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You're a ** person? The fastest and best is to learn it in the card store, and the people who know how to teach it, and you will become familiar with it after playing a few times.
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If you want to learn Magic, it's better to go to a card store, or if you want to find a store, you have to go to the official website, and in the world of Magic you have to learn to spend money and buy cards that are useful.
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Kadou is probably the most famous in Beijing, and there is a Magic brand in the animation world of Zhongguancun, and the others should be small shops.
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Shenyang Tiexi District Magic brand store, just established, there are a lot of novices in the study, interested in you can go to see, next to Baogong Street Tesco, a cow restaurant diagonally opposite.
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Beijing is still more convenient, Kadou, the small streets are very famous, you can go.
Search for someone close to you.
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There must be a brand store everywhere. We have many in Xiamen. It's faster to go to the store and learn.
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Spells are divided into two types: sorceries and instants, sorceries can be used on their turns, instants can be used at any time, spell abilities that can respond to the opponent are triggered abilities and activated abilities, activated abilities need to be used tapped, triggered abilities are more casual, and they can work at any time.
The land is the cost of production, and the cost is used to spend
Minions cost a cost, which is written in the upper right corner, such as white-blue-black-red-green, corresponding to woods, islands, swamps, plains, and mountains. There may be a number in front of it, and that one is called a colorless fee, which can be paid with Shenma Land.
Tapping lands can yield costs, and in the absence of strange abilities, a land can only be tapped once (in a single turn) on the opponent's turn
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Spells include: instant, sorce, creature activation, creature casting, artifact abilities.
Abilities include: Creature-triggered abilities, Creature-activated abilities.
Payment fee = horizontal land.
When a creature is summoned, the horizontal land is the mana in the upper-right corner of the creature.
Multiple creatures can be summoned in a turn.
The area where it is placed can also be placed on the ground.
Magical creatures summon from the ground.
Flying is able to fly.
The flying effect is "Creatures that don't fly can't block creatures that fly."
Permanents are cards that can be placed on the field for a long time.
Take a picture on the Internet, look at it, I wrote it very popularly)
It is a trading card game.
Both sides of the game (known as versus in the language of Magic) must have their own combination of decks (called decks, which are limited by a number of rules). At the start of the match, each team has 20 health (a way of scoring). The goal of the game is to use the cards in your hand to try to reduce your opponent's "life" to 0 or below, or force your opponent to have no cards to draw, or use special spells to make them lose the game. >>>More
The prevention effect is a more complex effect, and you're talking about it in a more general way, whether it's damage or damage that lifelink will cause? Please add. >>>More
Magic is quite fun, but this kind of trading cards in China lack the atmosphere to play Nowadays, there are actually a lot of card games now, most of them are trading card games, and most of them are offline. >>>More
The most important thing for blue and white control is to keep yourself in your hand at all times, there is enough mana on the field**, control decks are all about hand and mana, blue and white are not too afraid of creatures, if you play with aggro sets or burn decks, it is recommended to add some creatures or spells that regenerate.
Two lands, one of which must be a land that yields red mana cost.