Find the location of the CrossFire F black town spawn point

Updated on Game 2024-08-07
17 answers
  1. Anonymous users2024-02-15

    I didn't pay much attention to the other No. 1 position with a bag.

  2. Anonymous users2024-02-14

    Let's put it this way....At 5:5 a.m., the police opened 2 brigades....3 under the bridge....The two on the left of the bandit window (that is, you can rush to point A without going through the window), the three on the right side of the window (you can reach B without going through the window), 8:8 is the middle door platform four....Four under the bridge....The left four of the bandit windows....The window is four to the right....In fact, the real team (such as our professional team players...)Hey) you can go to the AB door without going through the window....Because the bandit family has an opening to jump down and press a small from the middle door....On the left side, it's a big one....Generally, A can break through the hail...It's better to throw smoke from the middle door....And go for a sharp machine gun....From the middle door to press a dog....So that a dog a small a big go together....The demolition is very broken.

  3. Anonymous users2024-02-13

    Lurking: It's all in the back garden Guarding: It's either under the bridge or on the platform outside the middle gate.

  4. Anonymous users2024-02-12

    LZ doesn't have to worry about it, because, this time the maintenance is down, TX has named all locations in the black town, and you can see it when you go to play the black town now.

  5. Anonymous users2024-02-11

    To play the game. It's still easy to beat the police, and the police want to chase after the bandits. Then when the police have to a ju in the middle gate to look at the trail. How many people go to see the trail? Generally, 3 don't need to go at all.

  6. Anonymous users2024-02-10

    A dog, A big, trail, train, stairs, corner, under the bridge, (above is the location of point A) B dog, B door, B gate left corner, B bag point. B warehouse. b under window. B bridge, B connection (the above is the location of point B) back garden, home platform, middle door, platform,

  7. Anonymous users2024-02-09

    Point A Point "A Dog Trail Bridge Behind the Train Box Stairs Slope A Big WC WC Corner Under the Bridge" Point B Point: B Dog Warehouse B Water B Bridge Under the Bridge Middle Gate Connection Back Garden Other Home".

  8. Anonymous users2024-02-08

    There are marks on the map of point A and point B, AG is A dog, there is a box on the train at point A, the mouth above the box, A path is the bridge, A turn is the bend of the stairs from the bridge, B water is the water outside the B warehouse... That's what the rest of the map says.

  9. Anonymous users2024-02-07

    I've been playing for four years, add me, I'll teach you.

  10. Anonymous users2024-02-06

    The general uniform game family type is to hold the grinding 5v5, the first in the middle platform out of the sniper, the second to play a big road, the third position to play the trail, the fourth position to cooperate with the two trillion piguess number to play AD, the fifth position to play B, this is the way to defend the play, look at the B that consciousness is strong, the technology is excellent, lurking in our general all A, after one person is broken, now generally do not go to the uniform, go in the basic abuse of people, I yy:63063

  11. Anonymous users2024-02-05

    Conventional tactics 311 positions.

    3 defenders in Zone A (2 Assaulters, 1 Interceptor or Zone Sniper).

    1 defender (interceptor or tactical sniper) in the middle goal

    1 defender in Zone B (Assault or Interceptor can sometimes be switched to a tactical sniper if needed).

    Area A Position: There are 2 team members on the trail, and they need to take care of both Avenue A and Trail A, and even the enemy at the middle gate under their feet, these 2 team members have heavy tasks and great pressure. A defender on platform A (playing co-attack or sniper jams).

    Middle Goal Area: The middle goal area is an important strategic position during the game, and the middle door defender detects the entrance of the A lane and the far point of the middle goal, and his defensive position is directly related to the entire defense system established in the A area. In addition, you can also dispatch and defend teammates.

    Zone B: According to the tactical needs of the forward pressure or tactical card position, if the player is a tactical sniper, should press forward to the underwater position of the B bridge to seal the A trail and B1 passage, and replace the middle door defenders. At this time, the middle gate player can defend other areas or press up from the middle door to outflank the enemy on Avenue A.

    If the B area is pressed forward, it can be used to test the B1 passage or the lurker's hometown to gather tactical intelligence on the opponent.

    Flexible Tactics 221

    2 defenders in Zone A (1 zone sniper + 1 machine gun or 2 machine guns).

    2 defenders in the middle gate (1 tactical sniper + 1 machine gun or 2 machine guns).

    1 defender in Sector B (1 machine gun).

    For opponents who like to play slowly or change the direction of attack frequently, flexible tactics are more effective than regular tactics, because there are 2 players in the middle goal, which can quickly replenish the defense and use the field of vision advantage to make tactical judgments.

    To add: for this tactical position, it is best to have an interceptor in Zone A.

    Suppression tactics 212 or

    These 3 tactics are collectively referred to as suppression tactics because the tactical intent is to suppress.

    212 is the more stable of the three, and the latter two tactics are more unrestrained (23 or 32 depends on the principle of proximity at the beginning or the team's personal habits), but if the forward pressure fails, the situation will get out of hand.

    Additional note: At 212 hours, the arrangement of the middle gate is 1 tactical sniper or 1 interceptor.

    The suppression tactic is suitable for slow moves when your team's marksmanship and momentum are completely dominant, or when your team is in a passive situation after multiple rounds and needs to change the pace of the game again.

    Suppression Tactical Exception 131

    Zone A 1 sniper.

    A side road or in front of the middle door to press 3 machine guns.

    B Zone 1 interceptor.

    Lurker Summary: Area A is the absolute main point of attack in this map, and the secondary point of attack in Area B. Because there is only one access to Zone B, and it is very narrow, the offensive formation is not easy, and Zone B can be used as a good endgame transfer point.

  12. Anonymous users2024-02-04

    Now the games are all 5v5.,Black is a classic map in CF.,Let's talk about the guard.,A trail put one person.,A platform side one person.,2 people at point A are better to have better marksmanship.,One person in the middle is slow.,It's good to prevent people in B from being stolen.,And then it's 2 people in point B.。

    When you are lurking, it depends on whether you are playing fast or slow, if you are fast-paced, it is directly Rua-style point B or point A, and slow rhythm is to touch the point slowly, and knock out 1 or 2 people to attack the friend point. The most important thing is the cooperation and tacit understanding between teammates and teammates.

  13. Anonymous users2024-02-03

    Lurking, such as five people, (requirements, preferably one sniper, four rifles,) all a large, a turn when the smoke, flash cover sniper immediately jump into the pigsty, state and then sniper the draft closed pants a big enemy after the destruction, four rifles speed rush, take c4 finally, key Jane attention, sniper also in the pigsty, cover a large, take the bag of the next bag, note: a window. Trail.

    Under the bridge. Then keep the bag!

  14. Anonymous users2024-02-02

    How many against how many do you guys play?

  15. Anonymous users2024-02-01

    Area B, there are four positions that can be stuck, and the Yin people, people can jump up on the B dog window, and there is a roll down the surface at the corridor of Chi Beisen B, and the people above generally don't pay attention to it when they come out, and there are yards behind the box in the upper right corner of B.

  16. Anonymous users2024-01-31

    A, B, AG, BG, front of the car, rear of the car, A large slope, A staircase, WC, A turn, T home, L point, back flower, B water, B water corner, B warehouse high box, B point corner, the first pillar of the trail,

  17. Anonymous users2024-01-30

    Point A, Point B, trail, under the bridge, underwater, A dog, B dog, middle gate, police, bandits, toilets...

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