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Territory warfare we don't connect with the world, because the latency is too high, and it's not easy to fight against each other.
The official details of the national service have not yet been announced, so now we can only guess.
According to this kind of web page + competitive games in Europe and the United States, it is roughly that the territory can generate troops and money, and the money is nothing more than to build infrastructure, such as defense and the like, and the following explains the troops: the strength is the capital to start the war, which is a consumable, equal to a life in the game or the victory or defeat of a battle (it is not yet clear), for example, (one soldier represents a life): a guild gathers 1000 troops to attack a territory of 800 troops, and submits it to the server to make an appointment for battle time, Players on both sides of the attack and defense enter a dedicated server battle at the specified battle time, and the current game mode should be 15vs15, divided into several rooms according to the participating players, and being done out is equivalent to losing a troop, losing if the troop is 0, or completing a draw without consumption within the specified time.
Mercenaries also belong to the product of this type of mode, if you want to consume the opponent's troops within the specified time, sometimes a guild does not have so many players to participate, you have to hire free players who do not belong to any force, and the attacking and defending sides will give a hiring price in the battle list to attract mercenary players to join.
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Just in China and even in the provinces, a picture of novices is still like now.
Without unions, you can't play territorial battles.
But that's going to be a long time coming.
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Territory Battles are the ultimate global map territory battles between the guilds of World of Tanks. It is the various guilds competing for the global map that will introduce the concept of time zones. Once the final conquest begins, every player will be able to see the global map.
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Territory Battles is a new way to play World of Tanks. A way to play with guilds competing for territory. Mercenaries can be built on their own.
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It's the same, territory battles are battles between wings, and offensive and defensive battles are fought on maps that are available for a limited time. Battles can also be waged on sites that have already been occupied; The special reward is that after occupying a certain point, you will get the corresponding gold income every day. More information can be found here.
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Grab the land and get a few gold coins.
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Please go to this Minshi and let the bridge bureau return to take a look.
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First, you have to join or create a clan. Then, you'll need a couple of top-of-the-line cars. Now the mainstream cars are IS-7, T110E5, Chadilon 25T.
In general, the territory battle is 1-3 chacha + 0-3 guns, the rest are on T110E5 and IS-7. But there are also some deformities or extreme plays, such as the kitchen knife team, all T110E5 + IS-7 + AMX 50B, wolf pack tactics 15 Chacha, of course, these are rarely used. Now out of level 10 MT and TD, T110E4 and daughter-in-law 155 are estimated to be brought sometimes, it also depends on the tactics of the command.
If you want to fight the territory, these 2 conditions must be met, at least 2-3 top cars, otherwise few commanders will bring, because there are more cars that are good matched, and territorial warfare, after you explode a car, you can't participate in the territorial war again within a certain period of time, and level 10 HT seems to be 1 week. After the version, I'm all practicing and I don't have much time to play, so you still have to add a legion to learn more about the specific situation, and the situation of each legion is different.
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Territory warfare is when clans fight for territory on a virtual map set on the official website.
Territory battles are mostly fought between 6-12 p.m., and the regiments that have captured the territory will receive gold every day.
The Legion (formerly known as the Guild) consists of 100 people.
The Legion Commander is responsible for sending troops on the map to decide which battle to fight at night, as well as the distribution of gold, and is the core of the Legion.
Legion members are mostly players who own more than 2 top-tier cars, have a stable online time at night, and must be able to get on YY (not demanding, but cruel in reality).
Go to the official website, click on Territory Battles, click on the South Zone or the North Zone (depending on your account), and click on the Headquarters.
You can see the "map".
Click on the Legion page to find the Legion, there will be a "YY" channel number in the Legion introduction, if you think you are quite good, go find your own organization!
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You train for a top-of-the-line rook first, then join a legion, and the commander will teach you how to play when the time comes.
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How to start a territorial war].
Territory Battle is a new way of playing the game based on the game client and web browser, through which players go to the Territory Battle page on the official website of World of Tanks (e.g., IE, Firefox, Chrome, Safari, etc.), where they can manage their clans, arrange tactics, and deploy their troops, and then enter the World of Tanks game at an appointed time to play a Clan Battle with their opponents. First of all, players need to log in to CW** and gather at least 15 soldiers or mercenaries who meet the requirements to create their own tank legion or join one of the tank legions already in the game.
Mobilize troops to participate in the landing battle].
To start a clan campaign on the Global Map, you need to capture a landing area. Below the map, the player will see the Barracks' troop slots, all of which are on standby (green) before applying to land in an area, which is an available force. Click on the landing area on the world map to send 15 soldiers to participate in the landing battle, and 15 yellow troop icons will appear on the landing area.
Clan battles in this area will begin in the game when the dispatch deadline arrives, so players should pay attention to the dispatch deadline in the information panel to adjust their deployment in time.
Rules for the main points of the landing battle].
Only 64 clans are allowed to apply for each landing area, and if a player requests a landing after the dispatch deadline, or if there are already more than 64 clans in the area before applying for a landing battle, your team will be added to the landing battle queue for the next day. If the number of clans applying for the Landing Battle exceeds 128, you will be added to the Landing Battle queue on the third day, and so on. However, as long as the player's clan has enough troops, multiple landings can be applied for at the same time (each landing requires 15 troops), and the troops defeated in the landing battle may also be deployed to the new battle on the next turn.
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CGWR Introduction World of Tanks, the online war game, is back in flames, and Territory Battles will resume in the near future. Create a pure land, defend the fruits of victory, and players will once again fight for territory. Compared with the past, this Territory War has added many new gameplay, greatly enriching the game content and bringing more fun to players.
The addition of these new ways to play has also broken the previous situation of separating the giants, and improved the survivability of the small army in territorial battles. From the number of heroes to the contention of a hundred schools, the era of national territorial warfare is coming. This time, let's take a look at how to occupy land in the era of national territorial warfare.
Game screenshot game screenshot [Step by step for the camp is the way to win].
The biggest highlight of this Territory Battle is that there is no longer a limit on the level of vehicles. Players only need to create or join a clan to be able to participate in territory battles with the vehicles they have at hand. Such a setting will inevitably create a situation of competition at the beginning of the territorial war.
In the face of this situation, if a small army that is not strong is joined by the melee army, it is easy to be eaten in the chaos. Therefore, in order to preserve their own strength, they must take every step of the way and defend as an attack.
Game screenshot Game screenshot [Small army can also be a thousand].
In the new Territory Wars, vehicles will no longer go on cooldown after being damaged in battle. In this way, the small legions that are well coordinated and skilled can fully compete with the large legions with many generals, which increases the chances of the small legions surviving in territorial warfare. In this territorial battle, the fighting qualities of the clan members will replace the number of clan members as the decisive factor.
In this case, the creation of an elite army to defend the territory will become the foundation of the small army's foothold in territorial warfare. If you can have a fixed army with excellent skills and tactics, even a small army can put on a legendary performance.
Screenshots of the gameScreenshots of the game The "Clear Walls" tactic, which has been widely used throughout history, has now been introduced in World of Tanks. This Territory War introduces a unique plunder mechanic that allows players to withdraw 3 days of gold production in advance, and no gold will be produced in that origin for 7 days after withdrawal. The introduction of this new mechanic is beneficial for stopping enemy attacks, as a province that has not produced anything for 7 days will become a meatless chicken rib in front of any legion.
And some small legions with insufficient troops were able to quickly accumulate wealth and strengthen themselves by plundering.
Game screenshot Game screenshot Qin lost his deer, and the world chased it. World of Tanks introduces new Territory Battles to create exclusive territories for players. Tanks attack everywhere, steel sweeps the world, and we fight for territory.
World of Tanks, World of Warplanes, and World of Warships are all here for the most timely information, the hottest topics, and the hottest benefits - here you go!
All cars are wrecked!? Pass. I already have.
I each of them mainly recommend the lion and t34 hunting tiger 88 and is6 I dare not compliment that it has just come out now There is a bit of an advantage in the income division, and when other new tanks appear in the future, it will be eliminated, like the current 59 The difference is only big from before, and now after multiple versions, the income is good in playing money, and the defense output indicators are OK, I think it is Lion and T34 I have more than 600 lion games, basically deducting maintenance ammunition for each game, you can earn more than 4W, is6 Mah It feels like it's not much different from is3, and it's defense, It's not as good as rumored, so if you want to buy a gold coin car and earn silver coins, in addition to **69, the first recommendation is the Lion and T34
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