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Improve your skills to make up your skills, pay more attention to your vision, anticipate support points, pay attention to the minimap with the line, and follow the situation with your equipment.
As for playing a group, it really depends on the accumulation of experience.
In this way, even if you lose, at least you can play well.
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The coolest thing about opening a picture is to use the Night Demon, which is all bloody abuse.
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There is no solution, you will win when you meet a good teammate, and if you don't meet you, you will lose, it's normal, you are super god.
Teammate Super Ghost The same is the same as losing, when I used to play Dota 1, I thought I was losing, and suddenly dropped two 3v5 that I couldn't play, and it was easy to turn over.
Either you add a few friends who can play and open the black, otherwise you are afraid of running into stupid teammates.
You're still angry, then uninstall the game.
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If your score is very low but the technique is passable, try to go to the middle lane, a master can bring up the rhythm well, for the low score, a strong middle lane can basically lock the victory, the rhythm is very simple to expand the advantage. Your level is not enough, and there is no problem with a 1500-point game alone. Don't talk about teammates in a game without 1500 points, please review yourself first in any situation when playing Dota, otherwise you will definitely stop.
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To understand the mode of the game, from the characteristics of each hero to the role of each piece of equipment in different periods. Because there is no hero in Dota who has an absolute advantage, everything is mutually beneficial. Just like the truth that no matter how high the martial arts are, they are afraid of the sheep knife, many heroes may not be very strong, but once the equipment is crushed, that is, the ice girl will dare to call the enemy ghost not later.
In fact, it is necessary to practice one's basic skills, and the basic skills are to make up the knife and card the line. If the positive and negative complements are done well, it can make the person on the opposite line cry. The reason why the people of the professional team can play so well is also because they practice constantly, and they practice more than 12 hours a day.
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In terms of choosing a lineup, many heroes in Dota are theoretically mutually restrictive, such as choosing a god warrior on the opposite side, we can choose an ice soul, and use the size of the ice soul to restrain the god warrior to cut the armband show kill, but this is not absolute, because Dota is a team game. Then there is the split road, generally a mid-single, it is best to be able to bring rhythm, it is not recommended to take the mid-single in the later stage, the advantage of the road passer-by bureau, it is recommended that 2 people, at least one long hand, no long hand, it is recommended to have a point control, individual group control can also be, such as Lao Niu; It's best to go to one or two of the disadvantaged lanes, but it's generally not easy to die and a little disgusting (a bit cheap) heroes, so that the opposite carry (late) will make up for the uncomfortable knife, affecting its speed of playing money, thus slowing down its rhythm.
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Then communicate more with your teammates, if you are playing a gank support, you will swim with the main wandering heroes, or go to your teammates who are easy to be gank to squat and protect your teammates, which is conducive to the development of your teammates, even if your own level is not enough, but as long as your teammates can get up, your chances of victory will be great.
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Actually, I personally don't want to see children's shoes that ask like this.
But I can't deny that there is something wrong with trying to win against Dota.
At least it proves that LZ is self-motivated.
In fact, the most important thing in playing Dota is mentality.
As an amateur player, it's important to enjoy the game.
So, take it easy and play dota with an entertaining heart
But it definitely doesn't mean that you can not abide by the rules of the game, sell teammates, A equipment, second retreat, etc., or be responsible for the game, opponents, teammates and yourself, if you play seriously, you will lose, but if you are not serious, you will not even have the qualification to lose.
I hope that the majority of Dota players will seriously play each game of Dota with an entertaining mentality, and will not be entangled in winning or losing.
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Since you said except: coordination, outfit, lineup.
And, of course: personal technique, the big picture, tactics.
Personal skills: including mending knives, line skills, directly affect the economy, it is reflected in the equipment, equipment crushing can ignore the lineup, on the line, how to maximize the advantages, how to make up for the disadvantages as much as possible, such as how to seek development of the disadvantaged road list and so on.
The big picture: when to do what, soy sauce has no resources, and you can't swim around and can't find the person on the other side. In addition to supporting at any time with TP, don't mix around in front, decisively use skills to fight the jungle, go home and supply again at no state speed, don't go to the jungle because you're not a jungler hero, maybe not much money, experience is limited, but it adds up a lot, there is a saying:
You can have no economy, but you have to keep up with the experience, and the level falls down a lot, and the damage of the early skills will not go up, and you can't play it if you have equipment, and you can't beat people.
Tactics: huddle, open the fog, lead the line, the situation is different, you have to choose flexibly.
Anyway, there are a lot, this is the reason why lol can't be compared, and it's also that Korean Dota 2 is not like lol, which can be copied on the road of e-sports.
Happy gaming.
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You can have good teammates who are willing to buy chicken and eyes, one back, one control, one gank, one meat, and one casual, and there are outfits to tell them not to hold back the frenzied battle, 80% of the frenzied battle is lost, don't go out of the frenzied battle until the late stage, it's useless if there is no physical output in the early and middle stages, and there is no ice eye in the light rain.
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In terms of lineup, the lineup on both sides is 55 open, and there is a Beastmaster clockwork in the first hand, and the prophet with strong mobility can gank the whole map to support the push tower. The small y controls the push tower. It is not difficult for a puppy to hit the opposite core alchemy.
On the other hand, there is a lack of hard control on the opposite side, the ability to clear troops is strong, there is a supply of NEC, and the ability to push the tower is also good. In this way, it depends on the level of both sides. You have to grasp your strengths and play to your strengths and avoid your weaknesses.
The Beastmaster controls the field of vision, and clockwork takes the lead. The puppy drills the prophet to catch people together. After arresting people, the tower will be broken.
In terms of the average passerby, a player who stands out from the crowd, such as a user of Karl. It will be the lineup that the balance is infinitely tilted.
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Playing in a group is not a grade If I'm not mistaken, probably you are the Beastmaster Clockwork Inferior Dog Little Y Bao Dog Prophet Jungler Then you should be a propulsion stream. I didn't establish an advantage in the early stage, and I collapsed all the way, and there was no suspense about losing.
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If the other side doesn't know about the morning group, or won't cooperate, you still have a chance.
You will definitely suffer in the early stage; With CM assistance, it's not so easy for you to gank; On the opposite side, CM learns a two-level aura, NEC directly does Macon, rabbit makes a secret method, and begins to assemble in 6 and a half minutes. You basically can't stop it. In 15 minutes, your outer tower is basically gone.
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There is a lot of control on the opposite side, AOE is sufficient, and the battery life is strong. Your gank lineup meets a teamfight lineup, once you huddle, you are not easy to fight!
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Visually inspect the early line and collapse ==
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