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In order to make it easier for newcomers to determine their own way of adding points, and in order to discuss whether it is reasonable for others to recommend ways to add points, the impact of different points on different races in all aspects of the character is summarized here.
Blood: Immortal: Add 1 body long blood;
Terran: Add 1 body length and 5 blood;
Demons: Add 1 body length and 6 blood;
Magic: Immortals: Plus 1 Demon Blue;
Terran: Add 1 Demon Commander 3 Blue;
Demons: Add 1 Demon Blue.
Damage: Immortals: Add 1 strength to long damage;
Terran: Adds 1 strength to long damage;
Demons: Add 1 strength and long damage;
Hit: Immortal: Add 1 strength to long hit;
Terran: Add 1 strength to a long hit;
Demons: Add 1 force to a long hit;
Defense: Immortals: Add 1 point of resistance to increase defense;
Terran: Adds 1 resistance to increase defense;
Demons: Add 1 point of resistance to increase defense;
Spiritual power: Immortals, Humans, Demons: plus 1 body length spiritual power; Add 1 magic long spiritual power; Add 1 long-lasting spiritual power; plus one Strength Spiritual Power;
Speed: Immortals, Humans, Demons: Add 1 body length speed; plus 1 long-lasting speed; plus one strength speed; plus a long speed;
Dodge: Immortals, Humans, Demons: Add 1 point of sensitivity to increase 1 dodge;
That's an old question
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Different races have different bonuses:
Terran Constitution = 5 Qi and Blood, Speed, and Spiritual Power.
Magic = 3 magic cap, spiritual power.
Strength = Damage, Speed, Psych.
Stamina = Defense, Speed, Spiritual Power.
Agility = Speed, 1 Evasion, 0 Spiritual Power.
Immortal Physique = Qi and Blood, Speed, and Spiritual Power.
Magic = Magic Cap, Spiritual Power.
Strength = Damage, Psychic Power, Speed.
Endurance = Defense, Psychic Power, Speed.
Agility = Speed, 1 Evasion, 0 Spiritual Power.
Demon Constitution = 6 Qi and Blood, Speed, and Spiritual Power.
Magic = Magic Cap, Spiritual Power.
Strength = Damage, Speed, Psych.
Endurance = Defense, Psychic Power, Speed.
Agility = Speed, 1 Evasion, 0 Spiritual Power.
Character attribute relationships:
1. Speed = Stamina * Strength * Agility * Mana * 0 (Mana without acceleration) 2, Spirit = Physical Strength * Mana * Endurance * Strength * Agility * 0 (Agility without Spiritual Power) 3, Dodge = Agility * 1
4. Hit: Human: Strength*2+30
Demon: Strength * Immortal: Strength *
5. Damage: People: Strength*
Demon: Strength * Immortal: Strength *
6. Defense: People: Endurance*
Magic: Endurance * Immortal: Endurance *
7. Qi and Blood: Human: Physical Strength *5+100
Magic: HP*6+100
Immortal: Stamina*8, Magic: Human: Mana*3+80
Magic: Magic*Immortal: Magic*
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<> Blood Qi Guess Posture: Immortal Clan: Add 1 body long blood;
Terran: Add 1 body length and 5 blood;
Demons: Add 1 body length and 6 blood;
Magic: Immortals: Plus 1 Demon Blue;
Terran: Add 1 Demon Commander 3 Blue;
Demons: Add 1 Demon Blue.
Damage: Immortals: Add 1 strength to long damage;
Terran: Adds 1 strength to long damage;
Demons: Add 1 strength and long damage;
Hit: Immortal: Plus 1 strength long hit is spontaneous;
Terran: Add 1 strength to a long hit;
Demons: Add 1 force to a long hit;
Defense: Immortals: Add 1 point of resistance to increase defense;
People are suing the clan: add 1 point of resistance to increase defense;
Demons: Add 1 point of resistance to increase defense;
Spiritual power: Immortals, Humans, Demons: plus 1 body length spiritual power; Add 1 magic long spiritual power; Add 1 long-lasting spiritual power; plus one Strength Spiritual Power;
Speed: Immortals, Humans, Demons: Add 1 body length speed; plus 1 long-lasting speed; plus one strength speed; Add a sensitive long speed. Degree; Dodge:
Immortals, Humans, Demons: Add 1 point of sensitivity to increase 1 evasion.
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If you are a human race, add 1 point of strength to give 1% of damage, 3 points of hit = 1 point of damage when you point to the law, 1 point of power of the demon is a percentage of damage, and 1 point of power of the immortal race is to give 1% of damage, thank you.
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The lobby is to add 1 point of strength to increase damage by 3 and 24 hits.
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Different races have different bonuses:
Terran Constitution = 5 Qi and Blood, Speed, and Spiritual Power.
Magic = 3 magic cap, spiritual power.
Strength = Damage, Speed, Psych.
Stamina = Defense, Speed, Spiritual Power.
Agility = Speed, 1 Evasion, 0 Spiritual Power.
Immortal Physique = Qi and Blood, Speed, and Spiritual Power.
Magic = Magic Cap, Spiritual Power.
Strength = Damage, Psychic Power, Speed.
Endurance = Defense, Psychic Power, Speed.
Agility = Speed, 1 Evasion, 0 Spiritual Power.
Demon Constitution = 6 Qi and Blood, Speed, and Spiritual Power.
Magic = Magic Cap, Spiritual Power.
Strength = Damage, Speed, Psych.
Endurance = Defense, Psychic Power, Speed.
Agility = Speed, 1 Evasion, 0 Spiritual Power.
Character attribute relationships:
1. Speed = Stamina * Strength * Agility * Mana * 0 (Mana without acceleration) 2, Spirit = Physical Strength * Mana * Endurance * Strength * Agility * 0 (Agility without Spiritual Power) 3, Dodge = Agility * 1
4. Hit: Human: Strength*2+30
Demon: Strength * Immortal: Strength *
5. Damage: People: Strength*
Demon: Strength * Immortal: Strength *
6. Defense: People: Endurance*
Magic: Endurance * Immortal: Endurance *
7. Qi and Blood: Human: Physical Strength *5+100
Magic: HP*6+100
Immortal: Stamina*8, Magic:
Human: Mana*3+80
Magic: Magic*Immortal: Magic*
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The races are different, and the bonuses of each attribute are also different, there are 3 races in "Fantasy Journey to the West", the human race, the demon race, and the immortal race, and the bonuses of each attribute are as follows:
1. Terrans. Constitution = 5 Qi and Blood, Speed, and Spiritual Power.
Magic = 3 magic cap, spiritual power.
Strength = Damage, Speed, Psych.
Stamina = Defense, Speed, Spiritual Power.
Agility = Speed, 1 Evasion, 0 Spiritual Power.
Second, the demons. Constitution = 6 Qi and Blood, Speed, and Spiritual Power.
Magic = Magic Cap, Spiritual Power.
Strength = Damage, Speed, Psych.
Endurance = Defense, Psychic Power, Speed.
Agility = Speed, 1 Evasion, 0 Spiritual Power.
3. Immortals. Constitution = Qi and blood, speed, and spiritual power.
Magic = Magic Cap, Spiritual Power.
Strength = Damage, Psychic Power, Speed.
Endurance = Defense, Psychic Power, Speed.
Agility = Speed, 1 Evasion, 0 Spiritual Power.
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Immortal Clan: Add 1 body long blood, Long Spiritual Power Immortal Clan: Add 1 Demon Chang Blue, Long Spiritual Power Immortal Clan:
Adds 1 force long damage; Long hits; Spiritual Power Immortals: Add 1 point of resistance to increase defense; Long Spiritual Power Terran: Add 1 body length and 5 blood; Terran:
Add 1 magic length 3 blue; Terran: Adds 1 strength to long damage; Long hits; Terran: Adds 1 resistance to increase defense; Demons:
plus 1 body length 6 blood; Long Spiritual Power Demon: Add 1 Demon Long Blue. Long Spiritual Power Demon Clan:
Adds 1 force long damage; Long hits; Psychic Demons: Adds 1 point of resistance to increase defense; Long spiritual power Speed: Immortals, Humans, Demons:
plus 1 body length velocity; plus 1 long-lasting speed; plus one strength speed; plus a long speed; Dodge: Immortals, Humans, Demons: Add 1 point of sensitivity to increase 1 dodge;
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What character do you play? What sect?
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Can't understand what you're talking about? Is it talking about the effect of attribute points on attributes? Want to know specifically which sect of race?
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It depends on what school you're playing、、、
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Below are the initial values of the properties for each family.
1) Demons. Body 12 - Mana.
11 - Strength 11 - Endurance 8 - Min 8
HP 172 - Mana 107 - Hit 55 - Damage 43 - Defense 11 - Speed 8 - Dodge 18 - Spirit 17
2) Terran genus.
3) Immortals. Hit: Human: Strength*2+30
Demon: Strength * Immortal: Strength *
Damage: People: Strength*
Demon: Strength * Immortal: Strength *
Defense: People: Stamina*
Magic: Endurance * Immortal: Endurance *
Qi and Blood: Human: Stamina *5+100
Magic: HP*6+100
Immortal: Stamina * Magic: Human: Mana *3+80
Magic: Magic*Immortal: Magic*
The total number of strength points when all equipment is removed is x
The total damage points excluding all equipment is y
Skills are rated Z
The initial attribute of the corresponding qualification for the race is A
The initial stat of the corresponding ability of the race is b
The attribute relation is f
The bonus effect of each level of skill: (y-(x-a)*f-b) z
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Spiritual power 1, everything else is 3, but the DF six plus damage is higher.
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DF six ways plus damage plus high.
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Immortal: Add 1 body long blood, long spiritual power immortal: add 1 demon long blue, long spiritual power immortal: add 1 strength and long damage; Long.
Hit; Spiritual Power Immortals: Add 1 point of resistance to increase defense; Long spiritual power.
Terran: Add 1 body length 5
Blood; Terran: Add 1 Demon Commander 3
Blue; Terran: Adds 1 strength to long damage; Long hits; Tuanju Terran: Add 1 point to increase the mountain defense;
Demons: Plus 1 body length 6
Blood; Long Spiritual Power Demon: Add 1 Demon Long Blue. Long Spiritual Power Demon: Adds 1 power to Long Damage; Long hits; Psychic Demons: Adds 1 point of resistance to increase defense; Long spiritual power.
Speed: Immortals, Humans, Demons: Add 1 body length speed; plus 1 long-lasting speed; plus one strength speed; plus a long speed;
Dodge: Immortals, Humans, Demons: Add 1 point of sensitivity to increase 1 evasion.
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Different sects have different additions.
There are also 1-2 types of each school.
There are even as many as 3 kinds.
Let's take an example of Naye yards.
TG's Chang which player can be 5 man.
Magic TG can also be.
2 blood and 3 sensitivity. The Min tg
It's all different.
None of what you say matters.
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