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Unreal, air relay is recommended not to think and not to learn. You're level 26, and it's estimated that you'll soon be mixed up with the highest-level channel. The relay thing is in our eyes, hehe, if you can't cover it, it's a mistake. You buy the Unreal first, and then buy the relay to let people cover it when the points are enough.
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The air relay is useful.
Unreal turns and shots are useless and can easily get stuck. Make up for it and it will be covered.
Addendum: Not the same nature, can you pass the ball with a hook at the three-point line?
Anyway, it's useless to turn around and shoot.
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Empty connection: Unreal is useless.
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Why do you have to catch it empty if you have a hook hand?
Just buy a virtual one.
The effect is very good, and the hit rate is also good, how gorgeous.
Others have seen it wahehe.
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Of course, buy the air relay! PG Must-Have!
Unreal turns and shots are not allowed. It's not very practical either.
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Empty catch, when you assist up, naturally there is an empty 3, then there is no need to be unreal.
I think so...
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There is a hook hand to pass the ball, and I also buy a hairy air catch, looking for a cover.
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Unreal, air relay is recommended not to think and not to learn. You're level 26, and it's estimated that you'll soon be mixed up with the highest-level channel. The relay thing is in our eyes, hehe, if you can't cover it, it's a mistake. You buy the Unreal first, and then buy the relay to let people cover it when the points are enough.
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Is it a game of street basketball?
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Stand in the back basket, take one direction as the reference direction of the button, assuming left, you can hold down the left, and then click D continuously, be sure to be coherent and fast! That's the key, the number of times you press d won't affect your success, as long as you keep pressing the arrow keys and continue to press d until the action is done, it's OK! Definitely, go give it a try!
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Press W, then the opposite direction of the basket, then the arrow key, and then D
It may be unskilled at first, but don't worry, this action can be done even if you press it very slowly
Multi-use, with skill, the speed can be accelerated.
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I've played the game of street basketball before, and now it's not clear to what extent it's updated, but when you buy it, it's action, so it's not what key you press to get out, it's random when you shoot. If you buy a skill, I checked it for you, and I don't know if it's right to try it when you practice on your own, first you face the basket, stand at the free throw line, then press the left arrow key, remember to keep pressing, and then quickly press DD twice to get out, and the right side is the same.
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Actually, it's useless to buy this skill.,I've bought it before.,But basically I can't use it.,SG,Hit 2 Others have to say.。 SG is to hit 3, shake people, catch empty positions, and throw 3If you hit 2, you can play in a flash, so you don't have to be so troublesome.
I really want to use it, and there is a description over there, and it can come out if you try it, but it doesn't come out every time. Basically useless, a lot of skills are useless.
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Based on the direction of the basket, press the basket arrow keys left or right + DD twice. The premise is that you have space for one person in front of you and it must be used within the three-point line.
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From the character's point of view, add the shot button DD to the left and right arrow keys in the direction of the basket.
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Dribble or stop the ball in the state of the face frame in the three-second zone left left + d right right + d
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and a usage of Limbo for strikers.
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Kindness.
I've played to more than 40 levels, but it's pf and the G that I play with has basically given up those fancy and impractical freestyles. Some kept one or two.
It's true that the action is different, the time is different, and the odds of being covered are different, but since it's a freestyle, it has nothing to do with the hit rate. Yes, it's just because of the difference in the timing of the shot. Some of them move slowly, and when they throw out, others have already walked in front of them.
It affected the hit.
It doesn't have anything to do with the name.
My friend who plays g said that after more than 30 or 40 levels, it is a matter of speed, and the male g originally shot fast, but it was not good to use skills.
The female G's shooting speed is not as fast as the male G's, because it is a chest shot, so it is easy to be capped.
So overall, whether you have a high hit rate or not has a lot to do with the freestyle you buy.
It is also not recommended that you buy too many wasted points (17,000 or 14,000 points for second-order training and 45,000 points for third-order training).
Buying is only suitable for buying Unreal.
Use it in an emergency when you don't have time to do it.
If you buy too many skill slots, you won't be able to use them.
Weigh it yourself.
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Every time it is revised, these skills and actions will be given different attributes, such as when it comes out after turning around for 3 minutes, no one can take it, and no one has ever seen him when he is not allowed, as long as this skill is released, it will be advanced, and the future version will gradually weaken.
There is a version of the virtual and real turn that cannot be stuck.
But the overall trend is towards skill balance.
I myself bought all the skills, and all the actions were bought, and I chose to install them according to the attributes of the skills given by the version, provided that the slot was full.
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Miller, I didn't find this skill to be accurate, I've already played level 42. I haven't found this lore.
Unreal turns and throws, this skill is generally C to catch, and it is difficult for other professions to take off. If the inside line is C, you have to weigh it. It's very bad to be caught.
Bounce, I didn't pay attention, I'm SF. SF pretends to cast one, and I'm generally very accurate.
Turn around for 3 points, this skill, I have encountered a lot of g, some of them say this skill is very good, and some say it is not good. If you use it well, as long as you hit 100% of the open space, or if you open up the gap with the defender, it is nearly 100%. Of course it is not allowed to cast indiscriminately with this!!
You buy the illusion first, this works in the early stage, and it basically can't be faked.
Everything else I think is the same. Miller is really not good at taking risks, and the shot is in slow motion. It's not a big risk. But when people come to you, you are not allowed.
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Only the Unreal Turn Throw is a skill.
Everything else is FS
It doesn't matter if the posture and the hit, it's just that the cap point is different.
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If you have to buy shooting skills, then pursue the contrast of shooting speed, which is not particularly fast or slow, and it is best to shoot irregularly, I still think it is okay to use the most basic.
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Southwest 1 (Telecom) Sao C 21 [Injury time] The name is just four words. +
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I recommend buying only the shooting skills with points, and not loading them at all in the future.
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Miller always buys it or not, it doesn't matter if you look good, the posture is better, the illusion turns around, throws, I think I should buy it, and then I often use it Bounce, I also bought it, but I didn't notice what you said, I won't talk about this, if you're in Zone 2, you can play together+
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You can use any skill...
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Yes, but more than just these two means.
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You can also play a pick-and-roll fit,
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In fact, you just said the general direction of the inside offensive method, and there are a lot of subdivisions, mainly depending on the defense and their own judgment on the spot, and the inside line can also be played in the face frame, but the space in the face frame will not be enough, and the inside line is not as simple as imagined, but now basketball is more popular small ball, and the inside offensive aspect has been weakened and ignored.
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Drop-back shots are still a bit useful! But now with spin shots! The two are basically similar!
As for the illusory turn and throw, pg is still a little useful, you can FDD the opponent, only 22! This skill is entertainment, and if you encounter it, it will be useless, after all, skills are useful, it depends on when you use it! A lot of actual combat!
Practice a lot!
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Yes , it is recommended to use the turn to shoot, this skill is not easy to be risked.
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To be honest, it's useless, unless you're playing a double, otherwise it's just scolding.
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Demonstration of the basic essentials of two-point shooting movements.
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Fixed-point shooting, jump shot, backward jump shot, drift shot, hook shot, throwing, riding archery, three-step layup, moving, pull rod, big windmill, looking back at the moon, back dunk, split dunk, two-handed slam dunk, air relay, smashing board and dunk, and star players', Olajuwon's dream footsteps, Carter's air walk...
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Change direction shooting, dry pull shooting, backward jump shot, throwing, layup, turn to shoot, make up the basket, hook hand, look back at the moon, empty catch, dream footsteps, lost steps, elegant dunk, big windmill, shoot on the spot, violent dunk...
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Jump shots, pull rods, step-back jump shots, drift shots, air dodge shots, throws, hook shots, step back.
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What is the name of the shooting action? General shooting is divided into shooting, jumper, step-back jumper, throw, layup, hook, and archery on horseback.
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Too many, jump shots, pull rods, step-back jump shots, drift shots, air dodge shots, throws, hooks.
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Pull-up jumper. Step-back jumper. Drift Shots...
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Cast in place. Jumper.. Just 2. How can they say so much.
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Aerial relay technical essentials.
The passer usually stands at the top of the free throw arc or a little farther away, and the receiver gets rid of the defender through the cover of his teammates, or feigns retreating to the free throw line and then slams into the basket. The ball passed by the passer must be near the front of the hoop, and the receiver can choose to go to the basket or dunk after jumping up to receive the ball. The passer should know the bounce limit of the receiving teammate, and if the pass is thrown, the arc of the pass does not have to be higher than the hoop. >>>More
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