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The haste didn't overflow, but it's unlikely that you want to pile the haste to saturation now, and my warlock will be 400+ in an ideal situation now, otherwise it will be more difficult to keep hitting.
14% hit (to dark herd, bird d or something), 2600+ magic damage, 400 haste, 25% crit, more appropriate.
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The acceleration overflow is very high, and it is generally not piled up.
Now the level 80 warlock pve talent on the Taiwan server is mostly ghost fire.
Output Starting Elemental Curse Sacrifice Ignite Chaos Arrow Burn Out Use When Ignited It's Replenished When It's Gone, It's Relatively Simple.
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Rapid overflow lies in your team's buff,In order to maximize the use of the slots, it is now generally the panel data is almost qualified, and then the rest is made up by the team buff,The Taiwan server should be right away,The rapid overflow lies in whether you have the chance to attack the jewelry and rings that increase the speed,Generally speaking, it overflows between 400 and 500,It depends on your team's buff and ring jewelry,The buff is complete and there are ring jewelry that are triggered quickly.400+ overflow.,No way around.。
The difference between 80 and 70 is that the additional 10 talents add to the magic damage on the Destruction Extension, Shadow Fury, and various auxiliary talents of the Demon system (Demon Coordination, Demon Vitality, Demon Protection), and the output method is basically the same:
Sacrifice - Curse (Elemental Doom, depending on whether you can convince another SS to put on the element) - Incineration - Chaos Arrow - Sacrifice - Incineration - Incineration- and so on, pressing the incinerated CD to maximize the damage bonus burned after the sacrifice and the rapid bonus of the explosion.
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68 to the North Pole.
Leaving aside the wonderful plot of the North Pole.
The experience equipment given by the mission and the G are far superior to the TBC mission.
The Arctic mission was the first of 68.
If you choose a route, Tundra - Lingfeng - Dragonbone - Gray White - Storm - Crown - Seurat, where Storm and Ice Crown have a lot of important prestige and daily must do Seurat PvP will be more.
If you are a garbage of equipment brought up by fast food, you can do a set of upgrades, in fact, poor equipment will start to be difficult.
It doesn't take a few tasks to change clothes.
I really haven't tried the destruction upgrade I used the Pain Demon Dual Talent, and some elite quests solo are also quite hi.
My space has some professional skills to guide and look at.
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The effect of black magic is measured to be about 62 rapid and conducive to explosion.
And the 63 spell injury income is stable.
So it still depends on personal needs.
In the past, too many pain spells were not subject to the benefits of rapid and critical hits, and in addition, the bonus to magic injuries was higher, resulting in the concept of magic injuries of pain warlocks in the past, and now because of more benefits, the spell strength of the pain system has also risen.
At present, according to WDI**, the DPS of 1 spell strength can be increased under the premise of good equipment at present.
1 hit can increase dps or so.
1 Critical Strike can increase the DPS or so.
1 dps which can be increased quickly.
1 spirit can raise around DPS.
To sum up: hit spell strength haste "crit" spirit;
In the future, we can look forward to: Hit Spell Strength = Rush Crit Spirit.
When choosing equipment, try to choose spell strength as the main one, supplemented by haste. Collect the Spirit Outfit (the Spirit Outfit can last faster when it is in AOE).
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Don't waste potatoes on a public cd corroded, it is better to read a burned out, and everything else seems to be the right cycle The law is strong and low The speed of the emergency is good, and the crit does not need to deliberately chase Qi Yunqiu.
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Don't you want to crit Destroy I don't understand it It's been a long time since I've played Warlock.
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The Doom Warlock talent has an increase in speed, so the speed doesn't have to be too high, stack critical hits or mastery, you have too little blue, add intelligence first.
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Don't blindly pursue speed, three-dimensional balance is the best!
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Rapid returns are the highest for the legal system, so the higher the better.
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Doomsmancer Select Intelligence Rush Mastery = Critical Hit.
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==Can't you pile up intelligence, your law injury is so low.
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The so-called overflow should be the case in these two cases.
1.If the haste is too high, the cast time will be reduced, but the common cooldown will no longer be reduced. The cast time of some spells is reduced to less than 1 second, and since the public cooldown is at least 1 second, there is a situation where the public cooldown is stuck, wasting haste, which is most obvious in the anger of bird d.
2.If the haste is too high, the income will decrease, and you can find that in the high haste stage, the hasty income is not a linear rise, that is, the effect of the 600 rapidity is definitely not 2 times that of the 300, and the effect of the 600 rapidity may not be much different from the 400 rapid.
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And the public CD of the skill is 1 second, and when your cast speed is less than 1 second, there will be a problem with the card CD.
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Probably not, if it's possible, if you pile up the spell instantly, then it's called overflowing, right?
You can keep piling up until your spells don't run out of time, and that's overflowing.
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Move to the NGA Abyss Zone (Warlock Class Zone).
All three lines have talents, and so do cycles.
Another: In the case of the pain talent, the little bit of the dark contract is thrown to the demonic system to work with the evil energy to work together with the life diversion and the spirit, so the contract is not necessary.
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Pursue high PVE, give up destruction and go to pain and demons. Pain is the limit DPS, and demons have great support abilities and decent damage. Destruction is only needed by a few special bosses.
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PvP: Hit 5%, Penetrate 298
PVE: Hit 17%, if you are hasty, there is an upper limit, and you can guarantee just one more jump on the dot In addition, "Critical Hit" is proficient
Now the Destruction Gains, Crit = Haste Mastery is best to heap intelligence.
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17% hit.
Hurry as much as you can.
Haste Crit Mastery.
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PvP spells hit 4%, spell piercing 195 or more, enchantments and gems are based on intelligence, tenacity, and haste, and mastery is reforged into haste. PVE spells hit 17%, and the stages of haste are 1250+1600+2200+, because SS also needs a certain amount of critical hits, and generally not all heaps haste.
Mastery is a useless attribute.
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