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The way the green ribbon is awarded is 40 credit points.
The blue one is 50 Honor.
The yellow one is 70 Honor.
Red is, of course, 100 honor points.
The preliminary estimate algorithm should be the first 3-5 likes per day without deducting your own honor points. Linked to the number of rounds. There are 4 types respectively, and each one has a fixed number of times.
Anything other than that of a teammate will be deducted.
Give your opponent's self a deduction and your opponent will get 1 credit point
If the same opponent or teammate is deducted, the teammate or opponent will get a lower amount.
It is clarified that it does not have much to do with the number of pieces. Honor is that you like people, and you will lose a little bit of honor yourself. And the person you like will get the honor points you give out. If you brush each other, you'll only lose Fame, but you won't be able to get the ribbon.
There are a lot of likes but they haven't been unblocked, because your honor score is not enough, the score is not calculated according to the number, and being honored by a player who only has a game with you in the matchmaking game will make you get the most honor rewards. The 139th floor is right.
The honor system is that people you don't know have the highest value of honor, and people you know have very low praise value.
For example, I played 2 sets with you, and in the first set, I gave you a thumbs up, and in the 2nd set, I gave you another thumbs up.
Obviously, the value of the thumbs up I gave you on the first set was higher than the value of the second set, and the value was to unlock the ribbon.
They are the green team members.
Blue is a powerful mentor.
Yellow Powerful conductor.
Red Respectable opponents.
And the red one is only visible to the opponent.
Only the hardest ones to get are shown, which means that if you have 2 or 3 of them, he will only show the hardest ones to unlock.
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It is not yet perfected according to visual inspection, please wait.
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Character has everything.
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Last night I played two games on the opposite side of the Welfare Bureau.
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There are a total of 4 ribbons in League of Legends. They are friendly: green, helpful:
Blue, Teamwork: Yellow, Respectable Opponent: Red.
Friendliness and helpfulness as well as teamwork are all given by teammates in the game, for example, if you have been encouraging and cheering your teammates during a game, your teammates may give a friendly thumbs up after the game is over. Helpfulness and teamwork also need to be given by teammates. Respectable opponents can only be given by the summoner of the enemy lineup, and respectable opponents are generally given to people with a better level of player.
In order to prevent players from using malware to swipe the ribbon, the specific conditions for achieving it are not clearly given. However, the system will measure whether the conditions for giving ribbons are met according to the number of "likes" given to the player by teammates or opponents, as well as the player's performance in each battle (number of kills, deaths, assists).
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It's not a single 20 or so that will be automatically obtained.,The system of brushing will detect it.,And the first 4 of friends' praise are halved.,After that, it's invalid.。
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Green ribbons are awarded 30 credit points.
Blue streamers are awarded 30 credit points.
Yellow ribbons are awarded for 50 credits.
The red ribbon is obtained by 100 honor points, well, that's good.
The specific official didn't say it, the attitude is friendly, helpful, teamwork is all about every point, and every point for respectable opponents. The ribbon is easy to hold! It's okay to have a good attitude!
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If you meet the corresponding standard, you can get the corresponding ribbon, but if you are hacked in the middle of the process, you will have to recalculate.
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The green one is 40 Honor.
Friendly attitude. The blue one is 50 Honor.
Helpful. The yellow one is 70 Honor.
Teamwork. Red is, of course, 100 honor points.
Respectable opponents. The algorithm should be the first 3-5 likes per day without deducting your own honor points. Linked to the number of rounds. There are 4 types respectively.
Each has a fixed number of times.
and the others will be detained.
Teammates gain. Give the opponent's self buckle.
The opponent gets an honor point of 1, if it is given to the same opponent or teammate, the deduction will not change.
Teammates or opponents will get less.
Here's a simple list.
For example, the condition for obtaining it is 2
So how much is 1-1+1=?
How much is 1-1-1-1+1=? How much do you get by always giving to you?
That's why you have more than 100 likes but no ribbon of honor.
It doesn't have much to do with the number of pieces. Honor is that you like people, and you will lose one yourself.
A little bit of honor. And the person you like will get the honor points you give out. If you brush each other's counts.
You'll only lose Credit, but it won't achieve the effect of the ribbon you're going to get.
There are a lot of likes but not unblocked, because your honor score is not enough, the score is not calculated according to the number, and being honored by a player who only has a game with you in the Zen Inspiration matchmaking game will make you get the most honor rewards.
The honor system is.
The honor value of calling you with someone you don't know is the highest.
And the praise value of acquaintances to you is very low.
For example, I played 2 sets with you.
I gave you a thumbs up for the first set.
Set 2. I'll give you another thumbs up.
Obviously, I gave you a higher praise value in the first set than in the second set.
This display is the hardest to get with the priority display.
It means that if you have 2 or 3 types.
He will only show the hardest ones to unlock.
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