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The main attribute of the other characters is strength, and the main attribute of the mage character is intelligence. I believe that Diablo 3 veteran players are familiar with this. In Diablo Immortal, each primary attribute will provide 4 panel damage, for example, my character here has 987 strength, which can provide 3948 panel damage, accounting for more than 50%.
Secondly, the basic attributes on item equipment are also important for panel damage**. In Diablo Immortal, basic stats on equipment such as main hand**, off-hand**, shoulders, helmets, and gloves can all provide panel damage bonuses. In short, the basic attributes of item equipment plus the bonus of legendary gems are the second largest in panel damage**, and with the update of item equipment and the replacement and upgrading of legendary gems, the contribution ratio of this part to panel damage will be further increased.
The fourth** is the damage bonus provided by the Pinnacle skill tree. In each pinnacle tree, there is a node that increases the damage attribute, and it is an inherent attribute, and once it is learned, even if you switch the skill tree, it will still provide a bonus to the character. Like the conqueror here.
There are 30 pinnacles in the skill tree that provide a damage bonus. Currently, all Pinnacle trees have a total damage bonus of 100 points, which means that they can provide a 1500 panel damage bonus. Of course, you don't just need 100 pinnacles to get this bonus, and some damage bonus nodes are placed at the very end of the skill tree.
In addition, the normal gems set on the secondary equipment are also a part of the panel damage**. For example, I have a grade 5 ordinary tourmaline here.
Provides a 255 damage bonus. The reliability of common gemstones** is relatively simple and rare, so this is a slower way to improve. Finally, there's the Dark Immortal feature, a bonus provided by the Bestiary system.
Unlock monster entries by collecting monster essences and infusing them into the Bestiary, and increase the level of the Bestiary to gain damage and health bonuses. For example, my level 34 Bestiary here will provide a 207 damage bonus. It should be noted that there is a limit to the number of Bestiary Essences injected each day, and the more often you go on, you will encounter the dilemma of unlocking duplicate pages and not being able to get upgrades.
I hope mine can help you, I wish you a happy life!
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The damage of most characters in Diablo Immortal is affected by the strength attribute, the damage added by 1 strength is also different by the attribute panel bonus, and the legal profession is affected by the intelligence attribute. You can experiment on your own in-game.
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In the Diablo Ascension Destruction God Immortal mobile game, the vulnerable effect is used as a special debuff, and there are many players who don't know much about it, and we have prepared relevant content for you about this, I hope it can help you, come and take a look.
1. Introduction to the vulnerability mechanism.
1. What is vulnerability?
Vulnerability is an in-game text described as an increase in damage taken, and is a negative effect that is attached to the attacker.
Vulnerable effects can be temporary (e.g., Armorpiercing) or permanent (e.g., Berserker's Eye's 5% Vulnerability).
Temporary vulnerabilities are usually displayed with a debuff or model visuals.
2. Vulnerable algorithms.
Vulnerability is a reverse calculation of damage avoidance, which is equivalent to increasing damage to the attacker with a coefficient of (100% + vulnerability), for example, if you use Berserker's Eye to be 5% vulnerable, it is equivalent to a double damage increase for the enemy attacking you.
Each type of vulnerability is a separate coefficient, multiplied by each other. For example: (100% + vulnerable a) x (100% + vulnerable b) x (100% + vulnerable c) (100% + vulnerable n).
2. Types of vulnerability.
There are several vulnerable effects in the game, among which armor piercing is a special vulnerable effect.
1. Armor breaking. All armor-piercing effects are the same type of vulnerability, and the skills that can provide armor-piercing are:
Mage: Disintegrating Rays;
Barbarian: Whirlwind Strike (Five Demon Bending Claws);
The Witcher: Rain of Hate (Corrosive Force);
Necromancer: Armor of the Dead - Tearing of the Armor of the Dead (Desireless, Desireless).
The armor-piercing effect has several layers, with each layer providing 2% vulnerability, up to a maximum of 5 stacks of 10% vulnerability.
Enemies who have been hit by the armor-piercing effect will have a shield mark on the top of their heads, and the degree of shield shattering indicates the number of armor-piercing layers
The Armor Piercing debuff has a duration for which it is attacked again with Armor Piercing, gaining +1 Armor Piercing stacks and refreshing the duration.
The armor-piercing effects of different classes can be stacked and refreshed on top of each other, but not more than 5 stacks.
Armor Piercing is a negative effect that is released to enemies, and is affected by the Control Strength - Control Resistance in the Confrontation stat.
2. Miscellaneous. Other vulnerable effects such as 20% of Attack Vital Effects, 15% of Baron Feast's 4-Piece Set, 5% Berserker's Eye, 3% Tephorus, and 30% of Dark Forest's Corruption, each of which is a separate multiplier and is multiplied when multiple Vulnerable Effects are present at the same time.
3. Characteristics of vulnerability.
The biggest advantage of vulnerability is that it is a negative effect of following the target, as long as you hit a vulnerable enemy, even if you are not in a team, there is an increase in damage, so the type, value and coverage of vulnerability are less than the increase in damage.
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<> Diablo Immortal Gear is capped at level 20. For each level of equipment upgraded, players will receive two fixed bonus attributes (two of Strength, Intelligence, Willfulness, Endurance, and Spirit) for that equipment part of the equipment with an increase of 2 points each. Before leveling up level 5, you only need different amounts of blue and white materials, and after leveling up Legendary Equipment at level 5, you need to use more blue and white materials, and you also need the breath of the dead.
Diablo Immortal is a mobile massively multiplayer action call-up role-playing game jointly developed by Blizzard Entertainment and NetEase Games, which was officially released for public testing on July 25, 2022. There are 6 classes in the game, including Barbarian, Warrior, Holy Cult, Demon Hunter, Mage, and Necromancer.
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Recommended collocation: Rain of Hate + Hate + Rope Shot + Mobile Shot.
1. Rain of Hate: There is no legendary entry loaded, and the wolf's range is considerable, with a knockback effect, which can ensure that there is more safety space when walking a group of monsters.
2. Hatred: Core skills, passively increase movement speed, and after turning on the buff, the output of A is extremely high.
3. Rope Shooting: Displacement skills, speed up the running map and adjust the position when outputting are very useful.
4. Mobile shooting: Basic attack skill, after activating the off-hand legend entry, it is equipped with a strong output of the hatred buff.
Witcher pros and cons.
Advantages: Normal and skill can deal extremely high damage; Movement speed is fast, and you can fly enemy kites; Traps can be deployed in battle to attack enemies. The Witcher is a ranged class that deals high damage to a single target.
Disadvantages: Compared to other professions, there are few running skills and life-saving skills; Low health, easy to be killed by enemies; There are no team buffs. The Witcher's output timing is short, and it needs to be timed to deal high damage to enemies, and the Witcher has poor survivability, so it is easy to die on the spot.
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Need. "Diablo Immortal" is a role-playing game, the witcher plus points give priority to agility, critical hits, and blasts, followed by full resistance, physical strength, and counterattacks, because critical hits will also increase damage, so you need to add critical hits.
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As long as the full combat power is above 2120, and the peak level reaches 80-120, you can open the Hell 3 difficulty dungeon. The difficulty levels of monsters in the game are: Normal, Inferno1, Inferno2, and Inferno3.
There will be a difference in the level of monsters in the field map, and there will also be a difference in the level of equipment dropped by monsters.
Inferno 1: Gold drop rate increased by 10%; Item drop rate is increased by 10%.
Inferno 2: Gold drop rate increased by 20%; Items have a 20% increased drop rate.
Inferno 3: Gold drop rate increased by 30%; Items have a 30% increased drop rate.
Inferno 4: Gold drop rate increased by 40%; Items have a 40% increased drop rate.
The fastest way to level up at the peak of Dark Immortal.
Method 1: Brush the secret realm.
Entering the Great Secret Realm, the monsters are the same as the previous dungeons, but the map will be different; In the Great Secret Realm, the materials and resources obtained from the monster farm are more abundant than those obtained from the dungeon, and the level is increased faster.
Method 2: World Brush.
When a player's Prestige Level is lower than the World Prestige Level, the XP we gain will be greatly increased; However, when our player's pinnacle level is greater than the world's preset pinnacle level, the experience gained will be reduced.
Method 3: Brush the copy.
In-game killstreak rewards, the higher the cumulative number of consecutive kills when killing monsters, the more additional experience points you get; During the killstreak, as long as you can continue to deal damage to the monster, you can continue the killstreak; You can gather nearby mobs and kill them all in one go, which will give you a lot of extra experience points to upgrade more efficiently.
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In Diablo: Immortal, players can know through the question interface that after the player reaches level 60, the adventurer can click on the map to choose to switch to Hell mode, and then the player still needs to reach.
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<> Dark Immortal's combat effectiveness is important. Diablo Immortal's combat level attributes,The player can cause additional damage when the combat power level is higher than the monster.,The damage to the monster when the combat power level is lower than the monster will be greatly reduced.,The damage caused by the monster to the player will be greatly increased.,And other attributes are basically useless when the combat power level is insufficient.。 Diablo:
Immortal is a mobile massively multiplayer action skin-loss role-playing game jointly developed by Storm Li Chongxue Entertainment and NetEase Games, which was officially tested on July 25, 2022. On June 2, 2022, the game was officially launched.
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