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Fox, super mobility, explosive force, medium and upper battery life, the shape is suitable for the taste of the X party, but in fact, it does not contribute much to the team in the later stage, and lacks stable control; Possess super powerful dashing skills; Team battles lack stable centralized output;
Crow, the mobility is super poor, the outbreak is not too high, the continuous output is amazing, the endurance is super strong, the shape is a lewd little old man before the transformation, the domineering value is bursting after the transformation, and the later contribution to the team is very large, with stable soft control and unstable body control, lack of effective breakthrough and escape skills;
The trade-off depends on the landlord's preferences, in addition, please ignore some stupid "hero price = bullish degree" theory, most of these goods are cf and dnf transferred, the landlord can laugh at it.
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Although the fox and the strategist are both 6300 but the words of the yuan It seems that the fox is 45 yuan The strategist is 35 yuan This is also the main consideration of the building 6300 The value of the flower I am a fox who specializes in playing foxes I look good-looking and pull the style A few of the skills upstairs have also been introduced Don't say much But you still don't choose the fox If we get into a group in the future, you use the fox What do I use? . .
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The high-end bureau fox is now a must for ban, WGT on we play IG, if the wind two with the fox have brought victory, low-end game, passerby bureau, there are often (90%) pit foxes. In fact, the fox's high mobility, one of E's controls, is destined to be a strong assassin-type APC, but it is a little difficult to play well.
Which one is good, in fact, it still depends on which one you like to play, there is no best, there is no best.
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Positioning is different. The fox is biased towards gank ability, and the crow is based on the line ability.
Fox is pure AP, focusing on the early stage, and the most recent adjustment is to reduce the early damage of Q; The Raven can be positioned as a Fatan, or a mage who is difficult to die. In terms of skill stability, Raven has a slight edge.
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Personally, I think that the strategist commander can bring more benefits to the team, he has control and output, and can fight for the ADC's chance to survive, but it is more difficult to operate than with the fox, and it is weaker in the early stage.
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The appearance rate of the fox tournament is indeed very high, but if you want to play well, you need to be very conscious, and if you play well, you will feel that the skill combo or something is very convenient.
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Do you want to abuse the vegetables, or do you want to play with the masters? The cruelty of the fox is good, and of course the fire man is the strongest, and the crow is the best in the late stage.
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In this version, Crows and Grasshoppers 55 open. Ahri doesn't fit into the fast pace of now. Fire man pays attention to prediction and combos.
Personally, I think the Void Prophet is better.
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I've been playing the Nine-Tails for a long time, and among these heroes, the Nine-Tails is definitely strong.
However, everyone has their own understanding, and everyone is good at it differently.
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This doesn't have to be thought of It must be the Void Prophet Whether it is a line drain or a level 6 explosion No one among these mages can compare to him At that time, the king of mages was not called for nothing.
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Personally, I like fire men, and the output of the outbreak of high and small team battles is almost terrifying, and the skill combination can be varied in a variety of ways Crows and grasshoppers play less One and a half meat A single second The fox will play while playing.
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It's all great to play well, it's all NB mages, it can be said that they have their own merits, but the requirements for operation are relatively high, and novices are not recommended.
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Thunder will be strengthened in the next version, why? Because now he is too weak, the skill is not too high damage, and it can't be reflected in the wild area, and the gank ability is not strong, so it is not as good as practicing gold. The nine-tailed fox doesn't explain.,No one can say that she's not giving it yet.,Now it's only**,All the new heroes look at ** and think it's very good.,But how many waste heroes are there!
Strategist is actually a spell 2T, and in team battles, he can resist the crowd and output good damage, as well as two control skills, which is very good. However, he is not a high-explosive mage, and it is difficult for you to die in the same set as the little fire girl. But his consistent output is strong and meaty.
But weakness and ignition are the mortal enemies of the strategists...
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Strategist] is afraid of ignition R Although it can suck blood, it is more difficult to deal with more than 2 enemies But the survivability is higher than that of the nine-tailed fox If I play, it is usually twice as much to kill the enemy as death. . .
Thunder Bear] I've never played it, but it's not easy to watch others play r, it's not easy to be a melee hero...
Nine-tailed fox] Because I like to watch about fox fairies. So I specially practiced a mage assassin No high explosion Continuous output of heroes W's cooldown time is very sassy With e and q infinitely obscene As soon as the team battle starts, I'm basically the first to be beaten with residual blood (maybe I can't get home) So there is often a situation where you are followed by a row of people When you have an ice fight, your time has come w It seems to be a group skill Because there are three But in fact it is a single skill That is to say, the slowdown is 35% Fight while running with e pull people I can often counter-kill the enemy who is chasing me Even if it's five .
At present, the fox is playing better If you want to play the fox, you can go to Bandle City to find me to play ID: Moe, taiga
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Papa Bear is still very good to use, and I use it all the time. I'm a jungler.,Go out with a vampire knife.,Start fighting from F4.,At the beginning, the F4 boss was punished.,After the fight, I went to fight 3 wolves.,After that, the blue buff.,Then go to play F4.,Stone 2 brothers.,Play red buff.,Play F4 again.,After playing, it seems that there is level 3 or level 4.,It's not very clear.。 Then it's time to go to gank.
For skills, I'm 1 level E, 2 level W, 3 level W, 4 level Q, Q to be better gank. Lord Ascend WThere are big points that are necessary.
I'm usually dressed as straw sandals, lanterns, and fanatics, and it's never too late to put on mercury shoes after I'm out of them. After that, it depends on the situation, but I'm a heap maniac most of the time. If your teammates have a strong output, you don't need to make any outputs.
The other 2 heroes, I haven't played them, so I don't know.
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Thunder roared. AOE damage, controlled, deceleration and acceleration; A powerful output tank that is even more vigorous in the wild! The time has come for the thunder to roar and Wally Bell.
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Nine-tailed, the degree of the bite is not explained.
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If the strategist commander fights alone, he can't use the blue fast to assist.
The Demon Snake is good, it can make the enemy die, and it is good to push the line.
I don't recommend it much, because it's a, I don't like it.
The fox is good, explosive, especially his Q and W first E, and then Q and E, can instantly pull the enemy into your rhythm, let the enemy follow the rhythm is very good, and the survivability is also quite good.
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The Demoman is only 0, because if you want to grab the head, the blast must be no less than the Nok Snake Girl, you can only be an auxiliary, and you will be scolded for grabbing the head.
The strategist commander is more energetic to play like a fighter with a combat power of 6000.
Ahri's words are still auxiliary [I grabbed people's heads, but I was complained by other gods], so I suggest using a demolition.
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The snake girl has a stronger ability to consume lines The blaster only consumes blood quickly, and the late outbreak is good Ahri erupts strongly The crow feels average Maybe the technology is not enough.
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If you like to fly kites and collect cripples, Ahri, the assassin said forcefully.
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They are all more powerful in team battles, with good development in the early stage, better foxes, and strong life-saving ability.
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The main thing is to see which one is right for you.
The fox is elegant, some people use it to score well, but some people can't use her to score (like me. I like to break out and collect people, the praying mantis is really easy to use, and if it's a passerby bureau, I often use the praying mantis to collect people.
My favorite is still the strategist, the crow is more suitable for the late game, it belongs to the meat mage, and the half-tan survives, which is very useful for the team.
A-stirring stick, at least I use it to score points, so it's no problem.
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Strategists are easy to use. As long as the amount of blue is enough, infinite blood sucking, and the void blood will be full in an instant. It's so obscene that you can't kill it!
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Personally, I like foxes, I use foxes to go up to **1, as long as they are not targeted, it is still very good to score.
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The men's knife is good. The fox is also OK, but the attack is not high, and the male knife bar is recommended to be on the single and in the single.
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0 0 If you take the middle road, it's more popular now AD mid-laner, It's the male knife mantis, and it really abuses a lot of traditional mid-laners, and the crow is considered to be a fatan, very strong, but it's a bit unpopular, The fox has a strong ability to swim, and it's basically the head. However, if it is a mid-laner, it is still very recommended to rob the mantis male knife.
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Men's knives will be more difficult against praying mantises, and everything else will do.
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It depends on which one you are suitable for, I personally recommend the men's knife, and the jungler has to have a blue buff, you can play and walk, and the second person is to cut vegetables!
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In team battles, the output of the crow is high, and the ultimate is not easy to die by sucking blood, but the crow is difficult to develop No aoe ability, long farm time, high difficulty of fox operation, relying on blue buff to play a group, fox is not fun for novices, Ze 3 cannon output is absolutely high, but it is easy to be told that Acorn has no brain, you need to find a team battle to lose the balance and tell the position Void Prophet is okay The line is not easy to be suppressed It belongs to the brainless push line His advantage is that the damage is extremely high It is a rare tank killer The disadvantage is that it is difficult for you to kill alone with a little consciousness on the other side There is an instability in the skill, such as a decisive factor.
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No runes are very scummy Seriously, the Nine-Tails catch people, and the team battles are very good, I don't know if the ancient witch spirit catches people, the team battle is very cool, and the others don't play well and don't make Naidan comments, Not including the Void Prophet is very cold, and I don't see much people playing Chang Lao Disturbance,
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In every way, I think Ah Tanuki is good, and I like her. Ha ha.
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The Strategist Commander belongs to the French meat, and his ultimate has a little lifesteal, and Thunder Roar His passive is that when his health is less than 100% to 30%, he will quickly recover 30% of his maximum health within 6 seconds, and when he cools down, he is 2 points short of Mu Song, which means that he is a standard tank. Many people like Big Bear, mainly because of his Q, he can quickly run to a unit and catch behind him, which is very useful in team battles, which is also the original Fu Zheng Yin who followed Big Bear to fight against the tower and kill people before level 6.
Glad for you, if in doubt please continue, and also have a nice game.
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Thunder Roar is good, the same is skin, Thunder Roar attacks high, and it also regenerates health.
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Thunder bar, just get out of the flesh, the operation is relatively simple, you can attack and defend.
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It was clearly a thunderous roar. It's too meaty. Skills are also bullish.
It's been said upstairs, and that's the background of the story.
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