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Program Name: Program name.
Wed Jun 19 09:42:36 2013) This is computer programming.
post-processing time.
Tool Name: D1---Dia: R: Tool parameters (D1 diameter 1mm so 1mm flat bottom knife).
G40 G17 G49 G80 G90 (G40 Radius Compensation Cancel, G17 Select XY Plane, G49 Length Compensation Cancel, G80 Cycle Compensation Cancel, G90 Absolute Coordinates; The above G80 is to clear the previous data of the machine to prevent accidents. g90 is an absolute coordinate system.
meaning) g91 g00 g28 z0(The purpose of this line ** is to return the Z-axis to the original point to prevent a collision when the program starts; g91 is the incremental coordinate, which means that it runs at the point where the z-axis is currently located; G00 is fast positioning; G28 is the first origin, that is, the mechanical origin of the machine tool (G30 is the second origin, commonly used in the toolholder of the machining center; z0 is based on g28, data 0). )
T12 M06 (commonly used in machining centers, T12 tool number, M06 tool change assistant**).
G90 G54 G00 (G54 is used to register the coordinate system, which means to quickly return to the xy zero point with the G54 data of the absolute coordinate system as the reference.) )
G0 S3000 M03 (Quickly move to the data in the absolute coordinate system G54 and turn on the forward rotation of the main axis 3000 (M03)).
g43 z5.H12 (commonly used with machining centers with tool magazines, G43 tool length compensation, H12 is based on the data in tool number 12 as a reference, Z5 is moved to 5 mm from the positive direction of the Z-axis data of tool 12).
Computer programming is commonly used to mean a starting point for processing, and the upward Z5 is a safe height of five millimeters above the zero position).
g1 f1500.M08 (with a feed of 1500 moves from the millimeter of the previous row to the zero position of the Z-axis data of the No. 16 tool, Mo8 cuts the cutting fluid.)
G01 is a linear interpolation, if there is no G01, the running speed of this line is executed at the speed at which G00 is quickly positioned. )
g3 r3.(This line starts cutting.) I won't narrate, I've been fighting for a long time, I'm so tired, I'm going to tell you what is possible, you can ask me if you don't understand. )
Most of any system will follow the above basic principles and theories, but due to some ** problems, there will be some sources, but basically unchanged.
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You need to look for this file in this directory, it may be that your game installation is incomplete.
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It's not the same as Guangshu. For example: G0X20 Z1 G86 Z-8 K2 R2 D1 L3 J1 Tool Setting:
X is the outer diameter, Z is to 0 (the starting point of the thread), and the same as the outer circle knife (for safety reasons, I suggest: add one millimeter to X after the knife), give points! Hey.
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Shanglian: Outwit the difficulties alone.
Downlink: Brilliant life comes from the shore.
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It's faster to spend money to find someone to write a couplet.
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Couplet:
Zhiqi needs to forge ahead in the future.
A brilliant life depends on hard work.
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Wisdom comes from diligence, and brilliance lies in hard work to be the ivory tower.
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Horizontal: Zhihui Shuangquan.
Above: A wise man knows the world with a discerning eye.
Below: Radiance Shenzhou is happy to come to the door.
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Wisdom and courage are all in the lead, and the glow is coming day by day.
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Is there a comprehensive program? I want to see it.
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It's just a variable, not a macro.
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This should be a macro program, I don't know what kind of system you have, the general system is used to represent vc1=4, vc1=vc1-1, vc1=vc1+1 variable operations.
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I guess it's a macro.
What route is this taking?
Did you come out of the game?
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status initlist(sqlist &l) The error below should be a truth.
for(i=0;i error c2109: subscript requires array or pointer type for(i=0; i<=;i++)
printf("%d",;
error C2109: Subscript requires an array or pointer type.
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Don't forget to break at the end of each case block.
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I'm not a programmer, but I know a little bit about it.
Large-scale games are produced by large companies, and the company will be divided into many departments, each of which has its own division of labor, for example, there are those who specialize in 3D modeling, those who specialize in sound processing, those who specialize in architecture, those who specialize in animation, those who specialize in debugging, and so on.
As for the language used for programming, we don't know because the game companies don't publish the source code, but most games are written in C++, and there may be a small amount of assembly.
Many people want to write their own games, of course, theoretically possible, but a game may have thousands of functions, and it is very difficult to manage, so it is very difficult to write games individually, especially for a masterpiece like GTA, which must have a large company management.
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Brother, this is originally technical work.
Even if you give money, there may not be anyone.
If there really are good people here for you, please don't skimp on the score, okay?
Brother Tai asked this question because he wanted to make his own game? I advise you to forget about it.
I can tell you very well that such games are not made by ordinary programming. If you're really lucky enough to get it out.,I'm afraid it will take two years before the computer can afford it.。。。 Right?
The current game specs are generally not very high. GTA SA This series is perfect, low spec, high gaming.
I hope you will always move around a lot and stop thinking about this 3D. Here, the children have thanked me...
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You need a big system, you need a clear division of labor, if you want to make a game, I'm optimistic about you, the current game has low requirements, and when you make it, tell me the **, and I'll play it too.
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Created by hard work!
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It was made by the company, it is impossible with your personal ability, and you need to invest tens of millions, do you have it? If you're good, you can make a lot of money, do you want to make it yourself?
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