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Civilians, choose your favorite profession to play!
Because online games don't cost money, no matter what profession is not great (of course, I have also seen people who work hard to save money to get equipment), the so-called tyrant profession and civilian profession are just how much money is spent.
Engineer, it's a physical attack, just heap agility, it's directly fatal.
Alchemy, magic attacks, heaps of wisdom are magic attacks, and deadly ones have to be piled up separately, which is the reason why the so-called engineers save money.
Because if you don't spend money, you won't be able to go to the lair of the Desert Dragon, the Guardian. Definitely can't brush the back of the abyss alone (but now it seems to be easier to change it alone), so, without equipment, all professions are the same, if you just play a trick, there is no need to challenge the difficult level, choose the simple, just go in and play. And if you don't go to the high-end lair, you don't need to think about teaming up and whether the profession is popular, just play your favorite gorgeous skills.
In contrast, the Master of Mechanics is the most survivable, but it is necessary to fill up the robots of the Heavy Gunner. However, the machine is also the most boring profession of all the professions in this game, and it doesn't need to be operated at all, just throw the tower, throw the duck, and just make your own soy sauce. The sense of operation is not strong.
In fact, although the skills of the heavy gunner are lost by themselves, the sense of operation is not very strong to be honest.
The most gorgeous skills are definitely alchemy, and they are fire hands, ice hands, and various fire and ice skills. The survivability of the pharmacist should also be okay, because there is a skill to increase health, but the poison attack range is too small and not alchemy is gorgeous, depending on your own preference.
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It's best for a scholar to turn engineering.,Alchemy eats equipment.,I'm a civilian heavy artillery (although it's also recharged)At present, the best brush is mechanical.,Equipment requirements are not high.,The main and deputy minimum plus 7 can be.,Mine is 60a with 10.,I didn't play much after 70.。 The armament of mechanical and heavy artillery is the same. Heavy artillery is mainly physical and regent, so the equipment is higher than the mechanical requirements, if the mud brush party can use machinery, my PK party generally uses heavy artillery.
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Scholars first have to turn to engineering or alchemy. In the current version, the engineering department is more popular.
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The first turn project is better, the second turn mechanical brush drawing is good, and the equipment requirements are low.
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One turn engineer and two turn machine master, engineer is more popular than alchemy, brush the map is faster than alchemy, and the machine master's attack is also higher than the heavy artillery.
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General machinery is not very expensive.
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1. Regional server recommendationAs a civilian player, the choice of regional server is very important.
To put it simply, unless there are many friends and people in the old area, it is generally not recommended, because the combat power attribute is backward in all aspects, and it is very likely to encounter a situation where no one forms a team, and the result will only be more and more behind, the gap is getting bigger and bigger, and finally it ends dismally. On the contrary, if you choose a new area, especially the one that has just started the server, you can not lag behind in the level at this time. At the same time, because he participated in every large-scale event, he was not low in terms of resource hoarding throughout the day.
Second, the issue of equipment.
We know that equipment is the main reliance on the attributes and strength of the class, so how should players deal with it? As follows:
In fact, most of the equipment is generated through dungeons and activities, and good equipment is not completely kryptonite, such as nests, abysses, etc. At this time, players can participate multiple times, so that one meets the needs of upgrades, the other has a chance of breaking out good equipment, and civilians can also play effectively. It should be pointed out that due to the random attributes of the equipment, whether the friends can get the attributes they want can only look at the face of filial piety, and this can also narrow the gap with krypton players.
So are you a European emperor or a non-chief?
Third, the problem of dragon jade.
Dragon jade, an important guarantee for players to improve their professional attributes, and high-level dragon jade is a perfect way for players to increase their strength.
Under normal circumstances, as long as the friends actively participate in various activities every day, not too much salted fish, then a set of fourth-level dragon jade is easy to accumulate. At the same time, because the tied diamond can be obtained by participating in activities and various ways of playing, if it can be used reasonably, then with the help of the binding diamond**, a set of fifth-level dragon jade with the highest level of skillful edge is not ideal, and it can be easily achieved.
It can be said that if players can grasp the above three problems, then it is not impossible to catch up with small krypton players in the regional server.
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Alchemy is to add various negative buffs to the enemy, and the control is very strong; Heavy artillery focuses on its own skill output, and it is more suitable for PK like alchemy (but the scholar series does not seem to be weak); Mechanical PK is relatively weak.,Focus on the control field output of various summons.,The brush is absolutely fierce.。 The lair should still be mechanical......
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The second turn of the Scholar quest can be picked up at the "Scholar Platform" in the Lotus Swamp.
Steps to change jobs: 1. Complete the lv44 main quest "Close to the Truth";
2. After talking to Angelica to the east of the Ancient ** Library, you can get the second transfer task "[Transfer] Continuous Attempt" at the "Scholar Platform";
3. Brush the old five maps of the Lotus Swamp (respectively the ancient east, the ancient west, the ancient library, the followers of the dragon, and the ruins of the village of Liverwater).
4. After completing the brushing and dialogue tasks, you can enter the second turn venue - the final trial.
5. Talk to the scholar and defeat the shadow, you can choose the direction and complete the second turn.
Scholar turns profession for the second time.
There are four types of Dragon Valley Scholar secondary classes: Engineer can be transformed into a mechanical master and heavy gunner, and an alchemist can be transformed into an alchemical saint and apothecary.
Class Selection: In the second turn class of the Scholar, the damage output of the Master of Mechanic and the Heavy Gunner is very good, but it is biased towards summoning or the difference in its own attack power.
Alchemy Saint and Apothecary are both support professions, and Alchemy's attack power is slightly stronger than that of the Apothecary, and Alchemy's team support ability is mainly manifested in field control and food vending machines, and when teammates are out of blood or blue, you can use food vending machines to replenish blue or blood for teammates.
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The Scholar character has two career directions, Engineer and Alchemist, and the characteristics of the two professions are rarely different. From a personal point of view, the engineer is mainly an explosive flow route, mainly used to brush the map and break through, without much operation content, while the latter is a skill flow hero, the combination between skills is smooth, there is no strong single attack skill, mainly suitable for competitive mode. The two careers have different directions, so you must think clearly when choosing, and then choose the right career for you after understanding your own abilities.
Engineer skill points.
From the point of view of its skill configuration, it is mostly based on some single outbreak skills, and it is slightly lacking in flexibility, when choosing this profession, you must focus on analyzing the effect of each skill, and match your own skill combination, but you have to remember that the engineer itself is a **output role, so you must follow this idea in adding points, a hero is originally pros and cons at the same time, and you want to have a ** output and want to ensure the coherence between skills, which is obviously not practical.
Alchemist's skill is added.
As a PK hero, there are two prerequisites that must be met for skill addition, one is the coherence of skill matching, the higher the degree of cohesion of skills, the higher the output played, you know, in PK mode, the player's own flexibility is very high, if you want to use a single skill to play the output, it feels a bit of a fool's dream, it is recommended that you dispel the idea as soon as possible. The second is the control skill, the hero of the scholar is mainly used for long-range attacks, so her requirements for distance are very strict, if you can't open the cast distance, it is difficult to exert your own strength.
Career referrals. From your own point of view, if you are a long-term development player, it is recommended that you take the alchemist route, you know, skill-based players are more popular in the game, and if a copy is played for too long, there will definitely be visual fatigue, and when the equipment is formed, most players will choose to play the competitive mode. And if you are a short-term player, the purpose is just to experience the game, you can choose the engineer, because the skill output of this profession is relatively **, and it can have a strong visual impact when playing, which can greatly improve your game experience
To sum up, whether a class can be played well depends on the person who operates the character, and it is obviously impossible to use the hero's advantage to open up the situation. In this game, what is advocated is team cooperation and individual operation awareness, so everyone must pay more attention to the cultivation of skills when playing, which will definitely be of great help.
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First of all, it is very important to add points, and the powerful skills are full. Some skills are dispensable, there is no need to add a front, I'm also a scholar of playing, a master of mechanics, it's not that you can't play, it's a big part of the problem. I'm also a scholar, so you can ask me about my equipment or something.
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If you haven't changed jobs, you can go to the scholar platform to accept the transfer task, and after you have done it, you can learn the skills after the job change At present, there are two options for the first time when a scholar changes jobs: Engineer and Alchemist, if you want to summon, you can transfer to engineering, if you want to pk, you can alchemize, and you can use pure hands to adopt.
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What are your skill points? What about equipment?
Haven't you heard that heavy artillery is hard to find? The lack of people playing shows the problem, but the ranger is different, he has few talents because the operation is a bit challenging, and he is actually very powerful.
Heavy Gunner] Heavy Gunner is Lori who is based on area damage.,With the skill of reloading bullets and consuming bullets for output.,Strong sense of impact.,The explosive ability is first-class.。 Unlike other classes, the Heavy Gunner's output is also selectable due to its unique output mode. You can use splash burst output with super explosive power, you can also use brainwaves to fight large-volume bosses to get higher damage, and you can also use biochemical missiles to fight small-volume bosses. >>>More
Accurate news,Specifically, my guild's transient magic guide is mysteriously pitiful to the output bonus egg.。 I specifically looked at a lot of experiments about the second turn of the magic guide and the guild mice.,It's better to turn the dark queen.,The same can be accelerated.,The skills are also good-looking.,There's also that I want to take my magic guide to pk.,So decisively turn the dark queen.,And the output of the dark magic guide is higher than the light.,This is personal experience.,I was the first to be a light magic guide.,After playing for a while, I found that there are a lot of drawbacks.,It's a fatal flaw.,The skill release can't be broken halfway.,So weigh the pros and cons.,Decided to turn the dark queen.,I hope it will help the landlord., Give me some points, I typed so many words, thank you.
Because the Lord of the Moon is a demon attacker, the monsters are all low in magic defense, and the Moon Lord is a group K class.
Mage turns to the element and the magic element, a glacier-ice thorn-fire sweep, basically goodbye to the magic guide, and now the brush is more hairy, and generally speaking, it is very welcome!