Which is more demanding in the game, 2D or 3D, and which has better job prospects?

Updated on Game 2024-06-14
13 answers
  1. Anonymous users2024-02-11

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  2. Anonymous users2024-02-10

    3D in games has higher requirements for art, and 3D will gradually replace 2D games in the future.

    There's nothing wrong with learning 2D.

    If you apply it to the design major, you need at least some professional books, because the essence is still different.

    Games and design majors are different, and you have to work hard to change careers.

  3. Anonymous users2024-02-09

    If you have a similar level of love for 2D and 3D.

    You can go learn 3D.

    Its art base is relatively small.

    And 3D software has a wide range of applications.

    It's usually 3 clocks xsi max and maya, but the interior design seems to be generally max

    Maya and XSI are animation software.

    The 3D outlook is better, after all, it can be used in many aspects of games, animation, special effects production, film and television.

    But you have to learn it well...

    I'm also struggling that I like to draw, but there is really no prospect of 2D in China...

  4. Anonymous users2024-02-08

    2D games and 3D games are two completely different levels, 2D games do not need to take into account the third dimension in the production, so it is much simpler than 3D games on the **, which not only saves a lot of development time, but also has a lot of lower technical requirements for programmers, so in terms of time, demand, and funds, it is basically lower than 3D games, and 2D games can be very simple to make a variety of special picture styles, such as ink style, comic style, real style or Q version style, However, 3D is different, just like the famous game Borderlands this comic style game, because it is a three-dimensional rotatable angle, then to imitate the comic style must have lines, if you draw lines directly in the model map will be very awkward, the most obvious is the object and character edge outline box, look closely, in fact, there are ** black lines drawn, not formed by using textures, some 3D games to make light processing, projection processing, shadow processing and blur processing, These functions that want to be realized in 3D are very difficult and require a lot of money and time for research and development, but 2D is different, because 2D does not have a third-dimensional space, and there is no need to consider the level, space, volume, these factors, just to work the pen, the picture will be very good, and then pay attention to the design of the game system, but 3D is very need to work the picture, and then work the game system, which is quite troublesome, so it is much more streamlined than 3D to lay the foundation.

    Think about it again, in fact, as mentioned above, the function to be achieved in 3D games is several times more than that of 2D games, which are several times due to visual performance such as picture effects**, as well as models, these characters, items, especially maps, are hard disk killers, and the map of 2D games is just one**or several** spliced together, in this regard, the capacity requirements and loading speed are theoretically much higher than 3D.

    As I said, 3D games also have to take into account shadows, blur or something, and all these special effects have to eat the graphics card, so 2D games are much lower than 3D in terms of resource consumption.

    So the advantages of 2D are: small resource consumption, relatively simple picture, and the advantage of painting style, as for whether it is resistant to play or something, it depends on the game developer's game system design.

  5. Anonymous users2024-02-07

    A 2D game is a flat game, while a 3D game is a three-dimensional game. The advantage of 2D games is that the painting is good, and the configuration requirements are relatively smaller than those of 3D games.

  6. Anonymous users2024-02-06

    1 No electricity. 2 Not difficult. 3 Fast loading. Cons: Unclear.

  7. Anonymous users2024-02-05

    The above is all nonsense, and these things are not divided into 2D3D, which is determined by whether the developer wants to add it or not, and whether the development tool supports it.

    The advantages of 3D are low production cost, fast production speed, and environmental performance. The disadvantage is that the combat performance is very simple and occupies a large number of hardware resources.

    The advantage of 2D is that it is more detailed, the combat performance is better, and it is not limited by the hardware bottleneck of real-time calculation like 3D, which can destroy the world and take up less resources. The disadvantage is that it burns money and time, and the artist's painting skills directly represent the level of the game screen, which can crush 3D, or it can be more rubbing than inferior 3D. However, the cost of a first-line artist is beyond the sky, and a few hand-drawn pictures are worth the entire development cost of a 3D masterpiece, so the cost of a high-quality 2D game is very high.

  8. Anonymous users2024-02-04

    The difference between Red Alert 2 and Interstellar 2.

  9. Anonymous users2024-02-03

    Don't eat configuration. Suitable for people with 3D vertigo.

  10. Anonymous users2024-02-02

    The battery doesn't drain that fast Some games are easy to operate.

  11. Anonymous users2024-02-01

    Typically, 3D animation costs more than 2D animation. This is because making 3D animations requires more human resources and technical equipment. Here are some of the factors that contribute to the higher cost of 3D animation:

    1. Technical threshold:

    It takes longer to animate in 3D as compared to animate in 3D. Since the production is done using a computer, it is necessary to create a 3D model of the scene and characters, create each frame required for animation, and then render it. The entire production process takes longer.

    3. Upfront funds:

    The production of 3D animation requires a large investment due to the high cost of hardware and software equipment required for production, and the size of the production team also needs to be larger.

    4. Software and hardware:

    3D animation requires advanced software and computer systems to output high-quality images and animation effects. These software and technical devices are often expensive and need to be updated.

    5. Team size:

    Creating 3D animation requires a large team of art directors, modelers, animators, programming masters, special effects artists, and more, and can last for years or even longer throughout the project cycle.

    However, it is not in all cases that 3D animation with macros is more expensive than 2D animation. For simple projects, making 2D animations can be advantageous, but for complex projects, such as movies or games, you often need to produce high-quality 3D animations.

  12. Anonymous users2024-01-31

    Fantasy Journey to the West is very good.

    Missions, skills, and sects are all available.

  13. Anonymous users2024-01-30

    Agree upstairs, the difference is quite big. But I think the difference in model making that I talked about upstairs, while I'm right, it's not the most important difference. Making models is an artist's business, you are asking about program development, and in modern game development, these two jobs must basically be done by different people, so you don't have to worry too much about making models.

    I also learned to make 2D games, and sometimes I used to draw a few BMPs for use in games when I was in 2D, but now in 3D, I don't dare to touch those 3Ds at all

    max or something, I know I have no hope of learning ...

    Even if you don't have to make your own model, the difference is quite big when it comes to program development. On the one hand, the basic theory of 3D is more complex than 2D and requires more mathematical knowledge, and on the other hand, there are many specific techniques for 3D graphics, such as BUMP

    map,ambient

    OCCLUSION, HDR, etc., these are basically not feasible in the 2D era, so these things have to be learned. It may become obsolete in a few years after you finish it, and some new technologies will emerge, which you must have never seen. The third is that there are many things that are compatible with 3D, such as collision detection, physics simulation, etc., and 2D also has them, but 3D is not the same as 2D, and at least some adaptation process is required.

    However, there are many commonalities between 2D and 3D game development. The game architecture can basically be copied, and technologies such as event processing and scripting are still applicable. Especially when it comes to AI, a lot of things are the same.

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