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Red Alert 2 can occupy oil wells, occupy tech centers, occupy hospitals, repair any building (except for sea buildings, it can only be repaired), enter the Allied multi-purpose infantry vehicle, turn it into a maintenance vehicle, can repair your tank, and can also press the CTRL key to occupy your allies' buildings.
Red Alert 3 can't repair buildings, but it can also occupy oil wells, occupy technology centers, occupy hospitals, repair any buildings, and most importantly, you can pass through the sea by yourself without having to transport ships. Soviet engineers can build bunkers anywhere in Red Alert 3, Allied engineers can set up first-aid tents in any place in Red Alert 3, and Medics can use Imperial engineers in Red Alert 3 to reach the target faster, but they can't move for the time being after running.
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Entering our buildings or the buildings on the map (i.e., high-rise buildings) can be repaired and the building will be full of blood;
Enter a local building or a technology well on the map, or a technology center that can be occupied and become a friendly building.
Getting into a multipurpose infantry vehicle can turn a multipurpose vehicle into a repair vehicle.
Enter the Tech Airfield to capture it, turn it into a friendly building, and paratroopers can be parachuted in depending on the country you choose (the Allies are American GIs, the Soviets are conscripts, and Yuri is Yuri's recruits).
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Capture neutral buildings such as Oil Wells, Hospitals, Elite Academy, Neutral Dockyards, etc., with special effects, as well as buildings in enemy bases. Fix all buildings except for houses that can be captured by infantry (one-time). You can also enter the Allied multi-purpose infantry vehicle, or repair the vehicle in the fortress, which is an amphibious infantry and can go to the sea.
The Soviet Engineer has the ability to build battle bunkers for infantry to garrison, and carry pistols to attack enemies. Allies can build First Aid Tents, and infantry will automatically heal when they walk to the side. The Rising Sun Empire can run faster to avoid enemies, and after running, you need to pause for a while to regain your strength.
Bunkers and tents allow the Engineer to build on any surface on the battlefield without being inside the base).
All buildings in Red Alert 2 can be repaired and occupied, but they are not equipped and cannot be built without special abilities.
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Repair in Red Alert 2, capture buildings (capture enemies, neutral buildings), and repair tanks in multi-purpose. You can't build buildings in Red Alert 3, but you can also occupy oil wells, technology centers, hospitals, any buildings, and most importantly, you can pass through the sea by yourself without having to transport ships. Soviet engineers can build bunkers anywhere in Red Alert 3, Allied engineers can set up first-aid tents in any place in Red Alert 3, and Medics can use Imperial engineers in Red Alert 3 to reach the target faster, but they can't move for the time being after running.
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You can repair buildings, you can occupy oil wells to help you earn money, send them into enemy buildings, then the buildings are yours, put engineers in multi-purpose infantry vehicles and repair your vehicles...
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It has the functions of building, repairing, occupying, etc. (In the Red Alert 2 trilogy, there are only two roles: repair and capture, and they are consumables, which can only be used once).
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There are several uses:
1. Capture enemy buildings (or neutral buildings).
2. Repair our buildings.
3. Enter the bridgehead maintenance hut to repair the blown up bridge.
4. Enter the multi-purpose infantry fighting vehicle to repair other combat vehicles.
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Capture enemy buildings, repair friendly buildings, enter multi-purpose infantry vehicles to repair tanks, occupy oil mines, airfields, and repair buildings that soldiers enter to make them full of health.
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Buildings can be repaired and enemy buildings can be captured.
You can go in, and if it's Red Alert 2, you can also enter the Allied multi-purpose infantry vehicle and turn it into a maintenance vehicle, which can repair our tanks.
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Engineers can repair their own buildings, they can build bridges, they can also use them to loot enemy buildings, they can rob enemy base cars.
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Capture buildings (enemy or neutral), repair friendly buildings, or throw tanks into multipurpose infantry vehicles.
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You can occupy enemy buildings, repair your own buildings, repair civilian houses, and occupy neutral buildings. Thank you.
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There are three functions: one is to repair bridges, the second is to repair buildings, and the third is to occupy enemy buildings.
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The engineers of the Red Alert Sanli Soviet Russia can build bunkers, the engineers of the Allied forces can be turned into medical facilities and can regain health, and the engineers of the Rising Sun Empire can only speed up.
The engineers in Red Alert 2 can only repair buildings and occupy buildings.
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1.Repair the building (disappear after use).
2.Repair the bridge (disappear after use).
3.Repair other tanks after entering the utility vehicle.
4.Capture enemy buildings (despawn after use).
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Red 2 can be repaired. Occupied. The Red 3 can not only be repaired and occupied, but the Soviet ones can be built with pillboxes. Allies can refill infantry and vehicles with health or repairs
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Repair Buildings: If it's an Allied army, you can repair the Engineer by stationing it in a multi-purpose infantry vehicle.
Garrisoned in an enemy building can make it your own.
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For example, you can occupy enemy buildings, you can occupy unoccupied buildings, you can repair your own buildings, you can repair destroyed buildings, you can occupy oil fields.
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Mend bloody buildings, repair bridges, capture miners, release the Airborne Command and turn enemy buildings into ours.
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Capture hostile (neutral) basic buildings, repair your own basic buildings, and turn into repair vehicles by entering a multi-purpose infantry vehicle.
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Red Alert 1,2,It only has the effect of building, repairing, occupying, etc., and 3 has health gains.
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Repair your own buildings and capture neutral buildings after capturing them. No attack. Disposable.
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Repair the bridge, capture enemy buildings, and turn a multi-purpose infantry vehicle into a maintenance vehicle.
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