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This version of SS destruction is quite strong, hard enough, and can also regenerate health.
But I'm playing a mage.,Ice method.,High explosion.,The numbers are enjoyable.,The control is not weak.,The mage really needs operation and awareness.,SS portal and I think it's a scoundrel.,It's fun to play fs.,Break out and die and others won.,Break out and don't die.,There's no need to play.。
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Mage,Whoever sees it is called a master.,What kind of high explosion does pvp require?,SS that's a blood-grinding profession.,It's better to meet it.,It's better to meet it.,When you meet it.,When your skills are good.,I guess I'm about to kneel.。。 The ice method is highly recommended, especially the version of the ice method. Have you seen the mage's level 87 skills?,6 seconds without dying.,Any refrigerator can last for 6 seconds or something.,And then you're a full-state mage.。。
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It's really hard to say, I think FS is suitable for heads-up points, and SS is suitable for team battles.
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Each profession has at least 400 words of variation, do you think it is realistic to give 10 points? I'm a good person, so I'll compress it for you.
Warrior T has not changed, DPS has not changed, PvP increases the body control and control-free skills.
Dead Ride T has not changed much, and the DPS has not changed much in terms of increasing the number of body control means.
Bear T is a new talent, with better physical magic injury, better control, more playability, the output of the quail mechanism is basically completely changed, the skill increases, decreases, as long as the cat is a critical hit, it will give the target a star, and the milk has strengthened the ability to heal the group and weakened the ability of single brush.
Hunter has added control skills as well as AOE skills.
Shaman's dps has increased powerful burst skills and continuous damage skills, and the milk has not changed much, and it belongs to group damage reduction.
The Rogue has increased his recovery ability and Armor-ignoring Attack Damage.
Warlock has been completely reworked.
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Check it on the official website yourself, and there are many changes.
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CJQ's output ability has been improved, the original exorcism has been changed to instantaneous, but CD has become 15s, and fanaticism will no longer need one of the three Holy Energy, and the Holy Energy has now changed only the duration, and the new version of CJQ has a burst time of 20+s and the art of war has also been restored to the ability at level 70. Because the exorcism is instantaneous and has a chance to be reset by critical hits, the Punishment Rider is expected to regain its brilliance at level 70.
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As far as the PVP attribute is concerned, the PVP attribute is weakened, and forging is no longer the best PvP specialty.
Therefore, Engineering + Tailoring, whether it is PVP or PVE, is the best professional choice.
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Engineering is the preferred major, and the other is different, depending on your usual output and combat status.
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It is recommended that you learn engineering + jewelry or blacksmithing, I think engineering is a must, and it is the best weapon for PVP.
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Whether it's field PVP or arena or battlefield engineering is essential, the rocket boot arena moves at high speed, the battlefield paraglider floats from the storm fortress directly to the flag point in the middle, and there are grenades in the field. As for the second professional peeling and mining, they are both old PVP majors, and mining is no longer good in the era of attribute overflow, so it's better to peel the skin, and if you need a crit, use the skinning.
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Skinning, jewelry, engineering, and enchantment are all good The first one should increase the critical hit by 8% The second is a gem The third one has rocket boots and a glider or something The fourth one can add 160 agility to the ring And it's also very convenient to equip the enchantment.
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Jewelry + Engineering This doesn't need to be explained, and secondly, alchemy.
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You're right. It's a strong one. But PVE should be tough without thieves or anything.
SS requires a good sense of operation. I'm practicing SS right now. Feel weak.
Because I don't know how to play yet. Dogs can be brought during the interruption. You can take the blue fat man or eat the blue fat man when playing physics.
There is disarming. There is charm. Stun can be used with dark rage.
There is sugar to save life, and there is blood to destroy. Talent has a shield. It's really not possible to have soul stones.
Destruction is indeed not very popular in the wild.
I personally like to play LR now. Thief. ss。Dairy pasture. That's basically all there is to play.
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Decisive Blizzard pro-son mage. Blood dk plays melee without pressure, easy to be kited remotely, punishment riding pk also relies on a wave of skills to break out, zs is also okay, old profession, operability and playability are very strong, thieves control skills, but the fault tolerance rate is low, ss like you said. It's still good to be a mage, PVP has outbreaks and control, and PVE even if there is no brainless output, and the damage is objective.
I have numbers for all of the professions you mentioned.,I play DK.,Now I'm going to play mage.。
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Blood DK still seems to be a bug-like profession.,High-end mages are still very powerful.,But the average seems to be a bit miserable.。 The warrior monk also seems to be a little fierce, but I haven't played it, so I don't know much about it.
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Pve The powerful WST MVP output is the Bird Virtue Warlock is also good. In terms of pvp, each has its own benefits, and I personally think that warriors, small virtues, and warlocks are fun. It's also about looking at yourself. Enough damage, controlled, life-saving = druid.
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I think it mainly depends on your definition of PvP, is it a random battlefield Captain, or is it a rating damage, an arena control explosion, or a field duel door god?
Dead Rider has always been out of the pinnacle, although it has weakened, but it can be played well in any kind of pvp scene, although there are a lot of control-free skills, but the short legs and lack of soft and hard control will depend on the player's position and teammates;
Yede, enhanced output explosive type, natural damage reduction and death riding ratio is simply a ratio of wood and steel plates, but there are auxiliary ** and mobility, so the general entertainment and leisure is still good;
Lone wolf shooting hunting, replacing the ice method to become an outstanding representative of biubiubiu, Chimera, aiming, scattering + slashing, did not reduce the basic head to take;
Other professions also have their own advantages and disadvantages, for example, the warrior fights 33 with a god-like chop, and the battlefield does not look at the basic charge to the death; For example, pain surgery often gets the first place in the rating.
One or two damage, but a random basic melee sticky can wait for release.
I'm not a data stream, because copying and pasting doesn't make sense for you either, if you're going to do high damage, use dual-wielding ice; If you want a human head, you can cool the wild, enhance and shoot hunting. If you have any questions, ask me again, :)
I've practiced on this issue It's probably the same as what you think now, the gods seem to be a bit useless now, and can only contact an existing trap and immobilization effect (excluding the stunned effect) Let's talk about the storm hammer one day on a whim and point out the big windmill + storm hammer The practical effect is not ideal It's because the storm hammer has"Missed"with"Parry"The existence of the hammer 30cd It has the advantage of being better than the **wave, mastering the halo decreasing time of the single target, but the shortcomings of the miss are difficult to make up for The sacrifice of the big jump charge or finding the back to cast the hammer to ensure that the hit is stunned for 3 seconds, so that the **wave must hit and stun for 4 seconds 20cd **wave wins, there is no need to go out of the big windmill. >>>More
QS bar QS has a lot of gameplay 3 series all-round.
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Blood dk or CJQ bar. Personal Quest Blood DK As long as you can do quest upgrades, you will be PvP. Everything else is cumbersome. >>>More
To put it simply, it's an output profession, and it's close to cutting people with **. >>>More
Warrior it. Everything else you have to say is done.