How do you evaluate the look of No Man s Sky?

Updated on Game 2024-06-04
8 answers
  1. Anonymous users2024-02-11

    To be honest, I can't really appreciate this beauty, because it has the feeling of an ancient Jurassic world, and the dim yellow picture with the oddly shaped animals is slightly uncomfortable.

    The game itself is pretty good, and there are specialized personnel who have studied it, and the algorithm of this game is complex and difficult to understand. Maybe a lot of money is spent on technology rather than graphics.

  2. Anonymous users2024-02-10

    I think there will be a hint of sadness in the picture style where no one lifts into the air. With loneliness, because literally. The painting will not have a bit of vitality.

    Most people will not understand. But if for some people who are gifted in this area. There may be a different evaluation criterion.

  3. Anonymous users2024-02-09

    After all, it is a style designed as a goal of a cosmic sandbox game, and it is naturally impossible to design according to the traditional art style on the screen, which is also to allow players to be.

    There is a feeling that I am indeed not on Earth, but adventuring everywhere in the depths of the universe. Although it was a little rough in the early stage due to the construction period, the patch was slowly released in the later stage.

    After that, the quality of the game is now considered excellent.

  4. Anonymous users2024-02-08

    I'm a spaceman.

    2003, published. At that time, my friends were playing CS, and it was just me who went to the Internet café to play Eve.

    Today, EVE is still half-dead, and it will still be half-dead ...... the foreseeable futureAnd I, too, afk many times.

    So what? I always visit New Eden once in a while.

    Later, it's X, it's Interstellar Citizen, it's Elite: Dangerous ......

    Now, it's "Nobody". Thirteen years have passed.

    Outside of eve, I have 3 ids on a silent monument in Iceland and I think I'll check them out again someday in the future. And in addition to New Eden, I was also interested in finding something to commemorate the traces of my flight in a different universe......

    Lucky or unlucky, maybe I found it.

    Twelve years ago, they set sail from a blue star and flew towards that fateful encounter.

    Two years ago, they arrived at the small star that had been blown away and dragged out of its white tail.

    It was a comet. 67p Churyumov Comet Grashimenk.

    They, on the other hand, belong to the European Space Agency

    and "". At that time, the probe whose name Philae looked a bit like "Leek" landed on a comet without danger, completing the first close contact with a comet. Rosetta circled the comet like a loyal knight, around Philae.

    Over the course of 64 hours, Philae returned valuable detection data from 10 scientific instruments. Then, it went into hibernation due to running out of power.

    Last year, the comet flew by with them, but the warmth of the sun still failed to drive away the comet's bitter cold.

    Philae, after all, never sent another message ......

    Perhaps, you are asleep, Philae.

  5. Anonymous users2024-02-07

    The most obvious difficulty is the difficulty of art design.

    Most of the randomly generated things don't have much to do with "beauty". The vast majority of roguelikes, which use basic elements to randomly generate maps and items, are largely insulated from what most people consider "beautiful" - games like Dwarven Fortress or Elona are fun to play, but the graphics are only "acceptable". If the map is small, you can make up for the lack of beauty with pre-made modules, such as Diablo, Path of Exile, or Isaac; As the map grows, you'll have to choose between highly terrifying repetitiveness and beauty.

  6. Anonymous users2024-02-06

    To be honest, I can't accept this image, it feels lonely and scary, and most games like roguelikes that use basic elements to randomly generate maps and items are basically insulated from the "beauty" in most people's eyes - games like Dwarf Fortress or Elona are very fun, but the graphics can only be said to be "acceptable"!

  7. Anonymous users2024-02-05

    Now, in No Man's Sky, you can build your base anywhere, instead of having to settle in a specific place, as in previous versions. At the same time, you can now take advantage of some new building materials, and the height of the building will not be very limited. As a result, some players build their bases very, very high - you can see the buildings even if you're flying through space.

  8. Anonymous users2024-02-04

    Downfall after the update: Wire! Even people can teleport, but they can't transmit electricity?

Related questions
16 answers2024-06-04

So so. The playability is not high. ,,PC version** is quite cheap.

16 answers2024-06-04

It's too literary, La La Land is hosted by He Jiong, it's actually a very meaningful program, and it's also very in-depth, but in this entertainment-oriented society, there is still a little bit of variety show. It has high requirements for actors, and the combination of singing and film and television production is like performing a stage play, which tests an actor's skills.

22 answers2024-06-04

Everyone's aesthetics are different, and Li Yuchun has found his own style. >>>More

9 answers2024-06-04

The performance is very eye-catching, Zhou Shen still has a sense of variety shows, and he knows how to express himself in "The Great Wall".

29 answers2024-06-04

It's really romantic and special. "Song of a Thousand Thousand Que" is an old song, sung by Leslie Cheung and Chen Huixian before Zhou Shen, the original song of "Song of a Thousand Thousand Que" is Japanese superstar Masahiko Kondo, which has been covered several times by Hong Kong and Taiwan singers, and there are Cantonese, Chinese, and Hokkien versions. But few people would think of skewering the Cantonese, Chinese, and Japanese versions of "Thousand Thousand Que Songs", and Zhou Shen thought of it, and I have to say that he is a very imaginative singer. >>>More