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If it's just auxiliary, it doesn't need to be very expensive, such equipment will do:
**: Attack speed and above.
Deputy: Ga's deputy.
Clothes: Talasha Attack Speed 9
Necklace: Attack Speed 9 Critical Hit.
Gloves: Attack speed 9 critical hit, with hit stun.
Bracers: Critical Rakuni.
Rings: 1 Na ring (with knockback), 1 ring with 9 critical attack speed.
Pants: Yin Na pants.
Belt: Full Resistance, a high-performance belt that hits the frozen belt.
Shoes: Na shoes (with fit).
Shoulder pads: high resistance and high physical fitness shoulder pads.
Helmet: Burst back, crit full resistance with a perforated yellow head.
Such a set will not be too expensive, and the attack speed is best 9, allowing 1-2 pieces of attack speed 8. The key words of the auxiliary ice method are attack speed, critical hit, full resistance, armor, physical fitness, blast back, knockback, but there are no requirements for intelligence and explosion damage or something, of course, 24's movement speed and pickup are loved by everyone. If you want to match 1e, it's still quite easy, just shop around more.
If you want to play high-end ice skills, you need to focus on blasts and intelligence, and some equipment needs to be changed, such as the belt needs to be witch hour, and the helmet needs to be used Twilight. However, the high-end ice method of 100 million is not enough, and the high-end 6-burst twilight helmet alone is worth billions, so there is actually no upper limit to the ice method.
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Before level 24, ice bombs were mainly used.
Icicle spikes. Ice storm attack, these 3 skills in the later stage also need to be filled.
After forming, use a blizzard to deal with large groups of enemies, and ice storms to deal with individual enemies.
Ice Ball has low damage and the attack angle of Ice Needle Zd.
The position is also not easy to master.
Pure Ice Mages only need spirit shields.
Call to War may also use Oak Heart and Insight, and the rest will be Dark Gold equipment.
**: Depth of Death + Spirit Shield.
Call to Arms + Spirit Shield.
Hat: Military cap.
Necklace: Mara Kaleidoscope.
Breastplate: Serpent Mage Leather Armor, + Blizzard's Ormas Robes.
To bring: 109 Obscurity Belt, Skill Belt, Thor Belt.
Ring: Jordan.
Gloves: Mage's Fist.
Shoes: Sandstorm Tour.
Mercenary. Head: Ann face, black horn mask.
Breastplate: Fortitude.
A: Insight, the death knell of death.
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Let's start with passive skills.
Ice's soul skill is [Critical Mass], which relies on this passive to constantly refresh the Ice Ring and Shield.
Secondly, if the equipment is not good, you can choose [Afterimage] to reduce the damage taken and [Summon] to further reduce the skill CD
If the defense of the equipment is good enough, you can replace the afterimage with [Abandonment Defense], and if you are fast enough to farm the CD set, you can change [Summon] to [Cold Blood] to further increase DPS
Speaking of active skills, first of all, there are 3 core skills.
Ice Ring Needless to say, depending on the equipment to select runes, choose [Piercing] to increase damage by 15% if you farm CD fast enough, and use [Rapid Freeze] if CD is not fast enough
Diamond Skin: If you don't have enough HP, choose [Crystal Skin], and if you have enough HP, choose [Burst Diamond].
Energy Whirlwind Personally recommend the [Tempest Enveloping] rune.
This is followed by 3 support skills.
Storm Armor] increases damage or [Energy Armor] increases defense.
Damage: Support Farm CD Skill [Shaped Bombardment] [Meteorite].
Other Support Skills [Magic**] [Time Lag] and so on.
Let's talk about properties.
Infinite Ice mainly pursues attack speed and critical hits, so it selectively forgoes the burst attribute. Attack speed Critical Hit 45% or more can be very good field control, before the equipment can not reach this stage. It can reduce the difficulty and ensure efficiency.
Outfit matching. According to the pursuit of attributes, it is more inclined to ** with high attack speed, and all equipment with attack speed and critical hits. On the glove ring, try to meet the two attributes of attack speed and critical hit. Other equipment should have critical hits and attack speed.
In addition, hitting and recovering life is an important attribute to ensure endurance, in the case of low attack speed, at least 800 or more knockbacks are guaranteed, and critical hits can be at least 18, and it will be quite comfortable to be able to pile up to more than 20.
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Equipment: Bracers, talismans, magic weapons, helmets, gloves should be with critical hits, ** with high attack speed, with a back, helmets and magic weapons have a crit back secret energy, clothes and pants to bring seconds back, full resistance is evenly distributed to a variety of armor, the rest of the ring depends on what is not enough to make up for what, generally play the ice ring of the crit, attack speed, full resistance, physical attributes are very good. When choosing resistance equipment, give priority to the high physical resistance and fire resistance, and currently the two resistance stacks have the highest returns.
Skills: Whirlwind Ice Ring Drilling, Energy Armor with + Resist, plus a flash portal and poisonous snake.
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