What are some of the most feasible game plans you ve seen?

Updated on society 2024-06-04
11 answers
  1. Anonymous users2024-02-11

    I feel that the more feasible game plans such as PUBG, Red Blood, and Grand Theft Auto series are all very good works that have attracted and accumulated a lot of fans. It's a good game plan, and the graphics of these games are very realistic.

  2. Anonymous users2024-02-10

    Find solutions to problems again and again, and finally accumulate a lot and become the boss in the planning. In the Glory of Kings, there are such people, every time there is a problem in the game, they will solve it as soon as possible, and give everyone the best effect, no one knows the hard work behind them.

  3. Anonymous users2024-02-09

    Feasible game planning such as PUBG, Red Blood, and Grand Theft Auto series are all very good works that have attracted and accumulated a lot of fans. It's a good game plan, and the graphics of these games are very realistic.

  4. Anonymous users2024-02-08

    The idea of general game planning is ** in the inspiration accumulated in daily life, I think it is very feasible to choose ancient Chinese heroes as the game image, if you choose, the hero is like the ancient female general, the hero image of Mulan is deeply rooted in the hearts of the people, and widely circulated, very popular with players, so I think it is very popular.

  5. Anonymous users2024-02-07

    One of the most feasible plans I've seen is to divide a competitive game into two servers, experience and production, and then report through the people who experience the server.

    Let's slowly fine-tune the proposed changes, so as to ensure that there are not too many bugs and situations when the official server is changed, and because there is an experience server.

    First, people in the official server will also have greater expectations for version replacement.

  6. Anonymous users2024-02-06

    I work in a game studio, and we start developing software and courses for games.

    One time a colleague of mine made a really fun game where he took the Super Mario that we loved as children and put it into the current 3D game.

    Need to buy equipment upgrades and fight monsters, he sold this game, and everyone unanimously approved it, thinking that this game is a good game.

  7. Anonymous users2024-02-05

    If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).

  8. Anonymous users2024-02-04

    Game planning is a game with serious wage differentiation, always sitting on the game that you once looked down on, the division of labor is very mixed, and you can do whatever you want, most of the status is in the middle and lower classes and is looked down upon by artists, and only a few people can stand out and become the best profession. Don't believe the official division of labor, because after you enter the industry, you will find that this is not the case at all, which is rarely the case in China.

    The above is a bit off-topic,According to my understanding,Game planning is mainly divided into two categories,One is numerical value,The other is copywriting,Numerical hard work,It has a relatively high status in the industry,Mainly rely on computing ability,Various mathematical formulas are used in a variety of rolling melons。 The copywriting is more miscellaneous, and I've even seen copywriting for primary school diplomas. This kind of planning is mainly for the creation of backgrounds and plots, but this is not writing, and it is quite different from general scripts, for example, you are asked to write a plan on a team problem, and it is not an exaggeration to write two hundred pages.

    In addition to numerical planning, other planning is very difficult to mix, really have to do everything, it's just a miscellaneous, I'm just complaining, and I'll bear with you if you don't solve your questions.

  9. Anonymous users2024-02-03

    Game Designer (GD, Game Designer) is a job title in a game development company, which is the person responsible for design and planning in the video game development team, and is the core of game development. The main work is to write the game backstory, formulate the game rules, design the game interaction links, calculate the game formula, and all the details of the entire game world.

  10. Anonymous users2024-02-02

    Hello, the values, levels, and technical content are very high.

    Numerical planning: the balance and formulation of values, the design of various formulas in the game, the construction of the entire economic system, the design of the entire combat system, etc. Depending on the company and project, it may also include the design of systems that are closely related to the combat system and stats, such as the class system, skill system, equipment system, refining system, etc.

    In addition, it requires the assistance of level planning to formulate monster values, and it requires the cooperation of system planning to set various values in the system.

    Level Planning: You need to master the drawing tools to design levels. Set values with numerical planning, design with plot planning, and even system design.

    It is necessary to follow up the procedures and carry out the implementation of the task system; Put forward the requirements of tasker, scene device, etc.; Requests for submission of art resources; Follow up on the production of art assets, etc. In addition, it is necessary to structure the entire task system, perform scene architecture, write tasks, and so on.

  11. Anonymous users2024-02-01

    Values are the soul of the game, and playing games is the value of playing, so numerical planning is the most technical content in the game!

    However, a good numerical planning must be a good system planning, the system is the architecture of the game, whether the game is fun or not, whether there is playability, it depends on the system, so the technical content of system planning is also very high (only lower than numerical planning).

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