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Ash's strength lies in the fact that the hand length can suppress most of the ADC, and it is ruthless w You can press blood when you come, and if you don't say a word, you will open Q, and an Ash who can play will basically keep Q in a state where it is possible to open at any time. AWA is a great consumption,R release timing and so on,But these don't matter.,Any ADC can hit the ice.,The key to the next road depends on the auxiliary.,The key is to see the auxiliary.,The adc can do very little.,Really but you have to say but the right line,It's not easy to say.,I don't think the means of how I play what AD is not afraid of hitting the cold ice.,The key is to hide behind the creeps.,But it feels like Xavier will be more difficult to play if he hits the ice.,Delevingne is better to play the ice.。
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If you are online, the policewoman and the ember, if you eat alone, Delevingne and Obama are better, let's watch the auxiliary, the dawn with a Delevingne hanging with cold ice, of course, if there is a hammer stone on the other side, it is another matter.
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Draven, smash Ash's head to pieces. Mom Wheel, break Ash's leg. Small cannon, hang Ash from the tree and fight. VN, forget it, VN is Ash's daughter.
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Draven, female guns, VN can be.
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If you explode in the early stage, Delevingne has a chance. The ice that can be played is developed peacefully, but the online suppression is not strong,. So it feels like it's 55 open on any adc. It wasn't until 6 that it got a little better, and I was able to do something.
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can only cooperate with the auxiliary, and in terms of the ADC line, Ash has no natural enemies. In fact, according to the statistics above Platinum, Ash can win more than 50% no matter which ADC he plays with, which is indeed a bit too much.
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Mom with wheels, push the line. Push the line.
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Policewoman, level 6 pay attention to dodge and fight casually.
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Don't rely on assistance, just look at the adc's words, Ash's version. There are no natural predators, and the strong ones are excessive.
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What AD is not very good to play.,It depends on the auxiliary with a hard control of the auxiliary and any AD can be abused.。
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Bottom lane assist with rhythm. To give you an ADC for ice, it's better to ask for a good help.
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The ice is the worst of any AD to play 4 6 open. There is nothing that can abuse cold ice by AD alone.
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Ash has no natural enemies in AD, and is assisted in fighting wilds.
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Han Bing really doesn't have anything to fight, so bring an assistant with strong control
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Are you sure you can pick up the axe from Draven?
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Can the wheel's mother's e stop Ash's big?
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I still have the impression of the Ice Shooter in last year's version, which is a version of Ice Kai Q Ping A quite strong and basically invincible.
However, there are still many heroes that she can't win. For example, Delevingne who eats on Ping A... Although my big Delevin has experienced many times the version has been cut and can no longer be cut, but his flat A has always been the strongest among many ADCs in the early stage...
None of them is a flat A-type player, if the ice shooter has no reliable support, if he simply goes head-to-head with Draven, he will definitely be crushed into a dog... Ahem, all the comparisons between the front and the back, only the hero is considered, not the technology)
In addition, punishing the shooter Varus is also extremely dangerous for Ice. Although Verus doesn't have much displacement, and Ping A is not particularly powerful in the early stage, his consumption ability is really terrifying! Super long range, super high damage Q.
W passive damage that can be triggered by skills, and E with a fairly good slowing effect. All of these things can help Varus gain a huge advantage in the early game. But it's hard to say when you reach level six, after all, it's a cold and icy ultimate.
It's incomprehensible...
Although Han Bing is relatively strong now, there are still many heroes who are stronger than her in the early stage. As long as you suppress the cold ice in the early stage. Level 6 makes good use of skills to dodge the ice ice's ultimate, and it is relatively easy and simple to line the ice.
But Han Bing is not so weak, and her ultimate move is still very terrifying. In the case that everyone is almost developing.,If you're controlled by her ultimate move first.,Basically, you can declare death in advance.。。。
But having said that, I'm sure you can see my train of thought... There are no garbage heroes, only garbage summoners. Heroes and everything are imaginary, only technology is the most reliable.
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In the early stage, it is very good to take the head of the person with high injuries and release the wind, and in the middle stage, the group is sticky and controlled, equipped with critical hits and attacks, and there is a cheap saint on the opposite side to prevent stealing heads-up, and basically three to four times to take away the cheap saint. There's also the speed of the ice.,So it's good to have more red crosses.,Of course, the opposite side will be the first to solve you.,You can be a madman later.。 Cold Ice has never been a mainstream ADC, but it lacks escape and control, so it's really not the same level as the explorer, so it's not good to play Cold Ice, the early stage mainly depends on yourself (of course, teammates are too pitted, you can't do it), and in the later stage, the back row of teammates gives you as long as the QWR sticks well, so you have to look at your teammates in the later stage, in the final analysis, the main thing is to cooperate, there are too many things missing in the team battle, and the strength of teammates can show the strength of Cold Ice.
Of course, the ability of cold ice to save people is still quite powerful. And Ice is not a good hero for handy. As for the head, it is best to seize the opportunity when you take the head in the early stage, don't send it if you can't get it, the assistant will help the worker, and make up for the soldiers with peace of mind, it is very important for the cold red fork, if you play very smoothly, you can use the yellow fork first, if it is not very smooth, the red fork is a must to drink blood endlessly, and so on the large pieces are basically in place, you can wave a little.
It's still the same sentence, look at the positioning, it is the king to win, it is estimated that the cold ice will not be weak in the late stage, as long as the team does not pit, the cold ice will not be pitted, and the team will be pitted most of the time. This is my personal opinion, and I will experience the meaning of the pit for myself.
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This buddy, in fact, you have fallen into a misunderstanding, as an adc, the standard for measuring it is not to look at the number of other people's heads! Because in the case of a small difference in the level of technology, if there is no mistake! It's all based on supplementing the knife, supplemented by consumption!
You have to always remember that the most important thing is to make up the knife, like you said, you only need 3 assists in the ADC, they have 3 heads, but if your supplement knife is dozens more than him, in fact, your development is still your comparative advantage, and you have a relatively high level of experience! And the existence of the ADC is originally a late stage, and you have to compare it with the EZ, which is not very wise in the early stage! Since you have chosen the ADC of Cold Ice, you should not have the idea of fighting with others in the early stage!
It's okay to make up the knife steadily, and when the jungler or the opponent is in a poor state, choose to start the fight, because the cold ice itself is a more team-oriented ADC!
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Han Bing is afraid of instant outbursts and multi-stage advances, and he can also fly kites in the later stage.
In front of the current three major ADCs, there is no displacement escape skill, and there is only one W in the damage skill, so it is difficult to match the lane.
Therefore, in addition to good positioning, team battles or small-scale team battles can only rely on operations to get heads.
Of course it's not easy to take. It is generally used as a starting move for team battles, and it is also good to stun teammates from a distance to keep up with the W group.
Resist the high explosive and multi-stage dash on the opposite side and control the movement.
It's good to hit kites in team fights.
Summary: It's okay to be an ADC, but it's a bit of a team, and it's quite demanding on positioning.
There is an infinite deceleration of Q when the capital of the ADC, and the late attack speed moves up to the speed up which can kite any non-high-explosive and multi-stage rush.
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Ice is both offensive and defensible, and your R can determine the outcome of the battle, and it is best to aim for the ADC or APC first. Your W teamfight is almost an AOE that keeps slowing down. E skills can detect the direction of the opposite side and allow you to get a lot of money, Q skills are your magic skills.
Each ADC has the advantages of each ADC, such as VN is super high monomer damage, EZ is more flexible, aircraft is high AOE damage, big mouth is W wheel mother, small cannon, etc., all have their own advantages and disadvantages. Use your own skills to make up for the shortcomings that come with the hero.
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The first piece of Infinity Blade comes out first, and the soul equipment output of the ADC, regardless of the downwind or headwind, whispers and drinks blood to look out. Don't worry too much about attack speed, just a quick boot. The Ice Ultimate, which is used first, controls people, and your gank heroes are easy to get.
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Cold ice r is used in the long-range (such as returning to the city) long-range moves, good luck can get heads, assists can also get money, the most useful thing about cold ice is that q and w cooperate with the mana to be high (get a harmonious holy grail), w the most important thing is to improve spell penetration, at level 10 is recommended w get level 5.
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If you're cold in the case of poor equipment and not too much on the opposite side.
In the middle and late stages, can you get your hands on the opposite ADC and APC?
Cold Ice is a team hero, and his individual abilities may not be as powerful as EZ, but when the two sides of the team battle are deadlocked, a lethal move is enough to lead you to victory.
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Ice Shooter was originally designed as a semi-support, half-AD hero, with a fragile body, no displacement skills, no bursts, and no considerable group damage, which determined that she could not exist as a qualified ADC.
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As a novice hero, it's good for Han Bing to be able to achieve this. Slow, R's damage plus stun, permanent slow. What more could you ask for? Because she's just a 450's novice hero.
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You ruthlessly say that the cold ice is a group control, don't make people laugh to death, a person in the cold ice big will be dizzy, and the person next to him will slow down, you can say that he is a team control, really, and the cold ice head can basically be taken from heads-up in the later stage, and it is the same to take an assist or occasionally take one or two heads during a team battle, and it is strong in the early stage when it develops well in the later stage, and what else to do in the early stage if it is not developed in the later stage.
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Ash also has the benefit that qualifying will never be policed.
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Remember, money is not only for killing heroes, it is very useful to kill people in the early stage, and it is worthless if you die a lot in the later stage, and learning to replenish troops is the royal way to make money! Remember.
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It's high to play when it's cold.,Because the early output of the cold ice is not high.,There is no shift skill to save your life.,It's easy to be cut,,, Cold ice is to control key people by making big moves.,And the sticky people of the group,,, the movement operation is too demanding,,, novices recommend ez,Male gun,Airplane。
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Cold Ice is relatively weak in the early stage, his main role is still in the team, and it doesn't have to be to get heads, stable supplements and assists can also develop very smoothly, if it is used as a support, he can't play a role in protecting the ADC.
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Ice as an adc does not erupt There is no escape skill This is a weakness Sticky kite flying is a drop of skill required
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Then go out of the red cross and concentrate on playing support, and see that everyone will slow down.
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It's good for Han Bing to have the mentality of assisting, and Han Bing's god costume will not go against the sky, and it's good to give up the human head to a hero like half-meat, and it's good to assist yourself.
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The Ice growth attribute is a little lower, so the attack rune with a growth attribute and fixed attack power should be good for killing in the early stage.
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Cold Ice is an auxiliary ADC, which is consumed by kite deceleration, positional warfare is death, and different classes have different gameplay.
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Ash? This hero is not very suitable for novices to play.,But I can still teach you a little.,Cold ice's skills are not like other heroes with strong skills and output.,He's a late-stage hero.,But in the early stage he has a good development skill is w.,Be sure to pay attention to them when you make up the knife.,Use w to consume.,When you're about the same, you can shoot him all the way up.,If there's a big one, you can give a big one.,But be sure to remember that Q has to be turned off.,Some people just don't turn it off when it's on--。
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Objectively speaking, Cold Ice is an excellent ADC that is internationally recognized, and there is Cold Ice in the top 3 ADCs.
However, the ice operation is difficult to operate itself without displacement life-saving skills 4 skills are also only w has a damage bonus The early outbreak is relatively poor.
The excellence of this hero lies in the fact that it comes with a group to slow down, and if it is slowed down in the later stage, you will be stuck to death by the ice if you flash without rushing.
The ultimate R is one of the few very good first-hand team controls in LOL, and the opponent's ADC is a team battle victory.
Overall, the difference between a hero who can play and who can't play is very different, and as a permanent free hero worth only 450, I think he's worth 6300
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1 In the ADC rankings, the first appearance rate of international events must be gun bandits, and then there are airplanes, Vene, female guns, female policemen, big mouths, etc., what is internationally recognized that there is ice in the top three ADC rankings, I really don't understand, even if it is a national uniform, the top three in appearance rate must not have cold ice. The Ice Ultimate is a first-hand control, but it is too unstable, the flight speed is too slow, and it lacks life-saving displacement skills, even among the heroes who also do not have life-saving displacement, the explosion of Big Mouth and Female Gun is far higher than that of Cold Ice. In the normal game, the odds of choosing Han Bing must be very slim, and any of the mainstream ADCs are better than him.
2 Most of the people who say that the ice garbage has the following two points, I mentioned the life-saving displacement skill mentioned earlier, and the main force is nothing in the case of *** survival, everything is a floating cloud.
II lacks passive or output skills that can improve attack output,The first gun bandit in the first place explains this article perfectly.,QR skills make him the hero with the highest explosion in all ADCs.,Divine skill E allows him to cooperate with Q to consume blood unscrupulously.,And the effect of E skills makes people feel op.,Increase attack speed to provide displacement adjustment position, not to mention,When attacking the enemy, it will reduce CD.,So that he can use E skills continuously in a short period of time.。 Big Mouth has a Q that increases attack speed, W that increases the range of magic damage to attacks, W that increases attack speed to reduce the recovery effect of female guns, and also has no displacement but bursts of ice in data. Even if Ice has a passive that increases critical strike chance, but the trigger conditions basically don't work in team fights, who is so stupid to wait a few seconds to increase that little critical hit to attack the enemy?
A green pill can completely increase attack speed and critical hits.
2 I don't deny that every hero is very awesome as long as they play well, and it takes a lot of practice to play well in Cold Ice, because it is easy to die due to lack of displacement, so it is even more important to choose the perfect output position in the lane team battle, and constantly adjust your position, so that the enemy cannot attack you. The advantages of cold ice are also obvious,In 1v1QW can be kite to death any hero who does not have a rush skill,The stun effect and group slowdown effect of the ultimate move are very powerful,But the prediction and casting of the ultimate move is a test of the player's awareness of operation,In the choice of life preservation or first hand control,How should you choose? An ultimate that doesn't hit the target is not a threat to anyone, and that's what I call consistent play.
3 cold ice ** positioning at most to 1350, 6300 this position and other big changes, even if the ice is not free, 6300 this** ADC choice is too much and all the data, playability is completely bursting cold ice, buy cold ice flower 6300, I really won't choose.
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