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For vs this hero, his c should be controlled, but the distance is slightly shorter, so the phase is recommended, which is what you call speed, because the critical moment is to see if your hammer can hit people first or catch up with people, so speed is very needed. And his ultimate is used to disrupt the miracle of the formation, change the enemy's key heroes into your own formation, and then teammates to keep up with the second, you have a big advantage in a team battle like her. So VS is also a test of operational level and awareness, the key is to see if your change is not in place, if you change well, the team battle will have a great chance of winning.
And the A-stick to reduce the cooldown is not particularly necessary for VS, usually a team battle can be decided by one of your changes. After a disrupted formation, wait for a CD team battle to almost end.,If this is after you haven't died big and there is a CD.,Then it's either a chase or a run.,It's better to chase and kill with a speed with C.,Escape can't solve much of a problem.,It's better to come out with some team outfits to let the team have a better advantage in team battles.,For example, war drums, Macon flutes, etc.,So it's not a good choice to go out of a cane.。 As for the freuse, her control and survival are more valuable to VS than her DPS.
Wrist guards to support blood to war drums to increase team combat ability, a good meat support can make VS release one more hammer in team battles. So her survival is also very important. In addition to the necessary corns, there is extra money, what I recommend is the fog of trickery and the meat suit, trickery drives the rhythm of gank, and the meat suit increases survivability, and survival is the greatest contribution to the team for VS, of course, you must be brave when you change it, don't be afraid of death, a soy sauce position is still very cost-effective for the opposite core, and the pile of blood is so that you can increase stronger survivability after changing.
Of course, there are a few props you can choose from, team type, Macon flute war drums, individual show operation type, push push, wind cane, and hidden knife, you think about it, you change it and then push it away immediately, or blow yourself stealth, the other side doesn't know how to take you with a headache. It's the equivalent of giving your teammates a head for nothing, and you won't die yet. That's it.
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VS out of the frenulum is not very useful, after all, her main task is not output, but control, open vision, transposition to save or kill, so what she needs is blood volume, is resistance. It should still be a relatively tailwind situation to be able to get out of a stick.,In that case,For VS,The equipment is still relatively casual.,It can be used as a late stage to play.,The effect is also very good.。 When there is a headwind, what you have to do is to control your vision, limit when you should be limited, and be decisive when you should sacrifice yourself to save people.
In terms of the balance of power, if no one in the team produces ashes, then one can be produced, and the endurance of killing is very useful; War drums are also very cost-effective and smooth equipment.
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vs If there is no other assistance such as the ice girl or something, the eyes will be wrapped, and the war drums, wind sticks, push sticks and other small pieces.
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vs Outfit Route Phase Magic Wand Ancestral Drum (at this point consider a Medal of Courage) A Tent Vanguard.
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There's not a lot of blood piled up on the frenulum -- and the bracers can be turned into war drums. Actually, to put it mildly, a hero like vs is not good. Put E, swap the C on the other side, and finally contribute a hammer, and he can die honorably
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vs to play as a support, of course, secret method, Macon. Push, cane. Rich sheep knives.
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If you are assisted, you should put the money out of the meat, after all, the aura is still very strong, and your DPS of the captain on the field has increased a lot. Specifically, bracers, war drums, challenges, flutes are also OK, push push, and the vanguard guarantees survival. Try to make sure not to be seconds.
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Bracers support blood! Add points of stats! VS In addition to supporting blood, it can also be output! Personally, I like: Phases, Vanguard Shield, Darkness, Great Thunder Hammer, Assault, Satan, Loongson, Butterfly.
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vs is already very brittle, feel free to pile up bracers.
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The equipment paths of all the heroes in Dota are very diverse, and you need to accumulate them in the game.
If you are a novice, it is recommended to have 3 branches (53 * 4 = 212) + a small chicken (170) + a tree (90) + 2 small purification (50 * 2 = 100) The basic money is spent cleanly 3 branches turn into a big magic wand It is recommended to buy shoes first and then make up for birds and eyes In the middle stage, you can get out of the phase Secret method, bracers, big magic wand, and the ring of the Aquila can be made up for a 1200 essence balloon with more money Later transfer a account War drums If teammates don't have a Macon vs can also make a Macon Then add a push Push It's almost the same The auxiliary VS basically only needs to ensure that the eyes are constantly on, and there can be TP support teammates on the body at any time, and in the later team battle, you can take the lead in changing the core on the opposite side of the hammer Try to ensure that you don't die so that your teammates can enjoy the effect of the halo It's good.
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This should be decided according to your own lineup and the opponent's lineup, for example, if the output of the method system is very high, then you will have to play a flute. If you want to cooperate with your teammates, then you can push the staff and wind staff, and you can make a cloak if you need to suck blood. There is also a lot to be flexible in judging according to the favorable and adverse wind situation.
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War drums, prosthetic legs, early intelligence type, mid-term strength type, magic wand, push push, tp, fog, mid-stage you out of this equipment shows that you are very good at playing, I'm talking about the situation of wandering, don't mix the line, lose your early ability, go out, eye, 2 eat trees, four branches, the latter You buy chickens, teammates buy eyes, that you can put one more blue medicine, secondary swimming, control the river、、、 real vs play good, the opposite side hates you, wants to kill you, it's not easy to kill, there is transposition, push, or control, roar can also open the horizon, to prevent being ambushed, are all magic skills.
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Go out to buy j, eat and drink, branches, buy eyes at the right time, buy fog, out of Macon, secret method, wander more gank, you can consider buying a shadow shrine,
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Chicken Bird TP Big Magic Wand Shoes Real and Fake Eyes Vanguard Shield.
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Red Shoes The new version can be made of Shoes of Tranquility.
Responsible for the purchase of chickens, changing birds, real eyes, false eyes, and the fog of trickery It is best to buy the CD as soon as it arrives.
Equipped with Tranquility + Bracer + Big Magic Wand If you have money, you can turn it into a war drum You can also produce props such as a green rod push But my job is mainly to buy the above consumable props Wander more in the early stage and bring a little more purification.
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Generally go out 3 branches, 1 eat tree, 1 chicken, 3 small purifications. You can occupy the line and squat people, seeking a blood.
In the middle stage, a group of straw sandals, magic wands, and bracers, and eyes should always be there, especially the group for 6 minutes. If you're gank efficiently, it's still good to have an urn.
In the later stage, it is generally still a one-piece auxiliary outfit and meat outfit in the later stage. Prosthetic legs, Macon, war drums, flutes. If it's really a lot of money, then make a blue cane.
vs from the beginning to the end of the game can not be broken eyes, if there is no money, and then after the big magic wand of shoes, once a certain amount of money is played, immediately make up for the eyes. Generally speaking, you have to buy 10 sets of eyes, so you basically won't have any luxurious equipment, but if you really play well, you will definitely have to have meat support, flutes, and meat shields. If you want to better serve the team in the later stage, then make a blue cane to be a pioneer.
In addition, Meat Shield and Macon will also make you less prone to death in the team, so you can put a few more hammers and roars on your own, which will give you a great advantage in team fights.
Remember, don't treat VS as DPS, don't look at him as an agile hero and make a Yaksha, butterfly or something, I can guarantee that if you don't do any support in the early stage, you will probably have teammates who will question you if you directly play a phase shoe.
I hope that the landlord is satisfied, and I hope that it can be adopted as a satisfactory answer.
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Top 2 floors, it should be out like this, go out: if someone buys a chicken, you buy an eye, then 2 branches 2 purify and eat a big tree ointment, and then make up a shoe to increase the efficiency of wandering, and then out a big magic wand, keep buying eyes, if no one in the team comes out of the temple, you can consider one, and then the urn, bracers, and the later stage: prosthetic leg war drums, blue battles, flutes, green battles, wind battles.
This actually doesn't matter.,The level of the vegetable room is higher than HF.,VS The water is much deeper than HF.,Even in the first-level bird room, you can often see the level 10+ open black team.,The level gap between the two platforms above level 5 is not big.,VS is relatively much hanging.,HF teammates are not very powerful, especially natural disasters.,If you want to exercise, go to VS.,If you're a novice, start with HF.。
It's most likely a network issue, as well as a Warcraft setup issue.
Leave the skill to make up the last one on purpose. That's a head-grabbing. Nothing else counts, just have fun with the game. That pom stupid scolding has no quality
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