Some operations in Civilization 4?? Civilization 4 configuration requirements

Updated on Car 2024-06-07
12 answers
  1. Anonymous users2024-02-11

    1. The work of the land facilities around the city is to click on each grid within the city's domination in the city interface to place the urban population to the corresponding land to work. Fields, mines, and villages are all like this.

    2. In the city interface, you can directly purchase facilities that have not yet been built. You can also open diplomatic advisers to make deals with other countries. Maintenance fees for buildings and armies are automatically deducted. The tax rate can be adjusted by itself.

    3. Resources cannot be used by the city without connection. Only by connecting to this resource with a road can it be obtained by the city.

  2. Anonymous users2024-02-10

    1.Farmhouses provide food, villages provide economy, and they are both developed by workers, you may be mistaken. Residents are there at the beginning, with the expansion of towns, the expansion of culture, the increase in population, and the improvement of town level, you can start to produce immigrants, and after immigrants are generated, you can go to open up new cities, and if you want to quickly improve a town level, you can migrate from a high-level town.

    This is available in the Population Building menu, workers, immigrants, soldiers, etc.

    2.The money is used to develop technology and trade scarce goods. It's an essential thing.

    3.Some resources are automatically replenished to all cities connected by roads, such as the Iron Capital Strategic Resource, and the most expensive luxury goods are only supplied to the nearest city.

  3. Anonymous users2024-02-09

    The resident population is related to the connected urban population, that is, it is related to the urban hierarchy, and can only be developed, not forced.

    Money is actually determined by the difference between income and expenditure, and can be invested in research or culture on the interface, and can also be used as a diplomatic bargaining chip.

    It is important to build roads, the income of the city must be determined by the connected production facilities, it is recommended to turn on the automatic connection function for workers, and I don't know much about manually.

  4. Anonymous users2024-02-08

    Minimum configuration: 1. Operating system: Windows 2000;

    2. Processor: Intel Pentium 4 or AMD Athlon;

    3. Memory: 256M;

    4. Graphics card: a graphics card that supports DirectX and has 64MB video memory;

    5. Sound card: DirectX supported sound card;

    6. Driver: 8 times the speed of ***-ROM.

    2. Processor: Intel Pentium 4 or above or AMD Athlon or above GHz;

    3. Memory: more than 512M;

    4. Graphics card: Graphics card that supports DirectX or above and has more than 128MB video memory; Bridge chaos.

    5. Sound card: support DirectX or above sound card;

    6. Driver: ***-ROM with more than 8 times the speed.

  5. Anonymous users2024-02-07

    I don't think so!

    1、The innovation part of Civilization 5 is the hexagonal mode of his map, which is definitely the biggest selling point of this work2、The religious system element feels like the replacement of this work is the city-state It is absolutely useful to have a good relationship with the city-state, especially in the early stage of the game, it will provide additional rewards such as cultural points, troop gifts, etc., but of course, it is mainly based on "gold yuan diplomacy" and complete some of their small wishes, such as destroying the barbarians, this increase in friendship is not very obvious

    3. I think the role of heroes is still very obvious In addition to opening the ** era, various heroes and leaders are still very important as a balanced game, businessmen can get financial rewards Artists can annex a part of the adjacent enemy territory Of course, it will cause dissatisfaction among the other party!

    4. The second point you said Although there is no direct change in the other party's mood, there will be a cumulative value If you expand too quickly and occupy the surroundings of their city, the other party will not give you a good look As long as your army construction does not keep up, at any difficulty level, the other party will quickly counterattack you!

    To be honest, I'm more addicted to the 5th generation and the playability is significantly higher than the 4th generation.

  6. Anonymous users2024-02-06

    The 5th generation feels more strategic, and the proportion of diplomatic, cultural, and religious factors has decreased.

  7. Anonymous users2024-02-05

    Civilization 5 is simplified, and there are a lot fewer elements, and Civilization 4 is more complex, but it doesn't seem so intuitive.

  8. Anonymous users2024-02-04

    1。Your city and resources are connected by roads. The key is to see if your city shows a triangle arrow symbol, which means that your city is in the road network, then you can enjoy this resource.

    With nautical technology, rivers and coastal waters can be transported like roads, and with astronomy, the oceans can be transported like roads.

    2 It cannot be shared, but by entering the city management module, you can use the food that you originally ate in other cities within 21 blocks. Of course, the occupied city doesn't have it.

    3 In relation to site selection, you built a city on the ice sheet very early, and you were still tens of thousands of people in a century. How can you not be happy when you build a city in an alluvial plain and have an abundance of food?

    4 For example, tanks and planes need oil! How can you build your own city without the corresponding resources? And you have to understand that some classes are only enabled by a few technologies.

    For example, what tanks need is industrialism and rifling and internal combustion engines. Have you seen that your tech tree is complete? In addition, Beyond Blade has opened up many new classes.

    As long as the city has access to the road network, that's fine. Specifically, you enter a city management interface, where the upper right corner is the information list, and you will know what resources the city has.

  9. Anonymous users2024-02-03

    1: As long as the road and rail are connected, it is okay, but the plane and the port are not.

    2: No, you can't.

    3: The higher the industrial index, the faster it is, and the farther away from the capital, the slower it will be, and the faster it will be to build a court.

    4: There are several conditions for the construction of no robots, and some technologies will not work.

    There is a road that can be connected.

  10. Anonymous users2024-02-02

    1.Cities farther away cannot.

    2.Cannot be shared.

    3.You have to do with the place of the key.

    4.There are no robots left.

  11. Anonymous users2024-02-01

    The early stage strategy for Civilization 4 is as follows:

    1. Ganglu Sowang begins to have a settler and a samurai or scout, first observe the nearby resources, and if there are strategic resources in the field of vision, move to the direction of the strategic resources; If there is a sea in sight, move to the beach or two blocks away from the shoreline. Try to avoid rainforests and deserts, which can be cut down in the future, and deserts are of no use. The more forests in sight, the better, which can be cut down later and replaced with a large amount of productivity.

    2. Then send the only combat unit out to explore the way, forests, rainforests, mountains, and rivers will consume all the movement power, and should be executed in the last step.

    3. The game is ever-changing, and it is recommended that the start is a double fighter, a worker, and an immigrant. The idea of this start is to build further after accumulating 3 population and 2 combat units, and use these companion builds to speed up the construction of colonists, while avoiding all the possibility of being rushed by barbarians or other players, which is suitable for most situations.

    4. Use workers to open up nearby resources and develop the needed technology. There are several options for early technology: polytheism or meditation, technology needed to reclaim resources, domestication of animals, bows and arrows, masonry, pottery, and copper smelting.

  12. Anonymous users2024-01-31

    At the beginning, the location of the city is very important. Click the right button to look at the industrial index, the higher the better, but if you want to have an agricultural index, people want to eat food, it is best to have other industrial or agricultural resources nearby, preferably luxury. The easiest way is to find a place with luxuries in the estuarine delta or on the plains.

    After choosing a good city, pay attention to building buildings that develop population and culture in the process of development, culture is a very key thing, think about using an aircraft to blow up archers. And to make more friends, develop **, and sign a covenant! Through my development experience, it is summarized as follows: demographic-cultural-military-**-covenant, with decreasing importance!

    Double-clicking on a city will bring up the city interface. The city is located in the center of the whole map and has circles around it, indicating that there are citizens working here. Clicking on an uncircled tile will draw an Specialist from the city to work on it (the tile must have a yield).

    If there is no specialist in the city, a citizen who works on other plots will be automatically assigned to work there. Generally speaking, the city automatically allocates the work of its citizens to maximize efficiency, so it generally does not need to be changed.

    The avatar of the person on the right is in the Expert column. Specialists do not work on plots, but they are able to produce certain special effects. For example, an engineer adds a hammer to a city, a merchant adds gold coins, a scientist adds an Erlenmeyer flask, an artist adds ** and a smiley face, and so does a priest.

    The person who wears the white turban is a citizen expert and is of little use. The man in the red turban is the angry citizen. Adding and minus signs can adjust the number of citizens and specialists.

    There are two bars on it, the orange is development, the blue is the production capacity, the population is added by 1 when the orange bar is full, and the blue bar is full to create a thing. There is a health index on the right side of the orange bar of the rising beam, population increase, radiation, rainforest, construction of thermal power stations to reduce health, fresh water, certain resources, construction of canals, hospitals, ** centers pure transportation plus health. The more healthy, the faster the population will grow.

    On the right side of the blue bar there is a happiness index, garrisons, certain buildings, certain resources, increase entertainment investment, and speed up the joy of winning battles, and reduce happiness in the increase of population and wars.

    Traded resources are automatically used, increasing the benefits indicated by the resource to all cities that can connect to the Trade Trail route. For example, you trade to get a "horse", marked plus a hammer. Then, any city that has a road connection, can be reached from the shallow sea (navigation must be developed), can be reached from the sea (astronomy must be developed), and an airport can be added to the hammer.

    So what about the "horse" from the **? There is a "Foreign Trade Route" on the left side of the city interface, which is counted from the city that has a foreign trade route with the city of the resource.

    Money can be used in the military in the following way: it can be used to upgrade classes, and after using universal suffrage, it can also be used to speed up production (click on the block below the city, there is an up arrow in the upper right corner of the column that appears).

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