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It doesn't have to be related, but he really integrates into the youth of a generation, those who have the ability can participate in e-sports competitions, and those who are not capable can watch e-sports competitions behind the scenes, these are all youthful experiences.
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It doesn't have to be related, because I think esports is just an entertainment project, and if you don't play it, you can have fun from other places, and you don't have to play esports.
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As a college student, as the next generation of the motherland should work hard to learn skills, instead of indulging in games, some people will definitely say that they will not be controlled by the game, but when they really do it, they will unconsciously sink into it, wasting our time and youth, people themselves are interested in hobbies, but the game itself is too attractive, will make us can't help but play. In addition, the investors of the game want to make a profit, so there must be kryptonite, although college students are relatively good talents, but they have not converted their talents into money during college, so they will make their living expenses tight, this is just material, playing games for a long time will also make our spirit feel empty, and the happiness of the moment can not last long, so we started playing games again, so we entered a dead loop.
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Youth doesn't necessarily have anything to do with esports, but now that esports has developed into a hot industry, it is indeed inseparable from a group of young people who love this industry.
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Times are changing, and esports is coming to the era of the whole people. Now it can be said that up to sixty or seventy-year-old people, down to teenage elementary school students, everyone has a mobile phone, "Glory of Kings", all kinds of chicken mobile games are also very popular in today's fast-paced society, and you can take out your mobile phone anytime and anywhere to show crazy operation. It's convenient now, but it always feels like something is missing.
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Despite the popularity of esports this year, and everyone wants to get a piece of the pie, we still have to realize that esports is still in the early stages of development, and there is still a long way to go before the breaking point. It's still hard to convince the older generation that esports is a profession and not a game, and parents will still blame it for their hatred of gaming.
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What does youth have to do with esports?
Youth is unbridled love, and when you meet a girl you like, you are brave enough to confess.
Youth is wandering in one's own dreams, and in order to realize one's ideals, one is willing to pay and work hard.
Youth is no regrets, and everything must be worthy of the heart.
What the hell is esports?
Is there an essential difference between e-sports and throwing sandbags when you were a child?
This is not youth, Dingtian is a memory in youth, and it is not necessarily beautiful.
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During the year, a number of clubs have frequently reported financing news. Esports Club HKE Announces the Completion of $10 Million Series A Financing; LGD-Gaming, a veteran professional e-sports club, announced the completion of a 30 million RMB Series A financing; Hong Kong e-sports team HKES also announced that it has completed a $10 million Series A funding round.
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According to the latest report by data research company Superdata, the market value of the global e-sports market has reached US$1.5 billion (about 9.9 billion yuan), and there are more than 100 million mobile e-sports users in China.
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Although esports has been renamed, the road is still more difficult than most, and every player who embarks on the road to esports should think carefully.
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Because1.The benefits of esports are huge.
2.Esports has a wide audience3.**Support for esportsOne.
Why is the interest of e-sports big, in fact, it has a lot to do with the audience range of the second point, e-sports is actually an industry, the attention of the industry, the popularity of the traffic has come up, then the development of this industry must be rapid, now many e-sports-related products are cleverly judged to be large-scale sponsorship of e-sports, but in recent years, it will be found that many industries that are not related to e-sports have also invested in sponsorship, such as Mei. Rides Benz, Yili Drink, Nike, and even luxury LV have reached strategic cooperation with League of Legends, and these industries that were originally unrelated to e-sports have entered the e-sports market, which greatly reflects how popular the e-sports industry is.
Two. There is no doubt that the audience of electric filial piety is wide in China, the ontology of e-sports is competitive games, domestic games have had a foundation as early as nearly ten years ago, but the public did not have the insight of the meaning of e-sports at that time, as the landlord asked what impact e-sports has on young people, many people's prejudice against games also appeared at that time, resulting in many people now having mixed opinions about e-sports (games), in fact, I personally feel that this phenomenon is very normal, different people's views may be different angles to the problem, In fact, domestic e-sports has come a long way, I remember a long time ago, there was an official ** channel that has been doing e-sports game reporting, and then it was banned, it seems that the current CCTV report has indeed gone through a long trough period for so long. I think it is reflected in everyone, including your friends, classmates and colleagues, and even family members, you can think about it, which friends around you play games and which friends don't play games, almost everyone in college and universities has been exposed to games, but most of them are men, young people are the main group of e-sports, and they are also the main group of e-sports consumption and e-sports traffic.
Nowadays, there are many third-party events, and they hold e-sports events in many county and city cities, universities, and commercial streets, which is undoubtedly one of the reasons why e-sports has a wide audience.
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