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It is better to match EZ, male guns, VN, and airplanes. Both are more flexible and have escape skills. The key is that the output can't be cowardly when it dries, and the output of the gem will be wasted.
The more radical inference is seen with ** and weakness. At level 3 you can rush up to 2v2. Faint the opposite support.,Provoke PK and throw weakness to the opposite output.,And then W armor breaking.。
All that's left is to keep adding blood to your output, and it's OK to keep him alive. Having a jungler to help can almost kill two.
Wait for level 6, as long as the number of people is not a disadvantage, make sure that there is no jungler on the opposite side, decisively go up, e--r--w, and then keep the output, and the opposite side will not die and have to fight back to the city.
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A few upstairs, please, the landlord is talking about ADC!!
Gems are still relatively better with male guns, although male guns are constantly weakening, but there are still only a handful of explosions in lol!
A jewel is dizzy, the male gun EWQR plus ignition is absolutely taken away, and you can go home if you don't collect it!
Because the gem is controlled, it will be better to match the high-explosive ADC of the male gun, and the old cow can also be paired with the male gun!
Happy game!
I don't know how to ask.
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Snowman, Qin Ma, Star Mom, all kinds of blood are so cool.
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1. Gem setting: Very poor passive, generally as a support, you should not attack or supplement the knife against the creeps. Unless you want to help your ADC push the line into the tower.
2. Holy Baptism: It is worth noting that the normal Absolute Eye attack will shorten the cooldown time of ** (3 seconds for heroes and 1 second for other units). If you're going to ** someone, you can add a mouthful of blood to him and then give a fat beating to the opponent's hero.
This way you can use it again after 4-5 basic attacks.
3. Gem Shield: Provides yourself and your teammates with a passive armor aura, which can then damage your opponents and slash their armor. This is a very powerful bottom lane skill.
4. Glare: Provides a ranged, unskilled coma skill, meaning you have a very standard control skill for Hakyo. This skill pairs very well with your gem armor.
5. Radiance: This ultimate provides both AP and AD bonuses for teammates, and doubles the effect for yourself. At level 6, this skill gives you a lot of explosive power, but you need to be within melee range to use it.
Quite simply, the support bits, for gems, necessities, potions, and constant eyes, are constantly eye-catching, and the legion shield. >>>More
Female gun,Personally, I feel that this hero has average requirements for support.,Strong explosion.,It's a good fight.,But the female gun doesn't have displacement skills.,It's more difficult to meet gank.,You need to do a good job of eye position.。 >>>More
At present, the black cut version of team battles is a matter of a few seconds.,Seconds to each other.,It's hard to survive in this version.,It's often hard to survive by assassins in 4 seconds.,So this version is not suitable for Ping A's ADC inventory.,Really don't have that time.,The ADC of Ping A in the league needs the assistance of Feng Nu to achieve a safe output environment.。 >>>More
Ha,I know this.,The meaning of physical core output.,Generally, the physical core output is long-range.,Even if the physical output of melee is very high.,Team battles can't be used as an adc without survivability.,You need to have an output environment.。 In general, the physical output is called AD
AD is the physical output.
AP is a magic output. >>>More