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1.Create a Geometric Sphere. <
2.Convert the sphere to Polygon, switch to Pip Level, select all vertices, and apply the Chamfer command. <>
3.Switch to Polygon Sublevel and select all newly created faces (including pentagonal and hexagonal shapes) after chamfering: <
Start by selecting the two representative faces
Quickly select all with the Graphite tool
4.Deletes the selected faces. <>
5.Exit the sublevel and apply the Mesh Smooth modifier (modify the hole to be circular). <6.Apply the Shell Modifier to give the sphere a thickness. <>8.Apply the Chamfer command. <>
9.Exit the sublevel and apply the Mesh Smoothing modifier. Finish! Finish!
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This idea comes from foreigners, and refers to the tutorials of foreigners, in view of the fact that some beginner netizens can not understand the foreign language tutorials too much, so they are organized into Chinese tutorials, and the complete operation process is recorded in**Upload to Mufeng Classroom related**, recommended to domestic friends who like 3D modeling.
1.Create an isohedron with a radius of 100. <>
2.Apply the Polygon Modifier to refine the polygon. <>3.Switch to Edge Sub-Level and apply the Connect command. <>
7.Apply the Relax modifier, adjust the parameters appropriately, and round the perimeter edges of the selected polygon. <>
9.Exit the sub-object and apply the Spherical Modifier. <10.
Apply the Shell Modifier and shout to give the ball a thickness. <>11.Apply the Polygon modifier, switch to Polygon Sublevel, select the face on the thickness, and apply the Insert command.
12.Exit the sub-level and apply the Turbo Smoothing Modifier for 2 iterations. Finish! Finish!
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1.Create a planar object. Length 120, width 120, long segment 6, width segment 6. <>
3.Apply the Connect command to create new edges between the selected points. <>
4.Applies the Extrude command to the selected points. <>
5.Switch to Edge Sublevel and apply the Extrude command to extrude the edges selected by default inward. <>
6.Apply the Extrude command again to extrude the selected edges outward. <>
8.Apply the Weld command and raise the weld threshold until each recessed vertex is welded to a point. <>
9.Exit the sub-level and apply the Turbo Smoothing Modifier for 2 iterations. <>
10.Create a button: Create a sphere with a radius of 3, then use the scale tool to flatten the sphere by about 50% as a button. <>
11.Place the "buttons" into the pouch recess and adjust them to the appropriate position, and then copy them to other recessed points through the "array". ok!The soft package is finished. Finish!
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1.Create a "ball prism" (a chamfered prism) based on the thickness of the pencil shaft. (The parameters in this example are: number of sides 6, radius 50, fillet 5, height 200, side segment height segment 1, fillet segment 2.) )<
2.Create a Cone as the Pencil Tip part, with a maximum radius of the Cone that is greater than the Ball Prism radius in the previous step and a height that is less than the Ball Prism height. (Parameters for this example:.)
Radius 1 is 60, radius 2 is 5, height is -120, height segmented end face is divided into Hui book friend segment 1, and the number of sides is 24. )<
The circle shown in red is the same size as the small circle under the "cone", which serves as pencil leads. <>
4.Place the two objects on top of each other in a center-aligned manner, with the top and bottom of the "cone" not exceeding the top and bottom of the "spherical prism", and then perform the "intersection Boolean operation". <
Boolean operation complete].
5.Select the small round face at the bottom and apply the Bevel command to create a pencil tip. <>
6.Switch to the Pip Hierarchy, select all the Points on the top surface, and move them up to the right distance, resulting in the length of the pencil shaft. <>
7.Define the material ID. Switch to "Polygon Sub-Level", the default material ID of all faces is 1, select the face of the exposed wooden barrel, and assign the ID to 2; Select the face of the refill section and assign an ID of 3. <>
8.Finish! <>
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1.Create a Box. Parameters: length, width 10, height 150, height segment 30. <>2.Apply the Polygon Modifier, switch to Polygon Sub-Objects, select and delete the Box Excitation below. <>
3.Exit the sub-object and apply the Distort Modifier at angle 720. <>4.Apply the Bend Modifier, Angle 360. <>
5.Apply the Vertex Weld Modifier to weld the start and end of the bent rectangular column in the previous step. <>
6.Apply the Polygon modifier, switch to Edge Sub-Object Mountain, select 4 edges, and apply the Chamfer command. <>
7.Exit the sub-object and apply the Turbo Smoothing modifier. Finish! Finish!
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1.Create a Plane object, 100 long, 200 wide, 1 for the long segment, and 10 for the width. <>
2.Convert to "Polygon", switch to the "Vertices" sub-level, select the top of the Vertex, and move 20 units to the right horizontally. <>
3.Switch to the "Edges" sub-level, select the edges shown in Figure A, and use the "Connect" command. <>
4.Apply the Bend Modifier, Angle 360. <>
5.Convert to Polygonable again, switch to the Vertex sublevel, select the vertices at the seams, and use the Weld command to weld the seams together. <>
6.Switch to the Edge sub-level, select the edge shown in Figure A, and apply the Chamfer command. <>
7.Switch to the Polygon sub-level, select the faces in Figure A, and apply Extrude->Extrude->Chamfer in order. <
8.Apply the Turbo Smoothing modifier. <
9.If you want the cut at one end of the tube to be neat, you can convert the tube to "polygonal" again, check the "cut" checkbox on the mu, and then apply the "Quick Slice" command. Switch to the Elements sub-level and delete the left part of the slice. <>
10.Finish! Finish!
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The Voronoi diagram, also known as the Tyson polygon or Dirichlet diagram, is a commonly used method of representation of architectural decorative facades (e.g., the "Water Cube" of the National Swimming Pool). It is a continuous polygon consisting of a set of perpendicular lines connected by adjacent points. n points that are distinguished by the plane are divided according to the principle of nearest neighbor; Each point is associated with its nearest neighbor.
A Delaunay triangle is a triangle formed by connecting points that share an edge with adjacent voronoi polygons. The circumscribed circle center of the Delaunay triangle is a vertex of the voronoi polygon associated with the triangle. The voronoi triangle is an even diagram of the Delaunay diagram.
1.Create a NURBS surface (in this case, a CV surface):
Switch to Modify Panel Settings Parameters: Display Line Parameters: Grid Only; Subdivision Preset: Chain Bottom; Subdivision Method: Space and Curvature. <>
2.In the Modify panel, under the Surface Approximation rollout, click the Advanced Parameters button for the subdivision method, and select Delaunay: < in the pop-up panel
3.Apply the Mesh Smooth modifier, subdivision method selection: Classic; Adjust the Strength value of the smoothing parameter (is: close value, for this tutorial ::<
4.Apply the Vertex Weld modifier to adjust the weld threshold, weld the vertices that are closer together (combine two lines into a single line) on the weld model: <
6.Delete the selected polygon in the image above: <>
7.Apply the Hand Shell modifier to generate a thickness (a planar object is converted to a 3D object). OK! <>
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Very good 3DS basic ** textbook, if you hurry up for a summer vacation, you can still master the 3DS basics. It's very systematic, it's good, you can**, you can**watch, a total of 13 episodes.
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