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Andrew, Suzu, etc. According to the rune stones under the goddess, it should be known, but not all of them have been released yet.
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Suzu, Nina, Sin, Andrew, Ryan, Rine, Bikku, Silver Dog, Doshu...
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You go to the abandoned kingdom garden, and there is a man in ** armor inside, and he is one of the twelve warriors - White Electricity - Lucio!
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Duoshu Ryan Nina Silver Inu Rei Bikuta [Gunner] Azusa Andrew Righteous partner.
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The actual damage of magic is based on the level of the skill itself, the minimum mental power, the ratio of mental power, crystal attributes, skill attributes, magic attack, racial restraint, enemy magic resistance and other attributes.
Needless to say, the skill level is needless to say, in most cases, the higher the level, the higher the skill kill.
The minimum mental power refers to the minimum mental power required to activate magic without considering the ratio of mental power, magic attack, etc.
The formula is as follows (LV is the level of magic).
Minimum spirit = 20*lv+103
This also means that when nothing is considered, as long as the mental power reaches 303 (20*10+103) or more, all level 10 magic can exert its due lethality. If it is lower than this value, the skill can be used, but the damage will be much lower. Hope to adopt.
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Dada Bird is a physical type, Wattle is a magic type, there is no conflict, but the growth of Dada Bird is relatively low, it is best to catch a high one (I personally think that Dada Bird can be replaced with Gollum Butterfly or Yiying), and Wattle adds a little way below:
Waters is a magic-type elf, special with a stat of 10 water. Therefore, it completely restrains the fire attribute, and completely restrains the metal, and semi-restrains the dragon, so it has a very great restraint advantage for the elves with the fire attribute in the metal elves. Such as the Grimace Box of Fire (metal, 10 fire kgang (metal, 4 fire).
But at the same time, Wattle is also completely restrained by the attributes of the earth, and the special system is completely restrained by insects and half a gram by plants. For example, Misty Lips, Hyde, and Jeep Beanleaf need to be careful, which is the same as the Wallegg ball.
As a magic-type elf, Waterl is naturally based on intelligence. Agility and stamina are secondary, and strength and endurance are average. It is recommended that Wattle master plus intelligence.
As a magic elf of 10 water elves, Waterl's natural skills are naturally based on frost spells and ice spells, because the attribute is 10 water, so if the intelligence is high enough and the mental power is good, the water attribute magic will have a high attack power against the fire attribute elves under the use of Waterl. As for other skills, it is advisable to learn meditation. =3=
Evaluation: Waterl, like Waller's ball, is an elf that has no obvious advantage in terms of effort value, and has an advantage over Waterl in terms of intelligence, and Waterl's biggest advantage may be that water magic can be played to a large extent.
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Even Dada Bird (learn to break teeth) so as not to be defended Walter can break through the defense It's not bad I recommend Liandada pet magic attack is not too strong!
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Wattle is worth practicing, you can add points to him with recommendations, and Da Da Bird is a physical type, which may not be to your liking, while Walter is a magic type, you are an archer, you are a strong attacker, but you can't attack in groups, it is recommended to learn some ice spells, fire spells or something.
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Dada is physical, magical and missionary, and Walter is half-magical.
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Now the mage is the strongest and does not explain, with a high-damage spell attack, and is invincible.
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Archers and mages attack from a distance and cannot be counterattacked.
The addition of the Holy Word does not need to add intelligence, because the addition of intelligence will be spiritual, so, the magic power added is 1400+, don't add it up, start to add defense, and always add defense to 1500+, then it will not be added, and the remaining points will be given to physical strength, in this way, there is a lot of blue, a lot of blood, and there is not a lot of recovery and defense, but the Holy Word can also add agility, don't add too much, as long as there is a little speed, the speed is not too fast, the focus is to add physical strength to improve recovery and blood, and blood can survive, There must also be some blue, and in a war of attrition, the blue of our Word is the lifeline of our teammates.
First of all, use 360 Security Guard to clean up all the system junk and traces, try again, and if it doesn't work, just change browsers to play Moore Warriors. I'm also a player who plays Moorish Warriors, and it's the same.
Level 10. Strength: 15Constitution: 15Defense: 15Speed: 15Intelligence: 10 >>>More
Personally, I think King Kuru is very good, it is better to replace the flicker cat with the wind ghost box or other magic boxes, the blood of the stone man is not as thick as the blood of the boulder, it is recommended to change to the boulder, and it will be much better to replace the flicker cat with a mutated jeep bean curd.
If the level is enough, go to the boss group, see the official website for details. (Actually, it's very good to fight).