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Knife Fly can be stealthy Fight the boss will not be physically beaten, but will be hit by magic, but Knife Fly has the evasion power of BT.
Fighting Wuling is not suitable for priests When playing Zakun is not suitable When playing the alarm clock is not suitable If the priest and Daofei are more cooperative, everything else is not connected.
Warrior Dao Fei loses money Warrior pushes the monster over It's quite a match But this is just an idea How can you still use this method when the knife is advanced When you hit the gold man, you can use it directly to use the lead Not to mention the lizard As for fighting the boss, it is equivalent to adding chaos to the knife flying.
The best combination of Knife Flying is Knife Flying's sworn enemy--- Biao Fei Biaofei has the same high evasion as Knife Flying (although it is lower than Knife), and it is not much worse.
Biaofei and Daofei rarely take blood to fight monsters, and they can catch up with the lizard Biaofei jumps around while hiding Knife Flying, falling leaves, stealth and assassination, and the terrain of fighting bone dragons is also in line with each other, and they don't add to the chaos.
Knife flying blood = 2 times that of Biaofei So fighting the boss one in the front and one in the back Knife Fei can clear the monsters summoned by the boss so that Biaofei can always attack the boss and Daofei is equipped with assassination, since it does not affect the attack, it can help Biaofei clear the monster It is very suitable.
Standard Fly and Knife Fly are about the same as the output, two Assassination 600 *3 Once out of 500 The skill reform after 500 will increase the speed of assassination and one out, and the cooldown of one out will be reduced, and the assassination stealth will delete the upright time, so that the two classes together are about the same.
The best combination is you + warrior + bow + priest).
Needless to say, fighters.
Bow Bow and knife are two concepts... The knife fly is a persistent type and the bow is an offensive type . The two professions can't be combined no matter what...
Priest Bandage is very good with the others are not suitable.
However, the black ride is not bad, the black ride and all classes have quotas.
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In fact, the warrior class is good for you (hero, black knight), for example, you hit the alarm clock, you throw money next to it, let the warrior resist him, and when you lose enough, let the warrior use the dash to get it over and blow it up. You throw it on the side, and it goes on and on. The bow is fine, let him throw a scarecrow, but the bow is not very resistant, the best combination is you + warrior + bow + priest.
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The best is a pastor ... Some bosses are very good.。。。 The knife flew and got close. It is easy to be seconds. I mean if the equipment is not good. If it's good, just follow the warriors.
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There's a priest with blood or find a shootout that's similar to yours.
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Trouble upstairs, ** also look at the date, right?
Who told you that the operation of double repair flight is not good? I'm a double cultivator, so there's nothing wrong with that, right? Haven't you ever died? Don't imagine everyone to be as low IQ as you are, okay?
Ability points: 4 strength and 4 wisdom at level 10, 25 Min and other full luck, agility before level 45 is 2 times the level, level 70, agility is increased to 130, you can use it until level 120, and after level 120, it depends on the equipment added.
Standard Flying Skills: One ** Concentration Full - Remote Full - Double Fly Full - Curse 3 - Extra Points and Stealth.
Second**Precise full - strong full - fast full - light power full - full of life absorption, excess plus recovery.
Three** full of wealth - full of money throwing - full of shadow clones - full of multiple darts - full of two sections, extra and casual.
Knife Flying Skills: One ** Concentration Full - Remote Full - Double Flying Full - Curse 3 - Extra Points Plus Stealth.
Two** Accurate full - fast full - light full - full of gyration - full of stealth, extra points plus recovery and supernatural powers.
Three** full of fallen leaves - full of money bombs - full of doppelgangers - full of money shields - full of wealth, extra a little casual.
I am more in favor of Shuangxiu's knife flying, for two reasons:
1.The early leveling is fast, and the ranged profession is originally faster than the melee attack, not to mention that the standard to 3 turns is played with double flying, but the attack power of this skill must be much higher than that of the second company.
2.Doing tasks are suitable, 35 51 toy team tasks, although there are not many people doing it now, but the most is the standard, but the knife of double repair can completely replace the standard, so it is more popular.
So I think all the nonsense that was said upstairs, even if it was transferred, had to be analyzed first, right?
Isn't it a shame to take the things of the hu don in this one and turn them around?
Knife Fly is the most operationally important profession in Adventure Island, the playability is very high, 1,2 turns is the difficult period of Knife Flying, after three turns, Knife Fly is gradually stronger, 4 turns is the ** period of Knife Flying, 4 turns of Knife Fly's skills are very useful, assassination (Adventure Island's first high attack skill, the highest attack 40w), a double click (Knife Fly 4 turns main attack skills, attack high, semi-long-range skills), smoke grenades (can keep you and your team members from any attack by monsters within the specified time.) etc. >>>More
It's best to play in a team on the stone side, sometimes 1 person can't beat and it's very frustrating, or go to the forest to fight cheats or something. >>>More
It's still pretty good, so I practiced one. When playing toy team tasks, many people add them, but the light work is high, otherwise it will be useless. It's not bad to fight monsters in the future.
1 turn (skill point allocation status at level 30): Precision: Full 10 Ranged: Full Curse: 3 (Stealth Pre-Skill) Stealth: 10 Double Tap: 0 Double Fly: Full. >>>More
Hello. lz
Judging by my years of adventurous play. >>>More