-
It's better to use anti-aircraft vehicles if the battery is not good! The Allied pilots are not bad either! The main thing is to develop early and strike early! The defense ratio of the airship is high, and the weakness is the slow speed!
-
In the game "Radiance of the Republic on Red Alert", the Kirov airship is positioned as a heavy bomber aircraft with strong attack capabilities, but it moves slowly, and it cannot quickly switch battles while moving, and it can be used to deal with the Kirov airship according to this weakness, the specific operation is as follows:
1. First enter the game, if you find the Kirov airship, you must quickly react to intercept it, as shown in the figure below
2. To attack the Kirov airship, it is best to use fighter jets to concentrate firepower to hit, and the airship that is knocked down will fall to the ground**, as shown in the figure below:
3. The Kirov airship cannot counterattack before reaching its destination, so it must be detected when it arrives at its destination and strike, as shown in the figure below
4. Finally, you can destroy all the Kirov airships on the way, and the above is the way to deal with the Kirov airship, as shown in the figure below
-
The best way to deal with the Kirov airship is not to let the opposite side build it, the airship is slow to build, the cost is high, and it is difficult to cause it if it is severely suppressed, or use the characteristics of the allies' wide field of vision to send mosquitoes to block it on the road, the airship cannot be airborne and flies slowly, and can be killed halfway. Also, the weakness of the Allies is electricity, do not rely too much on Patriot missiles, once the power station is stolen, it will be completely paralyzed, use more mosquitoes, even if there is a lack of electricity, mosquitoes will not strike. Kirov is generally used to play cooperation, often responsible for destroying the power station, paralyzing the system, your Allied power station is built and scattered, don't squeeze a piece, otherwise Kirov will blow up all for you, the Allied forces, the power must not be called enough, it is better to make him more than enough, otherwise a power station may collapse if it is destroyed.
If you can, use the Crack Generator to cover your base in fog, as the Kirov is not very mobile, and allowing the user to choose targets on the fly will also detract from its bombing effectiveness.
-
Landlord, to deal with a battle like an airship**, there are 4 types of air defense ** if you use the Allied forces, multi-purpose infantry vehicles, rocket pilots, Patriot missiles, Aegis destroyers, but the last two have limitations. If there are only 5 airships, it is advisable to use only rocket pilots and multipurpose infantry vehicles. Scenario and Recommendation I:
In the confrontation of the Red Alert, it is necessary to monitor the dynamics of the other party to win. Pay close attention to the development of your opponents, airships need combat labs + tank factories . The combat laboratory will not appear until the later stage of the base construction, and it is recommended to strike first, try to deal with his base with superior American soldiers, and remember, as soon as you have the ability to build troops, you can inflict heavy damage on the opponent.
If the opponent still builds an airship, the suggestion is to pay more attention to the development of the opponent, because "knowing oneself and knowing one's opponent will not be defeated in a hundred battles". When the opponent's airship is assembled and deployed, you must know, and use 20+ rocket pilots to attack the enemy in advance, and intercept it again with 20+ multi-purpose infantry vehicles halfway, and destroy the opponent's airship at a distance from your base. In addition, you can try the Allied Rift Generator, which will make your strength invisible to your opponents in the map.
There is also a set of tactics, since the ** of the airship is expensive, you can try to hit the opponent's economy and eliminate the airship threat from the side. Kill two birds with one stone with one stone with the Phantom Tank against the opponent's minecart and the Spies to enter the opponent's ore refinery to obtain funds and put the opponent's funds in a difficult situation. Since the landlord may be new to the Red Police, it is recommended to try China, China's multi-purpose infantry vehicles are more advanced and powerful.
If you insist on using the Allies, you can also try the Entrant Plane against the airship, which will also have some effect. But funding may be problematic. Option 1 is recommended.
But the tactics are only to solve the airship problem, and how to win cannot be guaranteed. The Red Police** team has the answer for you.
-
It's impossible for your classmate to get out of Kirov at the beginning, because he has to build high-tech to get out, and 1 2000, moving very slowly, you have all the time. The Allied Patriot missiles are garbage stuff, useless, you might as well have more multi-purpose vehicles, with defensive prism tanks or phantoms, in case he comes out with magnet infantry or something. Also, find a place with sea water on the map, or choose a map with a lot of sea water, quickly build a shipyard, build two or three cruisers, and you can defend against three Kirovs, which are even more powerful after upgrades, and the range is very long, even the upgraded Kirovs are not a problem.
I tried. But be careful, stay away from the Soviet firepower, build more dolphin protection, do a good job of defense, and soon you will be able to destroy him with Prism tanks (6 or 7) before he produces a large number of Apocalypse tanks, cool! There are also rocket soldiers who can fight, they are placed in front of the base, and they move quickly, but the attack power is poor, and they are very afraid of his air defense forces.
But that's okay, just kill them before they attack. But it all depends on your proficiency, and if you don't know it, everything will be in vain. It is proposed to build two or three cruisers, this is the best ** in Kkirov!
Hope the game is enjoyable! It's better to have a bonus bounty.
-
At the beginning, you don't build a tank factory, first the power station - the mining field - the barracks - the air command (the barracks or the air command can be built first), and then build a rocket pilot (because Kirov can't beat the rocket pilot), you can build a multi-purpose vehicle in the later stage (that thing Kirov can coax, so the rocket pilot is still recommended), if you can play naval warfare, you can build a cruiser later (but it is also possible to be blown up)] so !! The conclusion is!! Airmen save the most money!!
-
I'm dizzy. Brother Kirov seems to be 3000 (is it 4000??) )
It's all out of Kirov, it's not the early stage. I'll tell you secretly, you started by making small soldiers and then rushing to death at once (don't say you don't know the tactics of the sea of people.) Red Police is such a tactic, saying that everything else is nonsense, and having more people and high technology is the last word.
But then again, the Flyer is very effective against Kirov, but only if you have foresight.
-
At first, he couldn't explode many airships, if you are sure that he will definitely come up and explode the airship, you will not build a chariot factory when you come out, and directly explode rocket pilots, and at the same time, at the beginning of the game, circle all tanks to harass the opponent's base car, and if you are lucky, you can directly destroy his base. My highest record is 1 and a half minutes to destroy two cold. I guess you can try this tactic.
-
It is recommended that you play Mental Omega, there is the Sky Fire Tank, which specializes in playing Kirov, and two can play 10.
-
As follows:
kirov reporting。Kirov reported for duty.
helium mix optimal。Helium has been optimally mixed.
airship ready。Airship ready.
acknowledged。Received (indicated).
kirov reporting。Kirov reported for duty.
Scene mapThere are three types of scene maps in the game: islands, mountains, and plains, and players can choose the conditions of the map to create the map. Players fight in a map, and the map is an important part of this game. There are three types of terrain on the map, which are divided into mountainous, flat, and watery areas, and buildings can be built on flat land.
Mountains can be used as a barrier for natural defense. Naval battles are possible in the waters. In some areas, there may be mining farms, and the player can direct the mining cart to the mining field.
-
Build the air force, the air defense is useless, and the house will explode when it is defeated. It flies slowly, cannot be in the air, and after satellite positioning, the air force is a live target.
-
Buy 5-7 anti-aircraft tanks to intercept in advance Kirov is very slow, if it's a dragon of the hidden wind, buy an air interception line.
-
Put a bunch of anti-aircraft infantry on the outermost part of the base and take out the Kirov airboats in a few clicks.
-
Air interception with rocket pilots. It is better to get a fire network some distance from the base, and use rocket pilots to surround the base (be sure to be as far as possible, not too far and not too close to the base), this fire network can effectively control the enemy's paratroopers and air power.
-
More air defense because the Kirov speed is slow, and more is less powerful.
-
The enemy has a maximum of 3 boats, so you need to deploy anti-aircraft vehicles (there are for each class) in the direction of the enemy of the Red Army
To be more, 10-15 for a team, try to stay away from the base, because the blood is very thick, you have to fight for a long time, to avoid damage to the base, a little farther is guaranteed.
-
3 miles with Yuriko to kill Yuri's revenge, the Iron Curtain plus anti-aircraft guns.
-
Build more multi-purpose infantry vehicles and put them on the way they came.
-
It's simple:
1. Cruisers, the air defense of this thing is definitely not covered (one of the 3rd level is enough).
2. Air defense vehicles, a large number of air boats are more ideal for Soviet air defense vehicles (group attack).
A small number of air boats is better for Allied anti-aircraft vehicles (single attack height).
3. Putting air defense troops or heavily armed soldiers in the fortress car is also very good for the air, and 2 cars are enough to deal with 3 empty boats.
4. Actually, according to the 36 strategies of the Art of War:
When playing with the computer, pay attention to the erection position of anti-aircraft missiles or anti-aircraft guns, and the airboat likes to fight the barracks and shipyards; When the airboat rushes at your base, you take the base and run away, they can't catch up, haha.
5. It is also very cool to build a super-space-time soldier to teleport to the door of the enemy's heavy industry, and freeze 1 empty boat out.
6. When the air boat was first built, the system thought that it was a ground force and could control the drop.
7. It is not recommended to use the pilot, it is too slow to fight, it is better to let the pilots steal the enemy's minecart.
8. When you see the opponent's airboat, you will make a large number of light or missile vehicles, and before the opponent's airship flies over, you will win by knocking out all the enemy's buildings, how can it be so wordy.
9. How many masters can go out of the empty boat? How many of them are out of the apocalypse? It's all an economic war in which Zhongtan + small soldiers fight minecarts.
1.The weakness of the prism is that the armor is too low to withstand the fight, so as long as it is something with thick blood (or a unit in the sky, such as a flying soldier), it is fine, so the apocalypse is a sharp weapon to fight the prism. If there is no apocalypse in modern times, then use the most basic tank to fight, and the effect is not bad, Yuri's words are even better, use replicants to get a few to put the tank bunker to guard the house, super cool >>>More
Ah, I personally think that version of yours is the problem.,It should be that his cutscene is less sound.,I'm also two days ago**,Red Alert 3's mirror program,Mine**It's over.,G!! >>>More
Hello, if your faction is Allied, you can send your spy unit disguised as a soldier in the place you want to invade, and then send 3 spies into the opponent's barracks, tank factory, and combat lab (to get the Hidden Soldier). >>>More
First, the base car, then go to the defense ** (like the shield of the interface) you can see a spy satellite and a ** of this magnetic storm coil, the magnetic storm coil, in fact, the Eiffel Tower, to be on flat ground. Super strong defense. If the base is full, you don't have to worry about defense. >>>More
Red Alert 2 can occupy oil wells, occupy tech centers, occupy hospitals, repair any building (except for sea buildings, it can only be repaired), enter the Allied multi-purpose infantry vehicle, turn it into a maintenance vehicle, can repair your tank, and can also press the CTRL key to occupy your allies' buildings. >>>More