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The liter verdict is simple 30-31 10 Mine 3 Ghost Necklace 3 Random Cut 31-32 15 3 Ghost 4 32-33 20 4 Green 3 Liters so much is enough.
Adjudication formula. This is the saddest thing about the puppet, because the ingots of the puppet are basically smashed into pieces.
This is even the previous recipe.
of black iron, brass rings, all the archers.
The Black Iron Dark Crystal Ring is all the archers.
I don't know why, with this recipe, it's very easy, but it's very difficult to smash, because even the knife is not padd, I don't know if it's the reason.
of Black Iron, Aquila Chain, Magic Hand, Death Ring.
It cannot be said that there are very few successes, but compared to smashing, it can be said that the success rate is only in between.
Black Iron Emerald Chain Death Hand Coral Ring.
It's just a mistake.
Now it's the current formula, and with this prescription the current ruling, the verdict has been smashed, and the verdict has been broken, and it has been broken, and it has become a handful, a put.
The Black Iron Chain, the Magic Hand, and the Dark Crystal Ring.
Black Iron Emerald Chain Reaper Hand Death Ring.
Black Iron Nether Chain Reaper Hand Coral Ring.
Black Iron Green Warrior Strength.
Whether it succeeds or not depends on luck, this is my personal formula, you can try it yourself.
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Black Mine: I'll give you a table, it's the only factor that determines longevity, and it has nothing to do with the success rate.
0 30 100 down 3 points lasts.
30 60 80 down 1 point lasting, 20 down 3 point lasting 60 90 80 not falling lasting, 20 down 1 point lasting 90 120 8 0 liters lasting 1 point, 20 not rising lasting 120 150 80 liters lasting 3 points, 2 0 liters lasting 1 point lasting 150 180 100 liters lasting 3 points lasting.
Note: The system only takes the 6 black ores with the highest purity, and the multi-release system is not counted. For example, putting 6 black ores with purity 4 is the same as putting 30 long-lasting 4 mines.
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A matter of luck Keep up the good work.
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Verdict: Attack 0-30 0-31: 6 Reaper Rings, 4 Reaper Gloves, 4 Blue Jade Necklaces; Black iron ore 3 pieces of purity 10. The group fights their own horses.
On Attack 0-31 0-32: 6 Coral Rings, 4 Gloves of Death, 4 Shadow Necklaces; Black iron ore 3 pieces of purity 12. All the archers.
Attack 0-32 0-33: 12 Coral Rings, 8 Grim Reaper Gloves, 6 Memory Necklaces; Black iron ore 3 pieces of purity 13. Peacefully chopping broadsword.
The verdict here is already a 0-33 attack, and I think there should be many people who are not satisfied. However, I will try my best to meet everyone's needs.
Attack 0-33 0-34: 3 Strength + 10 Reaper Rings, 2 Warriors + 4 Reaper Gloves, 2 Green + 3 Memory Necklaces, 3 Black Iron Ore, 15 purity. All the slashing practitioners.
Attack 0-34 0-35: 5 Strength + 10 Coral Rings, 3 Warriors + 4 Death Gauntlets, 3 Green + 1 Holy War Necklace, 3 Black Iron Ore Pieces of 18 purity. Peacefully chopping broadsword.
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Upgrade** Black Iron Ore: Black Iron Total Purity 30 or Less: 3 Persistent Drops; The total purity of black iron is 30-60:
Drop 1 random one for persistence or non-dropping; The total purity of black iron is more than 60: it will not be lost for a long time; The total purity of black iron is 120 or more: randomly increases by 1 point for persistence.
Regarding whether the purity of black iron has anything to do with the success of the upgrade, it can be clearly told here that it has nothing to do with it at all. This is summarized after countless times for the truth, even if you only put a piece of 3 black iron in the dragon pattern, you still have a chance of success, but you will definitely lose 3 points for a long time.
The level and quantity of jewelry: affects the success rate. Upgrades can't be 100% successful, but usually depends on level, accessory level, and quantity (this seems to be the only official version of upgrades).
This is crucial, the higher the level and quantity of jewelry, the greater the success rate. But to clarify, this is also a certain degree, the value of jewelry exceeds the value of upgrades, and upgrades are meaningless. Usually the grade of the jewelry should be equivalent to the grade of **, or slightly higher than the grade of **, and the higher the maximum value of the jewelry, the better.
Break a few pad knives first: affect the success rate. From the perspective of probability, if the success rate of the upgrade ** is 50%, then the first break may also be 50%, and if the 3 cushion knives are broken, the success rate of the fourth upgrade is.
Of course, this is just a probability, a theory, and it may not be exactly the case, but it will not deviate too far.
The Four Laws of Upgrade:1The time of discharging is the biggest key to success or failure, and has a certain periodicity; 2.
Jewelry determines the direction of the upgraded attributes and the probability of success or failure of a small part; 3.The mine decided to take out the persistence of **; 4.With 1 **, it is best not to rise 4 times in a row.
All in all, those who play a key role in the upgrade** can mainly master these 3 key points: the choice of cushion knives, jewelry, and random luck values.
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Escalation Ruling (Heaven) Common:
1: Memory 2, Coral 4, 15 4
2: Memory 2, Dead Hand 2, Dragon 2, 15 4
3: Memory 4, Dead Hand 4, Dragon 4, 15 4
4: Memory 4, Dead Hand 4, Dragon 4, 15 4
5: Memory 6, Dead Hand 6, Dragon 6, 15 6
6: Green 6, Knight 6, Strength 6, 15 6
It is a green 8, a knight 8, and strength 7.
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Recommended to the landlord.
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Judgment Upgrade Strategy: Novice Stage.
If you are in the novice stage, of course, in addition to following the task, the rest is to save time, as fast as you can. After creating a character, players will learn to use the teleportation system, and use teleportation to reach distant places such as the Master of the Sky, so as to avoid the time of traveling.
Daily quests are the basic channel for accumulating experience, but if you can farm advanced quests with gold coins and receive multiple times the experience, it will be even better to level up for novice judges.
Judgment Upgrade Strategy: Advanced Expert.
In the game, as you level up, a variety of experience-earning systems and a variety of special events are introduced. When the battle is completed to a certain extent, the player can enter the race, and entering the Exotic Land here is a very important way to gain experience. As long as you defeat 10 monsters, you can get a lot of experience rewards, and once you increase your strength to reach the higher levels, you will get even more experience.
In fact, if the ruling upgrade strategy is clear, it is probably in these aspects, if there is a main quest, do the main quest first, find a copy and daily activities if you don't have it, and then participate in the fixed tasks of web games such as bosses on time, as long as you can complete it every day, I believe the level should not be too bad.
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Dear players, hello.
The game will have a certain main quest before level 44, and when the level is raised to a certain stage, several hidden systems will be opened, such as **, equipment identification and enhancement, daily tasks, hang-up, etc. Around level 44, there will only be one main quest per level, so some people will find it a bit difficult to level up. At this time, you can choose a monster point that is more advanced than yourself to team up and hang up.,Pay attention to teaming up.,Because teaming up will have an experience and attack bonus.,It's by percentage.,The more people you have, the higher the percentage.。
Unlike some games, players don't like to team up because it thins out the experience. Completing daily tasks is also a must.,Daily missions have 20 rings.,At the goal and difficulty of each ring of the task,You can choose.,But each time you need 5w gold coins.,For example, her task is to ask you to buy a ruling.、Dragon patterns, etc.,These** are all bosses.。 It's more expensive and difficult to collect, you can use 5w gold coins to reduce the ruling type** to a ghost head knife, etc.
The reward of experience coins can also be changed with 5w coins, as for whether you think it is cost-effective, it will vary from person to person. These daily quests, the experience of each level is not much different, and it will probably be left and right experience, which is a balanced embodiment of the game.
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