all about the same.
Each has its own strengths, as a wholeNot much difference.
Users who are more hesitant about this follow it directlyChoose your own preferencesThat's it. Lift the stool.
1. In the game "Necromunda: Bounty Hunter", FSR and SLSS4k resolutionThe performance under can be said to beVery close, almost to the same extent.
2. And in some sports scenes,FSR also has certain advantagesBecause FSR arguably doesn't need to make the signal call buffered with motion vectors and history.
3. It can be saiddlssThe advantages are mainly in someImproved image quality fidelity and frame ratesaspects, whilefsrIt's inCompatibility aspect
Scientific outlook on development.
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