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I think the magic is the best, magic to learn to absorb life in the later stage, it's simply invincible, that is, you can kill monsters, and you can replenish blood, and when you are high, you can deduct more than 600 blood at a time, add more than 300 blood! (Effort plus health plus magic plus agility or stamina).
Elves, choose Dada Bird or Ikage (preferably physical attack), auxiliary elves, recommended magic attack plus physics, moa or box is recommended.
In addition, the mission is also okay, you can replenish blood (effort value plus blood plus magic plus resistance) The elves and magicians choose the same.
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Hello magician, don't you see that many of the PK in ** are won by people's magic, and the magic is almost the same as artillery, but now that I'm out of the job, I've weakened the magic a little bit, so it's best to choose what you want.
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Recommend missionaries, although the attack power is not as good as the above three professions, but the future is unlimited, and it is up to you to replenish your blood when you team up to fight monsters!
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Magic and mission, although the defense is low, but when it is practiced to a very advanced level, it is indeed very powerful.
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Ninja.,Anyway, I'm a ninja.,Attack ranged.,More experience.,And a stand-in and something like life...
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Mage, although the physical defense is poor, but his own magic resistance is high, and he has bloodsucking skills in the later stage, and other professions do not have it.
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I think ninjas and doctors are fun, and ninja kills are the coolest, hehe.
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Personally, I think that missionaries are better, team battles are more advantageous, and missionaries can actually learn magic.
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Actually, you can practice ninja, the speed of the ninja is fast, this is very good, the dodge is high, the pass coach level is too slow, the ninja can reach level 30 in 2 days, and you can fight 30 turns, these are all suitable for heads-up and leveling, and it is easy to get started.
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Berserker, good leveling. Sorcerer, challenging.
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In fact, there is no good or bad distinction between the four professions, each has its own unique style, as long as you treat it sincerely, they are all promising!
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Bear with it--the berserker who killed me in seconds--
The physics department is the main attack for the magic elves (you stand in the first row of the main elves and the second row of auxiliary elves at will). >>>More
The addition of the Holy Word does not need to add intelligence, because the addition of intelligence will be spiritual, so, the magic power added is 1400+, don't add it up, start to add defense, and always add defense to 1500+, then it will not be added, and the remaining points will be given to physical strength, in this way, there is a lot of blue, a lot of blood, and there is not a lot of recovery and defense, but the Holy Word can also add agility, don't add too much, as long as there is a little speed, the speed is not too fast, the focus is to add physical strength to improve recovery and blood, and blood can survive, There must also be some blue, and in a war of attrition, the blue of our Word is the lifeline of our teammates.
First of all, use 360 Security Guard to clean up all the system junk and traces, try again, and if it doesn't work, just change browsers to play Moore Warriors. I'm also a player who plays Moorish Warriors, and it's the same.
Level 10. Strength: 15Constitution: 15Defense: 15Speed: 15Intelligence: 10 >>>More
Personally, I think King Kuru is very good, it is better to replace the flicker cat with the wind ghost box or other magic boxes, the blood of the stone man is not as thick as the blood of the boulder, it is recommended to change to the boulder, and it will be much better to replace the flicker cat with a mutated jeep bean curd.