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You have studied systematically and have more than one year of work experience, and you are relatively good in the game planning position, and the salary is about 5000-8000 yuan. If you have no study at all and no relevant work experience, basically no one wants you, or you can only start an internship for about 2000-4000 yuan. If you have an undergraduate degree in a prestigious university such as 211 or 985, it will be better to go to NetEase, Tencent and other game departments, and the starting salary will be very high, about 7,000 yuan.
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Learn to edit! The reason is very simple, easy to learn (unlike other industries with high learning costs and difficulty), suitable for short-term 3-4 months of short-term study, and the industry gap is very large, whether it is looking for a job or taking private orders at home, the monthly income is easily over 10,000, and 20,000 or 30,000 is also commonplace. [Click to enter] free "short** clip post" learning**:
Because of the rise of short ** now, any enterprise, any studio or individual needs to make a large number of short ** to package the brand, send Douyin, send Moments, send ** and other self-** channels to display. Because new content is updated and released every day, there is simply not enough editors to recruit, and the imbalance between supply and demand has caused editors to pay high salaries.
And the editing technology does not require superb computer technology, nor does it require artistic attainments, it is basically a fixed routine, what style of film you want, what rhythm you want, you can easily master it after three or four months of training. If you have a little computer foundation, you will use the mouse to drag and drop, you will click on the icon, and you will save unless you don't want to learn, and you can't learn it. But if you want to learn well, you must find a professional and responsible training institution, and recommend the boss in this field:
Wang's Education. In the processing of "short**editing, short**operation, and special effects", [Wang's Education] is the boss in China, and each city is a headquarters directly operated campus. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teacher is hand-in-hand, and there is a special class teacher from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with zero foundation.
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1.Profit-creating: This kind of position is to bring performance and profits to the company, and the salary is generally composed of basic salary + performance, such as sales.
2.Provide technical type: This kind of position needs to provide technical support for the company's business or products, and is the basis for subsequent profits, such as software engineers, R&D engineers, etc.
3.Resource-based delivery: This kind of position can use the network, its own resource channels and other ways to bring the company a way to expand business or business cooperation, such as brokers, marketing directors, development managers, channel management, business managers, etc.
4.Provide creative: This type of position will output market-competitive creative solutions and product design for the company, usually in conjunction with technical positions, such as: game planning, product manager, creative designer, creative copywriting, advertising creativity, etc.
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GameDesigner
Game planning, also known as game planning and game designer. It is a job title in a game development company, and its main responsibility is to be responsible for the design and management of game projects.
Mainly responsible for the following work width excitation:
Participate in the world of the game as a creator and maintainer, passing on your ideas and designs to the program and art;
Design the characters in the game's clever world and give them character and soul;
Add a variety of interesting stories and events to the game world to enrich the content of the entire game world;
Adjust the variables and values in the game to make the game world balanced and stable;
Craft a colorful game skills and combat system;
Designing gameplay and systems that no one has thought of before will bring players unprecedented joy.
Usually game planning in most companies will have a more detailed division of labor, as follows:
Game Master Planner: Also known as Game Planner Supervisor. The overall planner of the game project, the main job responsibility is to design the overall concept of the game and manage and coordinate it in daily work. At the same time, he is responsible for guiding the members of the planning team and below to carry out game design work.
Game System Planning: Also known as Game Rules Designer. Generally, he is mainly responsible for the compilation of some system rules of the game, and the work of system planners and programmers is relatively close.
Game Numerical Planner: Also known as Game Balance Designer. Generally, it is mainly responsible for the design of the rules and systems of the game balance, including AI, levels, etc., in addition to the plot, the content needs numerical planning, and the daily work and data of the game's numerical planning are more involved, such as the ** damage value you see in the game, HP value, and even the formula of the battle, etc., are designed by numerical planning.
Game Level Planning: Also known as Game Level Designer. Mainly responsible for the design of the game scene, the task flow, and the design of the level difficulty, its work covers all aspects, including the distribution of monsters in the scene, AI design, and traps in the game.
To put it simply, level mastermind is one of the main creators of the game world.
Game plot planning: also known as game copywriting planning. Generally, he is responsible for the design of the game's background and quest dialogue. The story planning of the game is not only about writing the game plot yourself, but also about working with the level planner to design the game levels.
Game Script Planning: Mainly responsible for the writing of script programs in the game, similar to but different from programmers, because they will be responsible for some design work on the game concept. Usually the executor of the game design.
According to the above division of labor, it can be seen that if you want to become a qualified game planner, you must have certain expertise and professional knowledge.
You can post some of what you have written and read it. I'm a working planner, so I can help you identify it.
Just post a rough one, don't leave it feasible regardless of what you're thinking, and don't publish key things online.
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With the rise of the game industry and the emergence of popular games, the demand for talents in major game companies has increased. As the core personnel in the game development process, game planning has a large talent gap, including game planning, system, copywriting, levels, numerical values and many other planning directions. Therefore, the development prospect of game planning with excellent professional strength is broad and promising.
The following is an analysis from four aspects: market size, domestic environment, technological change, and job development.
1. From the perspective of market size
According to the data, the size of China's game market in 2020 was 308.4 billion yuan, and this value is expected to increase to 403.3 billion yuan in 2022, and it has been steadily increasing in the past five years. It can be seen that China's game industry is in a stage of vigorous development, with a large number of noisy user groups, and the prospects for game planning are also broad.
2. From the perspective of cultural environment:
With the improvement of people's living standards and the increasing development of the national tide, games rooted in traditional Chinese culture have become more and more popular, and the game industry has also become an important path for cultural export. For game planning with rich knowledge reserves, it is still relatively promising.
3. From the perspective of technological change:
The rapid development of the Internet has provided technical support for games, and there are mobile games, computer games, console games and other ways to choose from, which not only reduces the impact of gamers.
The use of thresholds also effectively broadens the space for game planning.
4. From the perspective of post development:
On the one hand, game planners are the core personnel in game development, and successful projects can add a strong competitive advantage to them. On the other hand, there is systematic planning and copywriting for horizontal development.
Planning, level planning, numerical planning and other positions, vertical development of game master planners, game directors, game producers, etc., professional strength of game planning is very promising.
In short, the game planning industry has good development prospects, if individuals are familiar with the rules of the game, process, style, logic and other necessary content, have a dabble in the knowledge of procedures, data, psychology, history, etc., and the logic is clear, the aesthetics are advanced, the expression is fluent, good at cooperation, etc., and the development trend of the game market is well understood, and the real experience of users can be deeply explored through demand research and data analysis, then the development prospects of engaging in the direction of game planning are very impressive.
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The prospects for game planning can be said to be very good. With the continuous development and growth of the game industry, the status and demand of game planning are also increasing. Especially with the spread of cloud gaming and VR technology, the role of game planning has become more important.
Game planning needs to be creative and innovative, able to design game content that meets the needs of players and market trends, and also needs to be familiar with all aspects of game development, including the use of game engines, character design, plot design, system design, etc. As a result, game planning requires deep expertise and skills, as well as extensive industry experience.
According to Mobidictum, the virtual reality market will reach $2.5 billion in 2023 and will continue to grow in the next two years, reaching $46 billion by the end of 2024. The video game industry is also constantly evolving, creating many new products that will be able to hit the market. Therefore, the prospects of game planning are very good, but it is also necessary to continuously improve their professionalism and ability to adapt to the changes and needs of the market.
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If you think about it in the long run, planning is more promising, China's game industry is developing rapidly, and it will be another world in 5 years.
And planning is getting more and more attention now.
If you look at the current situation, the program is better than the planning dust, but the development space of the program is limited, and the technical strength of the domestic program is also limited, so there is no greater development space for the program in China.
And the richer the experience of the number of code family planning, the more valuable it is, China is very short of numerical planning, and the monthly salary of large companies is more than 10,000, and it will be more lacking in the future.
If you stick with it and keep it for another year or two, the situation will make a big difference.
The most important thing now is to learn more things and accumulate for the future outbreak.
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