Teacher Mu Feng 3DMAX soft package modeling tutorial

Updated on technology 2024-08-06
17 answers
  1. Anonymous users2024-02-15

    1.Create a planar object. Length 120, width 120, long segment 6, width segment 6. <>

    3.Apply the Connect command to create new edges between the selected points. <>

    4.Applies the Extrude command to the selected points. <>

    5.Switch to Edge Sublevel and apply the Extrude command to extrude the edges selected by default inward. <>

    6.Apply the Extrude command again to extrude the selected edges outward. <>

    8.Apply the Weld command and raise the weld threshold until each recessed vertex is welded to a point. <>

    9.Exit the sub-level and apply the Turbo Smoothing Modifier for 2 iterations. <>

    10.Create a button: Create a sphere with a radius of 3, then use the scale tool to flatten the sphere by about 50% as a button. <>

    11.Place the "buttons" into the pouch recess and adjust them to the appropriate position, and then copy them to other recessed points through the "array". ok!The soft package is finished. <>Done].

  2. Anonymous users2024-02-14

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    Among the training institutions in the field of "3D modeling", [Wang's Education] is the leader in China, and it does not join the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.

  3. Anonymous users2024-02-13

    1.Create a circle of a 2D graphic and start rendering the 2D graphic <>

    2.Using the Pattern Tool, duplicate several (70 in this case) the same circle: <>3Open the "Random Transform" widget of Mufeng Classroom, set the "Rotation" parameter, and click "Start Rotation": <

    4.Set the Move parameter for the Random Transform gadget, and then tap Start Move: <

    Finally the model in perspective].

    Summary: The above explanation is a modeling method for making a simple rattan chandelier shade, but compared with the actual chandelier shade, this hanging brother Huhe lampshade does not have a round hole left on it for installing the bulb, so if you want to create this chandelier shade with a round hole, please ** Mufeng classroom "Mufeng teacher 3DMAX hand-in-hand teaching series: rattan chandelier modeling" **tutorial.

  4. Anonymous users2024-02-12

    This is a very simple little tutorial that explains a way to create a curl object. (There are several ways to implement the same model, and this is just one of them.) )

    1.Create a "helix" and a "straight line". The helix height is 0. Move the position so that the line is tangent to the spiral. <>

    2.Merge (append) the Line and Helix into a single object. Deletes the segment to the right of the helix tangent and "fuses" the helix and line together at the tangent point. <>

    3.Turn on "Enable in Rendering" and "Enable in Viewport", check "Rectangle", and set "Length" and "Width". <>Done].<>

    <>Done].

  5. Anonymous users2024-02-11

    1.Create a sphere, then remove the large hemisphere, leaving the smaller half of the sphere: <>2Apply the Shell modifier, set the thickness, and select the Select Interior Faces checkbox: <>

    3.Apply the FFD 2x2x2 modifier to adjust the selected interior faces to increase the mezzanine space between the inner and outer layers: <>

    Apply the Bend modifier to adjust the angle and direction of the bend: <>6Adjust the Bend modifier and FFD 3x3x3 modifier to further modify the shape of the model:

    7.Apply the Mesh Smooth modifier:<>

    8.Create chair legs: <>

    9.Array Duplicate Chair Legs: <>

    10.Final assembly (using mobile tools): <

    Assembled].

  6. Anonymous users2024-02-10

    1.Create a Plane object, 100 long, 200 wide, 1 for the long segment, and 10 for the width. <>

    2.Convert to "Polygon", switch to the "Vertices" sub-level, select the top of the Vertex, and move 20 units to the right horizontally. <>

    3.Switch to the "Edges" sub-level, select the edges shown in Figure A, and use the "Connect" command. <>

    4.Apply the Bend Modifier, Angle 360. <>

    5.Convert to Polygonable again, switch to the Vertex sublevel, select the vertices at the seams, and use the Weld command to weld the seams together. <>

    6.Switch to the Edge sub-level, select the edge shown in Figure A, and apply the Chamfer command. <>

    7.Switch to the Polygon sub-level, select the faces in Figure A, and apply Extrude->Extrude->Chamfer in order. <

    8.Apply the Turbo Smoothing modifier. <

    9.If you want the cut at one end of the tube to be neat, you can convert the tube to "polygonal" again, check the "cut" checkbox on the mu, and then apply the "Quick Slice" command. Switch to the Elements sub-level and delete the left part of the slice. <>

    10.<>Done].<>Done].

  7. Anonymous users2024-02-09

    1.Create a Box. Parameters: length, width 10, height 150, height segment 30. <>2.Apply the Polygon Modifier, switch to Polygon Sub-Objects, select and delete the Box Excitation below. <>

    3.Exit the sub-object and apply the Distort Modifier at angle 720. <>4.Apply the Bend Modifier, Angle 360. <>

    5.Apply the Vertex Weld Modifier to weld the start and end of the bent rectangular column in the previous step. <>

    6.Apply the Polygon modifier, switch to Edge Sub-Object Mountain, select 4 edges, and apply the Chamfer command. <>

    7.Exit the sub-object and apply the Turbo Smoothing modifier. <>Done].<>Done].

  8. Anonymous users2024-02-08

    Create a polyline in the top view as a section for the loft: <>

    Under the Modify panel, switch to the Vertex sub-object level, right-click all vertices, and turn the corners to smooth: <>

    Draw a straight line in the front view as the path for the loft: <>

    Lofting. Select the straight path, select the Loft command, and pick a polyline as a section: <>

    Scale the deformation. Switch to the Modify panel, and in the Parameters panel, under the Transform rollout, click the Scale button to open the Scale Transform window: <>

    In the Zoom warp window, make sure that the Equalize button is popped up and that the x-axis is currently displayed, then select the Insert Bézier Point tool to insert a point on the red line of the view: <>

    Using the Move tool, move and adjust the 3 points on the red line and the handles of the dots while watching the shape of the lofted curtain object change in the view until you are satisfied: <>

    [Get a curtain effect].

    If you want to get a folio effect (half width on the left and right sides). Right-click on the curtain object, convert it to polygon, then under the Polygon sub-object level, select about 1 2 faces, and then split the selected faces into a single object: <>

    Convert to polygon] <>

    Select 1 2 face] <>

    Detach into a single object].

    Move the position of the two parts: <>

    Curtain effect].

  9. Anonymous users2024-02-07

    1.Create a Geometric Sphere. <

    2.Convert the sphere to Polygon, switch to Pip Level, select all vertices, and apply the Chamfer command. <>

    3.Switch to Polygon Sublevel and select all newly created faces (including pentagonal and hexagonal shapes) after chamfering: <

    Start by selecting the two representative faces

    Quickly select all with the Graphite tool

    4.Deletes the selected faces. <>

    5.Exit the sublevel and apply the Mesh Smooth modifier (modify the hole to be circular). <6.Apply the Shell Modifier to give the sphere a thickness. <>8.Apply the Chamfer command. <>

    9.Exit the sublevel and apply the Mesh Smoothing modifier. <>Done].<>Done].

  10. Anonymous users2024-02-06

    3DMAX is mainly used in modeling and materials, and the specific process is as follows:

    Press the number key 2 to enter the edge level, select all the edges to connect, enter the point level, hold down the CTRL key to select the point with the mouse frame, and extrude the selected point, the parameters are as follows: the extrusion height is -120mm, the extrusion base width is 45mm, and it can also be set according to your own needs.

    Press the number key 2 again to enter the edge level, select all the hypotenuse edges (max will be intelligently selected), and then extrude the selected edges, the parameters are as follows: extrusion height: -8mm, extrusion base width: 4mm; Then give a chamfer: the amount of chamfering is 3mm.

    Give the polygon a turbo smoothing modifier with 2 iterations, press f4 to cancel wireframe mode and look good, it's time to make nails.

    To make nails, my method is to draw a nail in the oil tank in the geometry expansion primitive, press F to switch to the front view to draw an oil tank, press T to switch to the top view to modify, and press P to switch to perspective view for observation.

    Fill it with velvet and see how it works. At this point, the production is over.

  11. Anonymous users2024-02-05

    Draw a plane, divide the blocks of the required soft pack size, right-click to convert to polygon, point polygon, select a face, right-click to select the chamfer, adjust the data by yourself, then select the edge of the chamfer, right-click the mouse, and select the chamfer corner.

  12. Anonymous users2024-02-04

    What squeezes out that step, dot or line? What is the dough sheet made of? Different methods of connecting lines may have different effects, that's not stupid, I haven't tried the method of don't just blame others, okay Do you know how much difference the effect of directly connecting the face in a small grid with 4 diagonal lines and slices You try it first and select all the points Refine the surface refinement You can just select all the lines and connect them Okay Tell you about it Surface tessellation - check Use nurbs subdivision Subdivision is just below the geometry Geometry is the general column of your Connect Extrusion command.

  13. Anonymous users2024-02-03

    This can be done with the Grid command. You can also try the Displace command in the map.

  14. Anonymous users2024-02-02

    Create an extension geometry in a chamfered box segment a little more, and then modify it with ffd.

  15. Anonymous users2024-02-01

    Patch, give the number of segments, select all edges, use extend to derive negative edges, then select all edges, lead three angles, OK

  16. Anonymous users2024-01-31

    After extrusion, select the extruded edge and then cut the corner, and it will be soft.

  17. Anonymous users2024-01-30

    The method is similar to that in the tutorial.

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