Find the cyclic output mode of the fire method, and the 9 0 fire method output cycle method

Updated on Game 2024-06-11
12 answers
  1. Anonymous users2024-02-11

    I'm afraid you can't play the fire method, which requires equipment to be at least a sun well, 100 hits ......I have to say that your hit is not qualified no matter which talent you have, and the minimum requirement is more than 120, and the fire method is more demanding, below 160 is not considered at all, your equipment is better now than the ice method, the arcane law is a little more difficult, and the fire method generally burns the fireball technique, not brainless burning, the magic injury is generally 1000 is enough, and then pile up the crit, what the upstairs said is good, but, without the support of equipment, how long can you support in such a high blue consumption situation.

  2. Anonymous users2024-02-10

    World of Warcraft Fire Output Technique Burning Phase: When Burning is available and there are 3 layers of Fire Rush, it enters the Burning Phase, Burning-Burning Fire Rush-Flame Burst begins to erupt, Slash Phase: When the Burning Touch talent is ignited, the target's HP is less than 30% to enter the Slash, Burning:

    Leave 3 layers of fire rush before combustion, and try to use the card CD.

    Combustion Phase: When combustion is available and there are 3 layers of fire rush, it enters the combustion phase, and the burning-burning fire-fire explosion begins to erupt.

  3. Anonymous users2024-02-09

    Fire Output Cycle:

    1. Instantaneous inflammation and explosion, with heat burst;

    2. Purgatory impact, bursting with heat;

    3. Awakening, Energy Runes, Spell Shields;

    4. Fireball Technique, when Purgatory Impact CD;

    5. Instantaneous inflammation and explosion, no heat burst;

    6. Fireball technique.

    Fire output takes precedence around Thermal Burst, so it's important to make it clear that Thermal Burst will be converted to Instant Burst after the next Flame Burst, Fireball, Frost Arrow, or Burn Critical Hit, but will disappear when none of the above spells are critical; Since Purgatory Blast is a violent spell, it is guaranteed to convert a burst of heat into an instant flame burst.

  4. Anonymous users2024-02-08

    So, what should I do if the fireball before the fire explosion is triggered, and there are few consecutive critical hits? Wouldn't it be a waste of half a layer of flamebursts?

    Due to this, the current half-stack of the Flame Burst buff only disappears after the critical hit is set for a second. So take advantage of this and make up for the purgatory impact in time.

    So my idea is: read the fireball, throw the fireball, read the fireball, throw the fireball. Read Fireball 1, throw Fireball 1, (at this time, Fireball 1 is in ballistic flight, I don't know if there is a critical hit, but stopping and waiting for the result is a waste of time), (so) continue to read Fireball 2 (halfway through the reading, I found that Fireball 1 was critical, buff1), throw Fireball 2, and at the same time Purgatory Impact (get buff2, combine with buff1 to form a flame explosion!)

    Let's take a look at the situation:

    Fireball 2's non-critical buff status is: Flameburst! (state), then read fireball, throw fireball.

    Until) read the fireball, throw the fireball, read the fireball 3 (halfway through the reading, I found that the last fireball was critical, and the buff state at this time: Flameburst!) + Heat burst (state)) throws fireball 3, while still bursting, if fireball 3 and fireburst are critical, then the buff is the state, if there is only one critical hit, then the buff is the state, and then according to the state situation, continue the corresponding cycle, if there is no critical hit, the cycle ends and the buff is cleared (you can start the cycle again).

  5. Anonymous users2024-02-07

    Burn is cast when you stack a high-damage dot.,Generally speaking, fireballs and other critical hits.,Don't rush to throw it out after triggering the fireball.,Continue to read the fireball.,Until there's a layer of fireburst buff + half a layer of fireburst buff.,Then throw a fireblast.,Purgatory Impact.,Fireburst.。 If 100 talents ignite a meteorite, then drop the meteorite and burn it. The burn damage is very high at this time.

  6. Anonymous users2024-02-06

    The normal cyclic output of the fire method is actually to switch A: nothing in four states.

    b: parentheses.

    C: Braces.

    D:1+1 is the purpose of releasing the skill each time, which is to transform the other three forms into the D form, and then play the Fire Burst Technique.

    In state A: Rub to Crit + Purgatory Impact + Rub to Crit.

    B state: Purgatory Impact + Rub to Critical Hit.

    C state: Rub to critical hits.

    D: Fireballs burst at the same time.

    Of course, the living body is kept, and the burning is definitely going to be done well to find the opportunity to lose.

    If you can do all of this well, then you're a qualified mage better than many people.

  7. Anonymous users2024-02-05

    Set of 2 pieces, adding an infernal impact. This small buff will greatly increase your DPS. Case 1:

    If you hit a boss with a phased mob, you can hit a wave of bursts before the mob appears, hit the burning, refresh the bomb, the moment the mob goes to the ground, the two impacts can infect 12 targets (infect burning dot, active bomb, flame burst dot, ignite), and your damage will fly up immediately. Case 2: Multi-target bosses such as twins, Valkyrie can hit three consecutive explosions when SP and AP are triggered (remember to stay in purgatory twice), and then connect two impacts to infect the secondary target with the superposition of ignition (connect the dots twice, and the ignition value of the burning pool will be doubled and infect the secondary target) and then immediately turn to the secondary target to hit the burn, and then receive the infection.

    This burn is twice as much as the damage of the subsequent burn after the PT triple explosion. Knowing this secret, your damage will increase immediately.

  8. Anonymous users2024-02-04

    About burning.

    Only when the Pain Demon Warlock or Ice is present does you not need to make up the burn (Bird's Virtue will not knock off your burn buff).

    In other cases, it is always necessary to make up for the burning by fire (not necessarily you, it can be other fire methods, and one person can make up for it).

    About the technique. The specific technique is the fireball fireball.,Combo triggers throwing flames.,Throw fire when running.,What is the burning skill?,CD is good to open it.,Almost all good accessories are passive.,You don't need to open .......

    It's important to keep reading, don't do anything for a few seconds, don't interrupt your own reading, stand still when you don't need to run, and try to run as little as you need to run.

    For example, if you have a continuous fireball critical hit and triggered a combo, you should be reading the third fireball when you realize that you triggered the combo, and then you should wait for the third fireball to finish reading before throwing the fireburst, instead of interrupting your fireball and throwing it immediately.

    Keep the bomb,Originally, the bomb should be abandoned in the bloodthirsty phase.,But due to the existence of the ignition bug.,It should be better to make up for it (in fact, I tried......There is no difference in dps between making up and not making up)

    Another very important thing is the use of 2t9bug, that is, you put on 2 pieces of t9, put lava armor on yourself, and then replace this 2t9 with the equipment you originally wore, the benefits of 2t9 are still there, and you can add a lot of violence.

    As for igniting bugs, it can be summed up in one sentence.

    Two fire-based abilities deal non-periodic critical damage to the target at the same time, losing the ignition of one of them, no exceptions.

    For example, if you have a combo buff on you when reading a fireball, and you press the fireburst during the reading process, then your fireburst and fireball will hit at the same time, and if both of them explode, one of them will not ignite the damage.

    The loss of DPS from igniting bugs is neither more nor less, but it can be up to 2%.

    It's hard to avoid it completely, but if you notice this bug, you can use the fireball to make up a bomb and then throw the fireburst or something, of course, you can also wait for a few tenths of a second after reading the fireball before throwing the fireburst, so that although you can avoid igniting the bug, it will lose your dps time, and it is very likely that the gains outweigh the losses. In general, it's good to be able to make up a bomb after a fireball, you can't and don't have to force it, it's hard to avoid igniting bugs, it's good to know that there is such a thing. Even if you ignore it completely, it won't drop your DPS much, at most two or three hundred.

    As for the recent talk on NGA about using the ignition bug to copy the ignition damage to increase DPS, just take a look, it's even more illusory, and it's basically impossible to do.

    That's basically it.,To fight high in the boss battle, you also need to understand the boss.,It's good to be familiar with the fight.。

    This is purely personal experience, I hope it will be helpful to you, please continue to ask if you have any questions.

  9. Anonymous users2024-02-03

    Declare in advance, I don't think I'm a high-end player, just say actual - pvp I can bring a new team to two thousand two in one afternoon, the copy of this week's trilogy business with the gold group, and it's done, of which the ice dragon is nine thousand in the whole process, and the professor is more than 10,000, if you think I'm okay, you can continue to look down.

    To be honest, your attributes still continue to play Arcane, your critical hit is too low, playing with fire is not as good as Arcana, if your speed is reduced by a hundred, and your critical hit is increased by three percent, it will be much stronger. The fire method is more than 2,007 strong, 800 fast (considering factors such as network speed), 35 panel crit (**A), and the hit is ...... up to the standard(If you pass, you can crit thirty, and thirty-five is guaranteed to be stronger than Ao).

    If you don't have this attribute, the fire method can't guarantee that the output is higher than the arcane law, and when you reach this attribute, as long as your technique is not particularly bad, the fire method will inevitably rob the arcane law.

    Play the game to see the reality.,DPS to test it yourself.,Stakes,Boss battles have to pay attention to data.,NGA those are not completely reliable (let's just say card skills.,Some people card,Some cards,Machine,Network speed,Too much to say.,In fact, it's your own situation.,Your own attributes are still balanced according to your own.,But if you're fast eight hundred.,As long as you play Warcraft without a card to die.,That's enough.,In the case of a certain degree of critical hit.,Speed should also increase.,Eight hundred is just passing., In the later stage of the magic power, it must also have more than 3,000 panels, and the demonic buffs in the battle sometimes exceed 4,000. The fire talent has an additional bonus that increases skill damage, so the word is strong. NGA is said to be stronger than critical hits than speed, that is based on the fact that the equipment has a certain foundation, speed, and critical hits are not low, imagine that there are no critical hits, is it useful to impose damage on the critical hit method of fire law?

    Don't be superstitious about those so-called gods, in fact, there are few who can be called gods, for the real gods, let's respect him and obey him, for those trolls of NGA, those NC who think they are NB, just ignore it, it's all a bottle of dissatisfaction, half a bottle of shaking.

    Five crit don't let destruction go on, waste dps, if there is demonic magic, then worry about it, if not, I suggest you still go on it yourself, destruction is a waste of dps to hit critical hits, this is for the sake of team dps, not consider yourself.

  10. Anonymous users2024-02-02

    Fire attribute benefit priority.

    Intelligence: Hit 1742> Rapid 2005>Crit" Mastery.

    Single-target output approach.

    The output loop of the fire method is a priority mechanism under conditional judgment, which is listed below by skill priority.

    Opening: Use Volcanic Potions and Trinkets, pre-read the Flame Blast, cast Flame Orbs, cast Activity Bombs, and enter the normal cycle.

    Burning], refer to the section on when to use it.

    When [Spell Combo] is triggered, use [Flame Blast].

    Flame Orb] CD is ready to use.

    Keep the [Moving Bomb] on the target, but do not refresh it until it is **.

    Image] cd is ready to use.

    If the target's [Critical Blaze] debuff is less than 3 seconds, keep the debuff with [Scorch], unless you have a Warlock on your team to keep [Shadow Flame].

    When you don't have to do any of the above, and you don't have to move, rub [Fireball].

    When you need to move, replace [Fireball] with [Scorch], as the [One Touch] talent allows you to move to cast Scorch.

    AOE (3 + Target) Technique.

    Shockwave] cd is ready to use, it will slow down the target, and trigger a firestorm.

    If you get close enough to the target, use Dragon's Breath.

    When [Spell Combo] is triggered, use [Flame Blast].

    Use [Reactive Bomb] on at least 1 and at most 3 targets, preferably with a Ignite Flame Burst dot.

    When the [Impact] talent is triggered, use [Fire Blast] on targets with a Living Bomb Ignite Fireburst dot. If you have a surplus of [Incendiary] CD, use [Incendiary] on targets with active bombs and ignites, and then use Fire Blast to infect will increase DPS.

    When you don't have to do any of the above, if the group target has low HP (kills in less than 15 seconds), use [Firestorm].

    If the group target has a lot of HP and does not have to move, use [Fireball] on the target with the bomb.

    When you need to move, replace [Fireball] with [Scorch].

  11. Anonymous users2024-02-01

    Fire method,What you want to say now is when you point out the active bomb.,The single point is the opening activity bomb.,Then there's a fireball.,There's a fire explosion and it's still a fire explosion.,Remember that the active bomb can't be broken during the battle.,Then there's a group of monsters.,Opening shock wave.,Then there's a flame storm.,The same is the fire explosion is still.,There's also a blood bomb in the middle to hang an active bomb.,Finally, it's the orb that basically puts one on the CD.,But for one or two Ao explosions on the monster that K drops.。

  12. Anonymous users2024-01-31

    Keep bombs and 5 explosions, read fireballs, throw them if there is an instantaneous fire explosion, use them if you have a treasure orb, and burn them with fire burst critical hits.

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