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Ghosts. Nothing, just one shine and save the world.
Ant. The variety of routes is quite fierce. Pile attack or pile team outfit are ruthless.
Enemy law. One of the 3 most popular post-stages of CW at present, it is super flexible.
Phantom Thorn. When the opposite side chooses the enemy law, the phantom thorn is the best.,The enemy law can jump and chase anyone all the way.,Just don't dare to chase pa.。
Werewolves are rapid prototyping in the early stage to play advantage and win, and they are not fierce enough in the later stage.
Water Man. I didn't beat 3 CW at my level, which means that this hero is not good now.
J8 face. For the choice of SF, it is not easy to use in other cases.
Little Black. Survival is a bit poor, and no more than two people can't protect him.
The Great Naga. It's not at all suitable for the current rhythm, especially rubbing.
Soul Guard. This is okay, but the disadvantage is that the survival is poor, and it is too difficult to get up.
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In the later stages of the 72 Tiger, it must be a soul guard, and a werewolf. I'm talking about the strongest in terms of difficulty, speed, and other comprehensive aspects of the late stage. Of course, they still can't defeat the ghost in an hour, the Great Naga.
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Isn't it a ghost, an enemy, and a water man who is hot now?
I've also seen werewolves and voids appear, and there are many ants that appear, but it's not the kind that is very powerful in the later stage.
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The most NB hero druid 12 grid god costume god exists! Don't pick another hero.
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Phantom Assassin, Mask of the Void, Ghost, Great Naga...
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Soul Guard, Void Mask.
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If it's a game, the ghost is preferred. The second choice is the big one, the water man. In the selection of the void, change times.
It's casual to entertain.
Xiao De does not recommend using the soul head, which is basically a character that is done.
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The best late stage has been SPE so far with his good survivability Attack Chase and kill, coupled with his ultimate, he can detect the field of vision and escape The most important thing is that he can cut into the battlefield in an instant
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There are two kinds of points, depending on how you like to play, one is to trap people and add fire, and the other is to trap people and explode corpses, and 2 kinds are OK.
As for the equipment, then the flying shoes, the soul ring, the vanguard shield, the sheep knife, the ice armor, the rest of the casual, and the meat suit or the intelligence suit, whatever you want.
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Secret Method-Vanguard-Challenge-Ice Armor-Sheep Knife-Dragon Heart. If you are free to rookies, you can also shine.
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Go out: eat trees, big medicine, two intellectual cloaks, two branches.
Mid-Stage: Power Prosthetic Leg, Vanguard Shield, Three Useless Pendants, TP God Outfit: Power Prosthetic Leg, Dragon Heart, Sheep Knife, Siwa, Radiance, Assault.
Add points: The main flame rain, the secondary resentment abyss, there are big points, and finally add corpse explosions and yellow points.
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First Late Stage, Chaos Knight.
In the second late stage, Xiong De (12 god costumes).
In the third late stage, the Void Masquerade.
Fourth Late, Ghosts.
Fifth Late Period, Great Naga.
If you really have any objections, you can actually test them out. UG is mainly a team battle with a larger contribution.,It's more fleshy and not easy to die.,But it's still brittle compared to the Chaos Knight, the first output of Dota team battle.。 AM is mainly a strong ability to cut, but in the late stage of the fight, a skill is almost useless, as long as the material output is high enough, it is the goods that are seconds.
The werewolf is mainly because of his high output speed, and it is not easy to die after opening bkb, but the werewolf after bkb is still very empty, and it is okay to just be with am, if it is a chaos knight, void, Xiong De, these outputs ignore bkb, and it is also in vain.
The current CW has more consideration for the comprehensive strength of the hero, team combat ability, pressure resistance, etc., so chaos is basically not seen on CW, and now even the Void Mask is relatively rare, but this version of the AM attack distance has been changed from 100 to 128, which can quickly brush the wild farm, and the pressure resistance is good, so it is favored by many people.
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Dota has never had a clear first post. If the Void is clearly superior to the Void alone, it will still be a ghost in terms of team.
The reason why they are now like ants, enemy laws, and werewolves is because the pace is fast now, and it is easy for them to escape and quickly brush money. But in the later stage, it is still weaker than the Void Ghost.
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The first ug of the team battle, the strategy of the Void regiment is inferior to the ug, but a good big second 2 soy sauce is stress-free. Other enemy werewolves or something's late team battles can't work, and the push line is strong.
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In the late stage of the team battle, the big one is heads-up in the late stage, the water man, the df void, the werewolf is actually a pseudo-late stage, and if it is compared to the output, it is pa.
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There is no late stage against the sky, only a team against the sky.
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Phantom is undoubtedly the best to play late.
TB can be strong before, during and after the game, and it is also very fierce.
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Don't make trouble, Dota doesn't have the first and late stages, it depends on the player's operation.
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The big fish finished exploding the enemy's method, and the werewolf was also weak in the later stage. Greatly big late heads-up or Medusa strong.
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Personally, I think it's still a ghost in the real sense of the big late, and it's stronger to cut into battle and escape.
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Heroes have mutual restraint, and they will definitely not be able to find the first late stage, and the player's technique is very important, if you are a great god, as long as the equipment is completely suppressed, you can play the late stage with anything.
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Ghost, Medusa, Phantom Assassin, Twin Bears, Enemy Magic.
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What will be restrained in the later stage, it depends on the lineup and the outfit of teammates. If your opponent controls well and cooperates well, you won't be able to stand in the 6 god suit.
Dota is the best game team.
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The more stable ones in CW are UG and Xiong De evergreens.
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Werewolves and enemy laws, there is no solution after they get up.
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It's still up to the operation.,It's useless to blindly pursue hero strength.,The master uses the same NB as a garbage hero.。
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Is there really a late stage, or the team is strong,
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You have to ask Yuan Fang about this.
1.The small black dps is terrible mainly because the full-screen aura is on the role of pushing the tower, and the catapult adds 36 points.
2.The agility growth of the monkey actually doesn't matter, it's more important for the monkey's strength, and if you don't die, you have output, not like other agility heroes, the agility is higher than the bkb to cut it.
3.This kind of enhancement of the musket is indeed a big improvement in passers-by warfare, but it is still not very useful in CW, or when it appears against black.
4.Arc Guard, the skill is indeed very strong, the single kill is very powerful, and the team battle can provide a small range of physical immunity, but in this rhythm of pursuing AOE and control, the Arc Guard is still not very good, and the passerby battle is absolutely powerful, but not the CW.
5.Silence and centaurs, it's really going to be hot, but CW will be banned
6.-tt mode,First give you two random heroes with different attributes (equivalent to -ar out of two),You choose one to use,When you are tired of playing,In the spring you can change with the hero you didn't choose,Equipment,Money,The level is the same。 3 min cd.
It's still okay to be entertained.
Summary: For the changes to heroes, icefrog is changed from the perspective of the game, and if there is no one to choose in the game, he will be appropriately strengthened, such as silence, centaurs, little black, muskets, monkeys, etc. What is commonly used or often played in the game, he will be weakened, such as:
Water people, werewolves, dark sages, etc.
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The new version of Tempo Faster encourages gank too.
The mages changed direction violently.
It's not easy to mix in the later stage.
It's easy to get a 20-minute one-sided end to the fight.
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In order to speed up the pace of the game, Ice Frog also made changes on the day of appearance of some unpopular heroes, as for the arc light, the new hero must be imba a little bit when it is just launched, and it can be weakened in later versions.
Generally speaking, the equipment does not change much.
The water man can come out with all the attributes of the equipment, the early magic wand, the temple, and the prosthetic leg. >>>More
Under the physical attack, one point of armor = 6% of the upper limit of life, and a reduction of 5 points is about equal to a reduction of less than 20%, which is also complicated, but it can be understood that little Naga can also reduce armor equipment. >>>More
First of all, you must choose a strong suppressive force online, as far as possible, the TB of the main 3 can basically be regarded as remote. And then TB's skills actually don't have a lot to increase survivability, and I'm still afraid of control and high explosiveness. You can hit a 311 suppression, seal the field, and then pay attention to care. >>>More
Push the tower combination mica spider, bear, little y, tree man, you can do it! 5-person combination: Ice Girl, Little Deer, White Cow, Little Black, Butcher, Little Little, Sacred Cow.
My understanding is,Obviously,In CW,If you want to jungle,,The main goal has to be the 2 waves of fields that are close to the middle lane.,Because it's the safest there.,And,The early output is low.,After the 72 version of the wild monster refresh mechanism has been modified,2 waves of wild monsters can be said to be barely enough for you to develop.,The most important thing is that it's impossible for the opposite side to be domineering enough to buy an eye to seal these 2 waves of wilds.,Even if they want to,They won't have the guts.。 >>>More