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1,This problem has not been studied personally。。。 But check the data and say that it is the damage of each blizzard fragment (manifested as if the monster walks around in the skill range will lose blood again.,And sometimes the monster is in it but doesn't lose blood),One said it's a second injury.,Either way, it means that the damage of the blizzard is not what the data shows.,And years of practical experience show that the output of the blizzard is very high.。
2. I don't think this question is comparable. . . Meteorites have high damage, but meteorites have cast delays, and the speed of monsters is generally fast, which is easy to cause the problem of low hits, but the damage at the edge of the meteorite is very low, and although the blizzard also has a delay, its range is very large (it can be said that it cannot be dodged), and the damage surface is much higher than that of meteorites, which is easy to operate. And the blizzard has ice domination.,This skill is manifested in the blizzard is to reduce the enemy's ice resistance (if it's an ice ball, it's to increase the chance of piercing),So the output is very impressive when fighting against non-ice free monsters, especially bosses.。
Fire domination, on the other hand, is a direct increase in damage, and the actual effect is not as good as resistance reduction. Of course, it's not that meteorites are useless, but the data does show that the output of meteorites per unit time is even worse than fireballs, and the biggest use of meteorites is that I personally think that it is still KBBUS to quickly clear the second wave of mobs (although the javelin Amazon is faster with the hammer palament...). The general recommendation is not to repair this skill, even if you want to repair the fire system, you can only repair the fireball.
3,The third question,A little ice domination is absolutely not enough,Because of the scarcity of skill points in the early stage,So most people still choose damage,But the actual use of even the skill tree with equipment,Reducing the ice resistance to about 150 is already the limit,Continue to reduce the effect is very insignificant,And the bonus skills of the blizzard are very many,Skill points are often not enough,So the equipment is good and less ice domination,Poor equipment still has to be added more,To achieve an overall reduction of 150。
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1.It's a second attack!
From the perspective of surface attack, the meteorite is high, even if the bonus is calculated, it is still a meteorite high, but the evaluation of a skill is not based on attack power, but on its operation, control, damage, comprehensive consideration! Undoubtedly, the operation and control of the blizzard are much higher than that of the meteorite, the operation of the blizzard is to cast a strike, and the meteorite is to delay the meteorite to fall after the attack begins, and the control of the blizzard is the ice system can slow down the speed of the hit, you can hit continuously for 4 seconds, for the continuous strike effect brought by the delay after casting the skill! In terms of damage, although the attack of the meteorite is high, the actual effect is not good, but Blizzard is different, after learning the ice branch, reduce the ice resistance of the beaten reporter, because the resistance and defense are different, the high defense is to reduce the probability of being hit, and the resistance is reduced, and the real damage is much higher than the damage number shown on the skill!
3.Because in the later stage, the equipment has improved, and there will be + full-skill equipment, which can be relied on to bring ice domination up, because the more this skill goes to the back, the less resistance there is, and it makes no sense to practice very high, so it's better to save skill points and add them to other skills, and give Blizzard a bonus!!
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1 can be understood as a second injury.
2 The meteorite has a long cast interval and a small hit rate, and the damage is far inferior to that of Blizzard.
3 There are too many Hellfire immune monsters, and the fire elemental profession is not having a good time.
4 Ice Domination is a way to deal with high ice resistance, although the higher the better, but if you invest too much, you will lose a lot of other skills.
If you practice pure ice, it is recommended to top up.
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1. Damage per second.
2. Practice Blizzard because the previous skills have a bonus to Blizzard, and the bonus of Frozen Ball seems to be only one, so the damage in Blizzard is higher. Ice domination strengthens the ice attack and increases the piercing effect, but the effect is not obvious in the blizzard, and it is not impossible to practice full, but the points are not enough, because you have to add ice shields, energy shields, fire walls, heaters or something.
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It is not recommended to practice ice as the main damage, and the damage of single ice training in the later stage is really limited.
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It's mainly a matter of skill bonuses Adding the corresponding skill will give the skill a bonus to the damage In terms of damage, it must still be high in the blizzard and high in meteorites.
But the mage has a value of casting speed, so the problem of meteorites arises, plus you said that it is really difficult to hit accurately, so the fire system generally relies on fireballs, ice or blizzard, or ice balls.
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Because the Ice Storm has high damage, persistence, and drag and drop at will!!
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Walls of Fire are mainly used for defensive tactics, and the Frozen Orb is slightly more efficient than Blizzard, which is less effective at dealing with fast-moving enemies.
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Blizzard has a pre-perk.
Meteorites also have pre-abilities.
Personally, I don't recommend learning meteorites.,Because fire-based skills are garbage.,Except for the wall of fire when K old ink is useful.,Everything else is useless.,Personally, I prefer electricity and ice.,Especially the ice system.,Learn the blizzard to dy.,As long as you don't hit the ice system, the monster is invincible.,Not to mention the blizzard with a freezing effect.,Plus strengthen the ice (the last skill of the ice system.,The skill that strengthens all the ice damage) can reduce the ice defense of the monster.,Brush the monster cool crooked!
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There are other things to learn before learning about blizzards, and there are meteorites as well.
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Add a little transition skill to learn Blizzard.
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Pay attention to the skill tree, there are requirements for learning blizzards, fire is generally not learned, not very useful, learn more ice, electricity can be used as an aid
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...One of the simplest skills: there are many branches in the skill tree, and high-level skills can only be learned after learning low-level skills, as for which low-level skills, directly look at where the forks of the skill tree are connected, and what is connected together is that you must learn the top before you can learn the bottom.
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Is there some skills that you haven't learned before, you have to learn skills according to the skill tree.
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If you don't know, you can add all the skills of those skill trees.
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Hit the hell-level ice system that depressed... So learn everything else as well.
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Highly recommend Gold Mountain Ranger.
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Look at your skill tree, is it that your last skill didn't have points.
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Ice Ball Hell still plays.,Although the bonus is very low.,Ice bomb 2% per level.,But people who don't know how to play will go to see those bonuses to add points.,Call them to add the main game of ice bomb.,The mage skill is that the greater the damage, the lower the bonus.,You can't have the same bonus as the blizzard and the ice storm.。 There is also a fireball bonus of meteorite, which is 14% per level of fireball, but the damage is less than half of that of meteorite. Because meteorites grow too high.
Blizzard is a random drop point, and Ice Ball is a multi-stage attack, both of which can be pointed. Meteorite damage is high, but if the mercenary can't hold up the full field of teleportation, the meteorite is useless, and the fire snake is the first skill of the fire method, not the fireball recommended by Dasha. The fire damage of Fireball Level 1 6-15 is only more than 2000 at Level 30.
This kind of garbage damage can't beat some dark gold monsters and can't lose blood, such as **'s ice free to kill demons (big trees, lightning overhead, cold, flame-strengthened kinds, mercenaries can't resist him at all, I can't beat the fireball, and I can't beat the blizzard resistance. But if you throw it a few times, you will be killed)
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Personally, I think that 1 point of electrostatic force is enough, because only the range is added, and the damage percentage is not increased, and you can rely on equipment to support a few levels, which is enough
And Frozen Balls and Blizzards, if not pure ice MFSOR, I personally recommend Frozen Balls
Don't look at the blizzard's damage, but its release interval is much longer than that of the Ice Ball, what is the TP of the SOR for? tp plus ice ball, non-ice free monsters are rarely beaten And, if it's the main ice and secondary fire, I remember that there are more bonus skills related to the blizzard, and after the damage of the blizzard is full, the fire skill points are too few, and the difficulty in hell is not enough to see ......
Hydra and meteorites, I personally recommend meteorites, Hydra is fast, but the biggest drawback is that it cannot move ......As long as there is a little basic operation of the SOR, you can control the amount of meteorite in advance very well, especially after the pet attracts the monster, if it is not a fire and avoid the blame, 1-2 meteorites will be smashed down, and the ...... will die
I recommend my plus points to you, I'm just bored to play single-handed, nothing modified, sor over dy is very easy (the necessary crossing points are not explained).
Electricity: Out of the electrostatic field, teleportation.
Ice: Except for the 3 Ice Armors, only the first Ice Armor is added, the last 2 Ice Armors are not added, and all other Ice Skills are added by 1, and the Ice Ball is 20
Fire: Meteorite, Heating 1, Fire Domination, Meteorite Full, Fire Domination, Fireball Full, and the rest plus Fire Bombs.
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1 Blizzard is better, after lv80, even if the poor pretend to have lethality, it can reach 5000+, K boss is no problem, it is useless in the ice ball, and the damage is low. I can't mix it up at all after I get to dy.
2 meteorite, Hydra is also a garbage skill, and learning it is a waste of skill points.
Mages learn static electricity, 1 point is enough.
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A force field of only level 1 is sufficient. Blizzard damage is high. The damage of the Frozen Ball is too low to Hell, and it is OK to add 1 point to bring the trumpet.
The fire wall has the highest damage, followed by the fireball. The damage is not low, and it is better to use it with anti-resistance reduction than meteorites and sea snakes. The fcr went up and the fireball was much faster than the snake.
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The electric field is only 1 point, and it is easy to use mainly to fight immune monsters and bosses, and it is useless to add more
And if you fight the boss, you don't lose much blood in hell difficulty, and you still rely on skills
Frozen Ball and Hydra are easier to use in non-expansions Blizzards and meteorites are generally used in expansions.
But how do you practice It's a blizzard and a meteorite?? It's good to practice one series and support the other system.
For example, if you're majoring in ice, you just need to fill up the fireball, and you'll only use ice immunity
Frozen Balls are not very useful in the expansion, but it is easier to use to fight mobs such as ordinary nightmares, and you can add 1 point.
In non-expansions, there is no bonus to skills, and in the expansion, you can see how much and so and so a certain skill adds to this skill, and so on, so the attack power of blizzards and meteorites will be very good after the bonus
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Find the right person 4624234q for you, open eight people difficult enjoyable.
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Will be stuck... Are you sure you want to?
I also have summoning charms, aura charms, skill charms...
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Yes, change to a skill slot. Then there are arrows on the left and right of the skill selection to switch to different types, and you can match the skills you want.
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