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1. Single gold mining is as fast as it is because the immortal is 3 monks at the beginning, so the immortal gold mine will explode a little slower
2. However, if you are a Terran or ORC when you are mining a mine, and the location of your base is not good, then it will affect the speed (remote gold mining must be very slow).
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Exactly, unless you're far away from the base, the elves are as fast as the farmers.
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Just as fast. The aura is nonsense ...
Terrans can't enter the cave together.
It's the same with orcs.
Elves and undead speed is the same.
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The speed is the same. Don't listen to those people's
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Don't listen to that person, no matter what, it's the same, as long as the base location is standard, the number of farmers is the same, and it doesn't matter what halo it is.
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Isn't the immortal gold mining the fastest? Why do you still say that immortal picking is the slowest? Am I mistaken?
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Immortal and Darknight, as they can be mined by five people at the same time. But Terrans and Orcs can only mine with 4 people, and the speed is the fastest!
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The computer itself is the same, but you can take a look at Grubby's rep, he starts with manual four farmers, and the normal five farmers are the same, manual can avoid collisions when entering and exiting the mine, but only apm is high enough for people and orcs to use this method.
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It's all the same, but the undead start to pick less because they have 2 fewer farmers.
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First of all, it must be as fast, and it is the fastest in the case of mining by any clan of 5 peasants, and more than 5 peasants still mine at the speed of 5 peasants;
Secondly, Grubby exploited a loophole in the past, and at that time it was true that the Orcs could do 4 farmers to mine at the speed of 5 farmers, but the current version has already fixed this bug;
And it's not that NE and UD are fast if they don't move, and HUM and ORC are slow when they want to go, the speed is definitely the same!
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There are 5 elves in the night, and they are the fastest when there is no maintenance cost. Because it doesn't have to run.
The undead Poet Monk is just as fast, the Terran and Orcs are slow, and 4 units are the most efficient.
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As long as it's 5 farmers, it's all the same fast.
The three stores of the beast clan have a base to buy and can quickly open mines.
Elves can mess with mines, first divide the mine to build a base, and then go to clear the mine monsters when you have time, save time, the human race can send more farmers to build the same building, so you can quickly mine with the militia, and you will build the mine immediately, and you can't die, there is nothing to say Pay attention to protecting the peasants, after all, other races can use the farmers who mine wood to mine gold, and the immortal farmers can only build it slowly when they die.
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It's basically the same fast, but when the base is opened, the human race and the beast, the base is early.
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Rather than studying who picks the fastest, it is better to study who uses the most economical.
The most economical use of money is not dead, and many times you can deal with other people's double mines with a single mine!
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Crazy enemies.
Pick 20 money at a time.
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If you don't operate as fast, Warcraft is very balanced.
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This bug will not be allowed.
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Of course, the more the merrier, but from the perspective of economic and demographic development, a gold mine of 4-5 people is enough; Felling 5 is about the same.
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There must be 5 gold mining, 10 for logging, and about 8 for normal logging.
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In the beginning, four peasants mined gold, and one peasant made an altar; Then the first peasant produced to make a population, the altar has just been completed after the population is completed, and at the same time you can earn a little more money, and then go to collect wood after the construction is completed. In detail, it is four peasants mining, one farmer builds an altar, the first farmer who produces it makes a population, the second farmer builds a barracks, the third farmer mines gold, and the others go to collect wood, and after 40 wood, continue to build a population, and when the production reaches 16 population (farmer + hero), first suspend the production of the last farmer, keep the money to make a big g, and then produce the last peasant, and when the hero comes out, the big g is also good to produce, and then the bm or prophet takes the big g to level up, After the second big G is built, upgrade the second book. It's okay to mine 5 gold mines, because 5 people are just right in a certain time interval, don't waste it, just stand there stupidly and wait if you have more...
If you pick wood, you can increase it at any time according to the amount of wood you need, but keep it at least 6...
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Each farmer picks 10 gold every 5 seconds, so when there are 5 farmers, they can pick 10 gold every 1 s. When the population is more than 50, it is a low maintenance cost, and you can only get 7 gold for 10 gold, and if you have a population of more than 80, it is a high maintenance cost, and you can only get 4 gold for every 10 gold. It is best not to exceed 50 people before preparing for a decisive battle with the opponent, and if so, try to send as many troops as possible.
When you have a strong economic advantage, you can first raise the population limit, and then directly fight the opponent with a large army with a population of more than 80.
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The crazy computer can mine twice as fast as your single mine, and it is easy to win the game if you suppress it in the early stage.
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The first floor is not right, the crazy computer is twice as fast as the player in everything, such as the speed of building troops or something, so you have to defend at the beginning, and you can abuse him in the later stage.
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Technology. Customize a technology.
The effect is to increase the skill level.
The skill is "Haunted Gold Mine Skill".
Haunted Situation skill level.
Then change the data.
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There's a stupid way to do it, you swap out the model of a Terran peasant for an undead poet and monk, and do the same.
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I don't know exactly, but it can be done this [stupid way]. ]
Set up multiple Haunted Gold Mines with different mining efficiency, replacing all of the Haunted Gold Mines when the player upgrades their technology. Then he ordered the nearby acolytes to continue mining the mine.
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5 people are the best, and it takes more than 1 second to move the mine inside, and the farmers will naturally wait outside. Of course, this is only the initial phenomenon, and it will happen after a few more picks.
1 farmer walked to the base to deliver the mine, 1 farmer went back, 1 farmer went to the mine, 1 farmer waited, and one farmer was the best in the mine.
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Generally, 4 to 5 is the best, as long as the interval seconds can basically achieve the maximum efficiency.
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Hit greedisgood, hit the space, hit as much as you want, and go dig dry?
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5 farmers are enough, 5 are the most suitable.
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