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I think there are a lot of reasons.
1.Online games in China. Would love to create your own elemental style. For example, sects. Rivers and lakes. Xiuzhen is like this.
But he often lacks a deep background to match. This kind of background is not something that can be explained and driven by one or two books.
2.There is no lean style of planning. For example, in terms of fees. At present, most of the domestic online games are charged for props. This inevitably leads to the imbalance of the game due to the strength of the RMB players. It's like WOW can last for a long time.
It's because of the premise of the point card. You have a fairly fair gaming environment. Of course, there are cases where you can buy gold with RMB. But after all, it's not as exaggerated as the prop charge.
3.The environment of the country leads. A large part of the games that are playing games these days are teenagers. No funds, no ample time. Most parents also don't support their children's addiction to online games.
4.A thought of the Chinese. Foreigners playing games are casual. To relax your mind.
In China, you can feel more like people treat games as a job. Sleepless nights. Just for one piece of equipment or something.
This becomes the game player. Instead of people playing games.
Let's talk about these points for the time being. Hehe.
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Yes, yes. I think there are many reasons why China's original games are not good for development, and I personally think that those online game companies will not think too much about the quality of the game when designing games, but first consider how to make money, which determines that our domestic online games are not good for development.
Foreign online games are different, first consider the quality of the game, and then consider making money.
You say yes, right?
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1 There are more games in China that charge money 2 Parents' reports.
3 There is a lot of plagiarism.
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China has not had its own epic masterpiece of the town, because domestic manufacturers have not spent energy on the production of stand-alone games, and what is popular in China is the Glory of Kings and other amusement theaters.
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First of all, because the elimination of Li is a pirated copy, there is no mistake, and the Chinese know it.
If you take a random engine to make a game, it's really simple, but to make a good picture quality, a good soundtrack, a good story, and a follow-up influence, it takes a big investment.
But if you want to make money, think of the problem of piracy in China.
They all flinched.
Don't talk about a glorious mission, it's like a fart.
Just look at the picture of the Vietnamese fps game "7554", the lighting effect, and the plot are definitely no worse than the domestic ones.
As the saying goes, someone bends the bridge to do the business of killing heads, but no one does the business of losing money.
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This is because China has not strengthened education in this area, and the outstanding talents it has cultivated have been engaged in scientific research.
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China has no technology, whether it is game programming or 3D engine development, it is far behind, which I am afraid you can see from the Chinese animation aspect. You can only develop some garbage games like Fantasy Journey to the West, and you can't do it without technology!
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In addition, domestic game companies pay attention to short-term interests, and pay attention to the output of investment, which is also determined by the game market, because if a large amount of capital is invested in the development of a game, its competitiveness in the market will decrease, and even if it takes a long time to make a game, it will hurt the muscles and bones if the cost is not recovered after the release.
Now domestic game companies, large companies don't want to take risks, just want to maintain vested interests, small companies to catch up, but there is no strong capital, and the domestic market is controlled by Japan, South Korea, Europe and the United States, it can be said that our national games are difficult to grow.
In terms of subject matter, online games only focus on meaningless martial arts, and the same is true for stand-alone games, because there is no need to research and verify what is imaginary. And the historical theme does not pay attention to rigor, which leads to the roughness of the game.
To sum up, if you want to have a good game in China, you must unite several game companies and develop it seriously.
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Because China** does not support games very much, and does not provide funding, you have to do it on your own, and most of those who have technology go abroad, such as the United States, because they make money, and there is little money in China, so most of them in China are amateurs, or people who are not too skilled and bought by game companies. So ......
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The country, technology and brains are not comparable to Japan and South Korea let alone Europe and the United States.
Not to mention games electrical appliances cars. It's a lot behind in every aspect, and that's the reality.
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As for the question of why domestic games cannot develop in the world game, I want to say that if you want to understand the various problems of China's game industry, you must first understand the fact that China's economy is currently in a crazy and barbaric growth stage. However, this is not the initial stage.
The reason why China's game production technology is inferior to foreign countries is not piracy mentioned in many of the answers. Because since more than ten years ago, it has been online games that have dominated the Chinese market, not stand-alone games. If you look for a year of game industry revenue in recent years, I am afraid that the total historical sales of domestic stand-alone games will be higher.
As far as the general field of game production is concerned, the level of online game design for Chinese is not bad Chinese. Because there is no such industry in foreign countries either. As far as game production technology is concerned, China is getting farther and farther away from the top foreign companies in single-player masterpieces.
As far as fine art is concerned, the best abroad are better than us. But on average, the gap between China and foreign countries is the smallest among all types of work in the game.
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